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TheAwesomestRuler

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Everything posted by TheAwesomestRuler

  1. I tried several of those tools but no one is working fine for me. :(
  2. I'm suggesting this skeleton uses the vanilla skeleton "skeleton.nif". This nif splits the undead into several pieces upon death. However Beth did not use armors for skeletons like the mod author did so this might be the reason. The bones are splitting upon death and the armor pieces are stretching because they are "splitting" too.
  3. It's interesting to read but i cannot find any clue to fix my problem in there. :confused:
  4. Hi there guys, I was trying to create a full functioning LOD for my mod project. 2 of 3 things are fully functional, but the last one is driving me mad. :( LOD-mesh is working LOD-textures are working Visible When Distant objects are not working, but causing my game to crash. What I did? 1.) I opened the heightmap editor and generated a FULL lodmesh (not the quick prototype!). Works fine! 2.) Then I used TES4QLod to generate textures for my worldspace. Works fine, too. 3.) Then I used CS to generate the visible when distant objects by clicking on WorldTesting/UpdateDistantLodData. But when starting my game it instantly crashes.
  5. Hi there forum community, some time ago I finished my mod Cyralia and uploaded it on tesnexus. (can have a look at it here) Unfortunately I am not that good in translating from German TO English. Would there be someone, who is interested in doing the job? But beware: It is very much to do. If there is someone who would do this please message me via PM. Greetz, TheDarkRuler
  6. Will it be possible to switch between the old design and the new one. Because i really do not like that new one. :(
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