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kwadesauer

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  1. With the Excavator PA in FO76, the idea is introduced that the basic technology for power armor, most likely the frame and user interface systems, were available to civilian manufacturers. Probably not found in the public library, but the government wouldn't prevent research in to its use in non military roles. As such, i propose some "civilian" models of power armor. RPP-5 Riot Patrol and Prevention systems Designed for riot control situations in urban environments, the RPP-5 was targeted to police departments as unrest about resource scarcity was growing. Meant to protect against thrown object or small caliber rounds, it's armor is not has durable as military systems. to compensate, the servos are enhanced to increase movement speed noticeably, to better respond to quickly changing riot situations. The armor is also equipped with an anti-mob pushback system, an energy burst that can knock assailants away from the armor to help clear troublesome knots of troublemakers. X-HRIZ/3 Experimental High Radiation Impact Zone worker system First designed for work in close proximity to reactors and nuclear waste storage facilities, the HRIZ series was found to be an excellent means of traversing any highly irradiated environment, possibly for repair of critical systems or search and rescue or recovery in areas hit with nuclear strikes. The armor of these systems is tremendous, in particular its energy and radiation resistance, as the were envisioned to be used for extended periods of time in these areas. they were not designed with military options in mind and lack the extensive modularity of combat systems. Secondhand reports suggest an HRIZ could survive being in much closer proximity to a nuclear detonation than any military system. Any others that could be imagined for situations were the strength, mobility, and protection a powered suit could provide. Fire fighting, construction, demolition, etc...
  2. Would it be possible to make a display bust for showing only headgear? I would picture it as just the head from the armor mannequin attached to a base, and would only allow items that can be applied to the head to be equipped. Helmets, hats, eyeware, masks, etc... If possible, have the collision on it be small enough so it could be placed on shelves, that way a store could have a display of hats, helmets, and masks.
  3. I am unsure what kinds of groups they would all be in. I have some that modify existing settlements, but they are all over the sort list, same with some weapon re-skins and other styles of mods. I'd expect them to be grouped together, is all. Would make it easier to understand if something is causing a conflict due to placement or such
  4. After downloading and installing around 180 mods, I go to check the plug-ins to see how they are sorted. Unfortunately, all of them, except the dlc and the unofficial patch, are showing "default" as their group. I am reluctant to star the game without known if the current order shown is actually intended or random happenstance.
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