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Posts posted by J3X
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That looks and sound pretty awesome. I assume that this would also work with any other NPC or creature in the game, so one could create a mini M'aiq the Liar?
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I don't think that PSB would help at all, it's like emptying your caches. They only needs to be filled again.
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at least its better then someone wanting to marry a spider...(shudders) those things haunt my dreams
Hey! Arachne needs love too you!
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I'd vote for an enchantment that made clothing invisible... :P
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The question is if you can access if via Papyrus or if you need to write a SKSE plugin for it.
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The hard part is probably detecting the angle of the terrain you are trying to walk on.
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This might be what you are looking for.
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My mod does also include a levitation spell.
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1 and 4 have been done.
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Yes I actually have looked up necromancy mods in the search. There are many great ones out there but im looking for a mod that has it all in one package. Also I don't know if you were trying to sound rude but that is how it came across.
What is wrong with using different mods?
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The jump might be a bit tricky to do. Moving the player with scripts tends to make him noclip through the terrain.
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To my knowledge has no one managed to create new rigid weapons, but it should be possible as Bethesda have showed us flails in their Game Jam.
Also, don't involve money with modding.
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I've included a levitation spell into my broomstick mod, if one could add some animations then it could be even more awesome.
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There is no Daedric king.
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Incorrect usage of OnHit.
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) if (akAggressor == game.GetPlayer() && akSource == HuntingBow && akProjectile == IronArrow) ArcheryQuest.SetStage(20) End If EndEvent
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The meshes are low poly because otherwise you would get an interactive slideshow on some systems.
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This video is private.
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Looks good, I don't know if Paint.Net have *.dds support though.. I suggest that you google for some Blender starting tutorial.
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It would require some sort of SKSE *.nif manipulating plugin.
[LE] Altering Equipment Behavior (Shields / Staves / Casting)
in Creation Kit and Modders
Posted
Due to scripting reasons. I could not find a reliable way ot detecting when a staff started a concentration casting and stopped it. If one would poke at it for some bit it might be able to be solved.
The staff is a weapon. When you use it it detects this via animations, when the right animation event is triggered it casts the last spell equipped to that hand.
So It is neither one.