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kamesstory

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Everything posted by kamesstory

  1. Oh man, I wish I could help you but the issue somehow resolved itself. I'm currently outside but if you want I can go back to my mod list and paste the orders of any lighting mods. I use MO. It would be cool, though, if you could reply back so I can be reminded that I actually have to do this. Good luck.
  2. Never mind, I ran it without heapspace and added the line -Xmx1024m in order to give it more memory. Seems to work. Although I THINK it might be stuck on weapon stats...I'll update post in like 10 minutes if there's still a problem.
  3. I can't get Patchus Maximus to work in MO. I used all the java arguments, ran the 32 bit MO version of Patchus Maximus (the debug with more heapspace one), but the jar file won't recognize mods. It only claims to recognize Skyrim.esm and one other. When I run the jar by itself without using debug it works and does recognize all 212 or so mods, but it later crashes due to not enough heapspace. How can I solve this issue? Thanks.
  4. I found this really annoying lighting glitch in the Bannered Mare in Whiterun. Basically the main hearthfire doesn't shine light on the surrounding area when I turn my head a certain way, and does when I turn my head another way, leading to this really annoying sudden darkness inside the room. My mod list is extensive, but the only ones that could remotely affect lighting would be: Visible Windows RealVision Enhanced Lights and FX* Lanterns of Skyrim Wearable Lanterns Eternal Torch Ultimate HD Fire Effects Climates of Tamriel Particle Patch Mindflux Particles Subsurface Scattering ELE - Lite* *I made sure those two were compatible by not downloading ELFX - Enhancer I also installed the Romance Mod which changes one little doorway near the stairs in the Bannered Mare, but I'm fairly sure that shouldn't effect the overall lighting. Only the fire in the middle of the room was darkened by this glitch. Thanks for any help!
  5. Hmmm...I don't have one. I normally use a shortcut leading to SKSE on the desktop. It doesn't go through Steam, I think.
  6. See, I checked mine against yours, and everything is the same (albeit slightly out of order), but the lines including and after "overriding memory pool sizes" don't appear. If it helps, I checked SkyrimPrefs.ini and Skyrim.ini to be read-only. Perhaps this is the problem? Here is what I see: --------------------------------------------------------------------------------------------------------- skse loader 01070010 01CFB2C423985726 6.1 (7601)runtime root = C:\Games\Steam\steamapps\common\skyrim\config path = C:\Games\Steam\steamapps\common\skyrim\Data\SKSE\skse.iniprocPath = C:\Games\Steam\steamapps\common\skyrim\\TESV.exelaunching: TESV.exe (C:\Games\Steam\steamapps\common\skyrim\\TESV.exe)dwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010009dwFileVersionLS = 00200000dwProductVersionMS = 00010009dwProductVersionLS = 00200000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 0001000900200000steam exehook call addr = 00F56831load lib addr = 0106B0B4dll = C:\Games\Steam\steamapps\common\skyrim\\skse_1_9_32.dllmain thread id = 18260remote memory = 001D0000old winmain = 0069D1D0launching---------------------------------------------------------------------------------------------------------
  7. Okay, I've used a new SKSE.ini setting recommended by RealVision ENB: [General]ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256 Currently testing to see if it works: Tested, doesn't change to 512 MB. On a side note, I was thinking to reverting to Phinix Natural ENB instead of Realvision. Is its performance better?
  8. I placed it using NMM I think? Point is, I installed SKSE using Gopher's method, where he compiles the Data folder into a .rar compressed file and adds that to NMM to install, and then has all the SKSE loose files directly copied into the skyrim folder.
  9. Hey guys. I have recently downloaded and installed Memory Blocks Log by Sheson. Unfortunately, when I run skyrim in Windhelm Docks and start spawning in Windhelm guards (as shown in Gopher's video), I CTD, like expected. I then look at the MemoryBlocksLog.log file and the default allocation is still 256 megabytes, not 512 megabytes like Sheson/Gopher said it should be like. I assumed that it would automatically correct and change to 512 mb. Did I do something wrong or do I have to change this manually? My SKSE.ini file looks like: -------------------------------------- [Memory]defaultHeapInitialAllocMB=768scrapHeapSizeMB=256-------------------------------------- I have a GeForce GTX 770 as well as a i5-4670K @3.40GHz and 8.00 GB of RAM. I am running Realvision ENB along with plenty of other 2K textures, including Skyrim HD, Flora Overhaul, CoT, RLO, Static Mesh Improvement, etc. If anyone can help, that'd be great. Thanks!
  10. Terribly sorry, I'm rather a noob at this kind of stuff. I went on the graphics card settings and there's a LOT of Anisotropic Filtering, Antialiasing, etc. which I do recognize, but I'm not sure which ones exactly I'm supposed to turn off? Stuff like Antialiasing FXAA and Gamma Correction, AA Mode, AA Transparency, etc. Also, I do have SSME. However, i downloaded the newest version directly - did not patch your way by going old -> new. Will this affect it somehow, and if it does, how do I uninstall SSME? Just remove files? My SSME log shows that it works according to the main SSME page: SSME v. 01080000 parsing INI fileaddress 004BD832 patched from 6086290F to 6086110Faddress 00687E89 patched from 00000200 to 00000300address 00A4E6BF validated as 10000000parsing finished
  11. I think I see what you're talking about. How about you take another screenshot in another torch-lit room, such as the inside of Jorrvaskr, and then we'll see what the difference is.
  12. Hey guys. I've been seeking to run a ENB on my Skyrim, but when I install Realvision, the game lags really hard, with an FPS of maybe 10 or 20. I have got an extensive mod list, filled with 2K and maybe a few 4K textures, as well as some script-heavy mods (I think they're script-heavy, at least). The list is here: Of the more notable graphics changing mods, I have Pure Waters, Static Mesh Improvement, RLO, Climates of Tamriel, Skyrim HD 2K, Flora Overhaul, Dynamic Snow, SkyFalls, Ruins Clutter Improved, Realistic Clouds 2K, and Enhanced Blood Textures. I have not downloaded any Lite versions of these mods, and have selected the 'normal' versions of all these mods. I do have ENBoost installed as well as Memory Logs and SSME, as well as this thing called Performance FX (which decreases graphic quality of falling snow, pine needles, etc. which I don't find very necessary to be too detailed). I have a GTX 770 and an Intel Core i5-4670K at 3.40 GHz, with 8 GB of RAM. Nothing is overclocked. I did some research online and it said that I should be running a modded Skyrim like mine with minimal effort (around 60 FPS), but I get around 40-60 usually depending on the circumstances. I'm willing to play with 40 or 30 FPS if it means I can run Skyrim with ENB. The information came from Reddit here: http://www.reddit.com/r/skyrimmods/comments/1x892u/best_possible_specs_for_heavily_modded_skyrim/ Thanks for the help!
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