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MaliciousSwede

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Everything posted by MaliciousSwede

  1. So I've puplished my first mod today and it's working! I have some problems with the in-game menu though and how that works. If anyone that have some knowledge in that area would PM and we can talk about it. I'm all for learning something new, but I have very little knowledge when it comes to coding. You will of course be mentioned in the description.
  2. So I've just only begun adding buildings and other misc items to sanctuary hills and noticed that there's not any form of lamp posts. Sure there is the work light and there's the smaller bulbs but that's not what I want lighting up the roads and etc. Is it possible to make some REAL lamp posts (If there already is a mod like that, I must have missed it) or would you have to wait until the modding tools arrive?
  3. I'll sincerly recommend AMM, even if you only want hoods. The mod works perfectly and you can choose to only use the hood part. If you need any help installing it, you can always ask someone (I'd love to help)!
  4. Thank you so much. Was hoping that pMark would take a look at it (to implement the mod menu), but maybe I will do it myself.
  5. Some. But I've asked around and I've talked to pMarK (the author of This) and he'd look into it.
  6. So after ~1 hour playing with the new Ofieri armor, I noticed that it's missing the 'standard' leather belt holding your scabbards and crossbow is missing. That breaks the immersion a bit seeing as they now float on Geralts' back. Would it be possible adding that leather belt to the armor or are the modding tools not good enough?
  7. Yep, same for me. Loved that mod and would like to see it back. Is there any way to know who was the author so maybe we can contact him? Really no idea :( Just hoping someone awesome would do something like it again.
  8. Yep, same for me. Loved that mod and would like to see it back.
  9. I think you missunderstood me, I asked for a mod that increases the amount of money I get after a quest. But thanks anyway :)
  10. So there used to be a mod (can't remember the creator) that increased the quest reward (gold/money) with x2 (and x5 as an optional file). Since then the author removed the mod (due to problems in 1.11 I think) and there's not been a new one like that. Loved that mod and I would love to see something like that return.
  11. First make sure ​that you have the updated version of the mod -> you can get that here! If not, uninstall your mod first and install that version. When you installed the "Debug Console Enabler Updated" mod you added two files. The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64". To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again. Hope this helped. Thanks a lot my dear <MaliciousSwede>. You know, I solved that problem about I couldn't running my game, simply deleting the console enabler files (I had a few copies of this file), But now I can't enter to the Console. Not problem because of my 9,000 lbs and my money are intact. Did you mean that the file you suggest downlod solve the problem? Greetings! You can try to install the Console enabler once again and if it works, that's great. BUT if it doesn't work, simply RENAME the dsound.dll file (which you place in the x64 folder) to dsound2.dll. If you have any problem, just quote this and I'll try to explain it better.
  12. First make sure ​that you have the updated version of the mod -> you can get that here! If not, uninstall your mod first and install that version. When you installed the "Debug Console Enabler Updated" mod you added two files. The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64". To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again. Hope this helped.
  13. I know this. I even mentioned it in the request. But the difference is that Roach would actively follow you around without having to spam the "x" key.
  14. During my second play through of the Witcher 3, I noticed something. EVERY time you dismount to grab some loot or some herbs Roach just stands there, so you have to run back to him. This makes it so that you can't run too far away without having to call him again. Now this could be alright for some players but it somewhat breaks the immersion (for me) having Roach appear from nothing. So I would like if someone would CONSIDER making a mod that adds a whistle command (such as the "Call Roach" whistle) but instead he'd follow you around whilst you're grabbing some herbs or running around and enjoying the scenery. I would do it myself if I knew how to, but I don't (I don't even know if this is possible at this time). So I'm turning my attention towards some actual modders. I'm sure there's a lot more other than me that would like something like this kind of mod. This is not a request but a suggestion and would REALLY appreciate if someone would look into this.
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