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MaliciousSwede

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Posts posted by MaliciousSwede

  1. So I've puplished my first mod today and it's working! I have some problems with the in-game menu though and how that works.

    If anyone that have some knowledge in that area would PM and we can talk about it.

    I'm all for learning something new, but I have very little knowledge when it comes to coding.

     

    You will of course be mentioned in the description.

  2. So I've just only begun adding buildings and other misc items to sanctuary hills and noticed that there's not any form of lamp posts.

    Sure there is the work light and there's the smaller bulbs but that's not what I want lighting up the roads and etc.

     

    Is it possible to make some REAL lamp posts (If there already is a mod like that, I must have missed it) or would you have to wait until the modding tools arrive?

  3. In r4game.ws is an event handler named OnGiveReward. Copy the file to a new mod, find this code (line 968):

    multiplier = thePlayer.GetRewardMultiplier( rewardName );
    inv.AddMoney( (int)(rewrd.gold * multiplier) );
    thePlayer.RemoveRewardMultiplier(rewardName);		
    
    and change it to

    multiplier = thePlayer.GetRewardMultiplier( rewardName );
    // mod start: +50% more gold
    if (target == thePlayer) {
        multiplier = multiplier * 1.5;
    }
    // mod end
    inv.AddMoney( (int)(rewrd.gold * multiplier) );
    thePlayer.RemoveRewardMultiplier(rewardName);		
    
    Don't edit the file from game's scripts folder!

     

    Thank you so much.

    Was hoping that pMark would take a look at it (to implement the mod menu), but maybe I will do it myself.

  4. I installed the version that is supposed to work with 1.11, but it still doesn't work. The only thing that is working is the fact that my inventory opens on the Potions page. None of the hotkeys work, and when I hold down N to real-time meditate, Geralt just stands there and I can't move around or anything -- always have to reload the game.

     

    I installed it with NMM. Not sure what the problem is or what to look for. I've had some experience using NMM before so this isn't my first rodeo. Usually with games like Skyrim mods just work no problem -- seems a bit unstable with Witcher 3 to say the least...

    Did you follow the mods' install instructions?

  5. So after ~1 hour playing with the new Ofieri armor, I noticed that it's missing the 'standard' leather belt holding your scabbards and crossbow is missing.

    That breaks the immersion a bit seeing as they now float on Geralts' back.

     

    Would it be possible adding that leather belt to the armor or are the modding tools not good enough?

  6.  

     

    I had the mod and it was working fine for me. Would really like someone else to do a similar mod or give me a link to re-download, because I deleted it by accident

    Yep, same for me. Loved that mod and would like to see it back.

     

    Is there any way to know who was the author so maybe we can contact him?

     

    Really no idea :( Just hoping someone awesome would do something like it again.

  7.  

     

    Hi , Once I did download this huge patch, I can't even run the game. My game outcomes the following error: Debug Console Mod Error Pattern Missmatch : 0!= 1 fyT

    Since TW3 is huge I use Nexus Console Enabler mod and then the 9,000 lbs mod and occasionally addmoney command. If anyone could solve those issues, please help me! Thanks!

    PS. The Verify Repair command doesn't work.

     

    First make sure ​that you have the updated version of the mod -> you can get that here!

    If not, uninstall your mod first and install that version.

     

    When you installed the "Debug Console Enabler Updated" mod you added two files.

    The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64".

     

    To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again.

     

    Hope this helped.

     

    Thanks a lot my dear <MaliciousSwede>. You know, I solved that problem about I couldn't running my game, simply deleting the console enabler files (I had a few copies of this file), But now I can't enter to the Console. Not problem because of my 9,000 lbs and my money are intact. Did you mean that the file you suggest downlod solve the problem? Greetings!

     

     

    You can try to install the Console enabler once again and if it works, that's great.

    BUT if it doesn't work, simply RENAME the dsound.dll file (which you place in the x64 folder) to dsound2.dll.

     

    If you have any problem, just quote this and I'll try to explain it better.

  8. Hi , Once I did download this huge patch, I can't even run the game. My game outcomes the following error: Debug Console Mod Error Pattern Missmatch : 0!= 1 fyT

    Since TW3 is huge I use Nexus Console Enabler mod and then the 9,000 lbs mod and occasionally addmoney command. If anyone could solve those issues, please help me! Thanks!

    PS. The Verify Repair command doesn't work.

     

    First make sure ​that you have the updated version of the mod -> you can get that here!

    If not, uninstall your mod first and install that version.

     

    When you installed the "Debug Console Enabler Updated" mod you added two files.

    The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64".

     

    To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again.

     

    Hope this helped.

  9. There is already an in game Roach summoning call....the "x' key. For a brief period Roach will follow you if you don't mount up immediately.

    I know this. I even mentioned it in the request. But the difference is that Roach would actively follow you around without having to spam the "x" key.

  10. During my second play through of the Witcher 3, I noticed something. EVERY time you dismount to grab some loot or some herbs Roach just stands there, so you have to run back to him. This makes it so that you can't run too far away without having to call him again. Now this could be alright for some players but it somewhat breaks the immersion (for me) having Roach appear from nothing.

     

    So I would like if someone would CONSIDER making a mod that adds a whistle command (such as the "Call Roach" whistle) but instead he'd follow you around whilst you're grabbing some herbs or running around and enjoying the scenery.

     

    I would do it myself if I knew how to, but I don't (I don't even know if this is possible at this time).

    So I'm turning my attention towards some actual modders.

     

    I'm sure there's a lot more other than me that would like something like this kind of mod.

    This is not a request but a suggestion and would REALLY appreciate if someone would look into this.

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