Jump to content

aupeter

Members
  • Posts

    2
  • Joined

  • Last visited

Nexus Mods Profile

About aupeter

Profile Fields

  • Country
    None

aupeter's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. For a while its been annoying me that there are a fair number of radiation based weapons that are more or less useless unless you happen to be ONLY fighting humans (read: never). The gamma gun, the radium rifle, any legendary that does radiation damage, and especially gamma guns that do +50% damage to mirelurks/supermutants/ect They are only useful on humans or non-irradiated creatures (which more or less don't exist in the wasteland) It is impossible to be 100% immune to radiation. even with extensive mutations that may gain resistance, creatures shouldn't be immune outright. So if there is a modder out there who would like to take up some kind of radiation resistance overhaul then id be quite happy. the only mod i can find that allows creatures to be harmed with radiation is 'revamped nuclear physicist' which requires a perk for it I feel wasteland creatures should start with some base level of rad resistance, some higher than others (e.g; mirelurks shells would offer reasonable rad resistance, so maybe they could have upwards of 250-500 rad resist, but a softer creatures like a yao guai should have much lower resistance, on par with brahmin (10), and semi-armored creatures like deathclaw having intermediate (50-100) Obviously glowing variants should have immunity still Any response would be most appreciated, hopefully a mod can be found/made for this Thankyou all for your time.
  2. true stoms: wasteland edition allows you to control the weather in-game with a holotape you can make even the glowing sea instantly clear as a summers day
×
×
  • Create New...