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darlingg

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  1. NPC and Player Character Base Health Adjuster looks like it'll do that.
  2. Something related has just been posted: Skeletonizer.
  3. My game loads from SSD in less than 3 seconds, so there's no time to read most tips. How can I make the slides pause until I'm done reading them?
  4. Vault Raider. But, with both hands full, how to reload?
  5. These are controlled by the following Game Settings, which can all be changed in a Merge Patch [vanilla setting, JSUE, my personal preference]: fHCStarvationRate [25, 12.5, 10] fHCDehydrationRate [10, 5, 8] fHCSleepDeprivationRate [50, 18, 10 and stages redefined up to 2400 instead of 1000] fHCSleepRestorationMod [60, 35, 25]
  6. Is iHoursToClearCorpses a Game Setting in New Vegas like it is in Fallout 4?
  7. ... though, as pointed out in the Posts there, a scripted version would be still better.
  8. And earlier than that, maybe human "prospectors" getting a might defensive about their "claims" if you come too close.
  9. Maybe a a few bloatflies, rats or ghouls could generally be spawned to hang around a an intermediate-stage corpse?
  10. Yes. Then they're stripped afterwards by the scavengers that have been following the PC from a distance, and getting into places the PC's left unlocked.
  11. There's a mod for that--Zap Away the Wasteland Cleanup Tool.
  12. Oh, right. Not worth the trouble keeping the clothing if the headwear's gone. Never mind that, then.
  13. Could Could such an item be added by the timer, then hidden in inventory, to make a body look like that? A completely different approach, but which might meet some of the objectives, could be to let cell re-load happen, but instead of dead bodies being resurrected and re-spawned, that they be removed, stripped or replaced as discussed above.
  14. No, it's natural that a body was disturbed as it was being eaten. Whatever's possible, and captures your fancy. For me, the important thing is that corpses and whatever they had become missing, unavailable or useless to the Player Character after a certain time even without a cell re-load, and that this be obvious from a distance. Even for the body to just disappear completely (might create the least save bloat), especially for animals, though skulls etc left over from the biggest and baddest would make for cool "landscape trophies". In the game, I've noticed skeletons in unidentifiable scraps of clothing, which would be plausible in general for humanoids. I think I've seen loose skulls from various species too, if that helps. This would be for things killed by the Player or otherwise in the course of the game. I know the PC comes across bodies with stuff on them, and I don't want to break those quests/experiences; but I think the game has those particular cadavers marked as permanent.
  15. @devinpatterson, glad to see you're interested. You did great realizing another dream of mine at Wearable and Reusable Stealth Boy Adds Rads by request. Emaciated would indeed be the next best thing, or even fungussy--some sign that anything edible or sufficiently valuable that might've once been on--or in--the corpse is gone now. I thought bones might've been easy because they're already in the game, but whatever works. I note that ghouls already look pretty corpse-like. @PaultheKing, possibly the time could be configurable. Though it's my understanding that full-fleshed corpses get stripped pretty quickly out on the African veldt. My plan is a for a run without the vanilla re-spawning of enemies--that whatever gets killed, stays dead. This by disabling cell re-load through setting iHoursToRespawnCell to very large, while plants keep on giving through Bountiful Harvest. But passing by intact bodies I killed months ago breaks immersion. Possibly the corpses/skeletons could be naked and their inventory empty due to scavengers; they could even be static objects, if that would help save processing power; or even have been removed completely by a different timer that doesn't also cause re-spawns (I already do this manually with Zap Away the Wasteland Cleanup Tool, but it would be nice to have this happen on its own, as Nature intended, and does). Or if they're still wearing what they died in (might look a little strange), then perhaps those item conditions could be set to zero through weathering and rot.
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