On second thought, yes, I could use help. I just received a cheerful message from Maxi2481 and it gave me the courage to resume the mod I abandoned to add residents to Primm ( on request). If you are starting tutorials it could be an alternative to the sempiternal vault74. I gave up because it is a lot of work for somehing I shall not use myself (I already have it in a masterfile) and the support is bothering me. What I would need first is texture sets. I made a mess with the armor meshes and the path need to be fixed in geck. It is easy once you get how it's done. Then create the armor itself and assign the textures, formlists etc. The levelled lists are already done as well as the characters. They just need to be placed in world, linked to an enabler/disabler and get their AI tweaked to send them in different places rather than wander in the sreet. The Ai is no done yet but the scripts are ready, you could have a look, they are very small and easy to understand. It could be a good start covering various aspects of the geck and not very difficult. The mod should be compatible with anything existent, except if a fool had the idea to completely delete the bison steve, the Vikki and vance, or blow the town entirely because the doors are needed for the activators.