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J3X

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Posts posted by J3X

  1. Doesn't work on concentration spells-- I'm not sure why.

     

    Due to scripting reasons. I could not find a reliable way ot detecting when a staff started a concentration casting and stopped it. If one would poke at it for some bit it might be able to be solved.

     

    This guy figured out how to equip an item, and equip magic at the same time. OR-- He made a script that generates a new staff / wand to match whichever spell you try to equip, and puts it on your player model. I really hope it was the former, because his is open source and would be a great starting point for mine.

     

    The staff is a weapon. When you use it it detects this via animations, when the right animation event is triggered it casts the last spell equipped to that hand.

     

    So It is neither one.

  2. Yes I actually have looked up necromancy mods in the search. There are many great ones out there but im looking for a mod that has it all in one package. Also I don't know if you were trying to sound rude but that is how it came across.

    What is wrong with using different mods?

  3. Incorrect usage of OnHit.

     

    Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack,  bool abBashAttack, bool abHitBlocked)
    if (akAggressor == game.GetPlayer() && akSource == HuntingBow && akProjectile == IronArrow)
    ArcheryQuest.SetStage(20)
    End If
    EndEvent

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