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kai0

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  1. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159, #24744279, #24744479, #24744519, #24744574, #24744719, #24744789, #24744794, #24744929, #24744964, #24744989, #24745004, #24745054, #24745174, #24745279, #24745339, #24745449, #24745494, #24745729, #24745734, #24745839, #24745939, #24746154, #24746294, #24746544, #24746674, #24746704, #24746719, #24747064, #24747169, #24747379 are all replies on the same post. Good grace, please, just take a deep breath all. As a purely user of all the fantastic mods you have all created over the last years, i must say that i personally have been overjoyed with the diversity and availability you modders have brought to skyrims modding community. In all i would like you users, people such as i, to ask yourself: what right do i have to blatently deny those who have laid many hours of work into content, which i enhance my experience of this game, some gratitude? Certainly not all the content which has been made over the years deserves equal praise, but nontheless does it deserve it for being made. Personally i feel that paid mods could have been a great initiative towards greater quality. I don't really understand the rage against the concept of paid mods. quality control would have come along quite naturally in the form of people buying the good mods, not the silly bad ones. Albeit the system on startup was pretty much rubbish. No content controll. Imo a 90% cut to the modders and 10% shared between valve and bethesda, combined with lower prices would have been a more realistic model. In the long rund Valve and Bethesda would have made money, and the modders would have made money equal to or greater than a donation with cuts. FavoredSoul, know that i respect you for the content you have brought to the community. Content that i have used in more than a few playthroughs. Phantompally76's comment is harsh and wether the community would survive with or without you is irrelative, although you will surely be missed for the content you could have made. This concerns the rest of you lot aswell! Know that people (in general) are very grateful for the content you have brought us. To the rest: Show some fcking respect. Bring the love back to Skyrim, love and Peace!
  2. Oh man i am such a fool. The reason i couldn't see the tweak was because i was wearing clothing (the belly area was bare). Seem's i got it right the first time lol. Disregarding that, what do you guys think of the idea anyways? (I think i was kind of hoping for some critique anyways)
  3. First of all, i'm just starting out so i'm totally clueless. Alright this is most definetly an easy problem to fix, but here goes. Did some texture tweaking on a skin texture, adding 4 embedded crystals to the skin. Not really that pleased by the resaults, but it was a test run so the end-resaults wasn't my biggest concern. Tweaked the upperbody.nif file only, and i guess that's why the resault won't show up in the game. I guess i have to tweak both the upperbody and the upperbody_n files? If so, is there an easy way to copy the model from the tewaked one, to the other? Using blender atm. Thanks for replying :) Here's the texture work and the model tewaking i did. (only the crystals and the tattoo) http://img189.imageshack.us/img189/2023/imbeddedcrystals.jpg The model is RAIAR and Madcat221 HG Eyecandy bodyset and the skin texure is from navetsea's Skinset F-INevOblivion (great modding work!).
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