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  1. Alright, Thanks. I just realized that I updated to the 2016 versions when I swapped computers. I may just import the .obj's into an older build of Blender and then do the conversion. At least the plugin for Blender is stable. If that doesn't work then I'll just revert to Max 2014 and see how that works out.
  2. So is there any chance of a Nif plugin for the current versions of Max and Maya coming out soon. Weapon assets can wait but rigging armours requires a base mesh to be imported. If Anything, I hope a Blender plugin will come out soon. I want to get a head start before Fallout 4 releases.
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