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dazzerfong

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Posts posted by dazzerfong

  1. I'll say the same thing here that I've said elsewhere.

     

    I spent two months and crammed/burned out to finish the DKS-501 in time for the contest, but had I known that the entries were just going to be selected at random, I would have at least taken the time to take it slow and steady and not entered the contest at all.

     

    It's frustrating seeing that months of hard work to meet a deadline project in a new engine on top of a dayjob and a nightjob were squandered because of a Portal meme. (No offense to the authors of the selected mods, it's just disheartening to see what was selected by the judges)

     

    The Nexus has really enjoyed what I released, and despite the bitterness of this whole debacle, I'm incredibly proud that my work made it to the top of hot files and is currently in the lead for mod of the month. That alone means a ton for me, especially given that I've never directly contributed to this community before. I'm sad that I won't be able to justify the lost time with a contest victory, prizes, or even 'official' recognition, but I've always made mods so people could enjoy them and to build my own skill as an artist. It may not win me a (much needed) paycheck or two, but at least it succeeds as a mod. At least they can't take that away from me.

    As a fellow rookie artist/modder (I made the MK14 mod), yeah, it's a slap in the face.

     

    Still, eh. Funnily enough, before making the MK14, I was considering remaking the FO3 sniper rifle. Good thing I didn't: you did it much better justice. I would've tacked on rails or some s***. :smile:

     

    That guy who made the PEW mod must've gotten one hell of a payday. At least a GPU for replacing some sounds. My God, that sounds like heaven.

  2. Hey modders, I love the mods you have created. Your work is wonderful and makes the games a lot more fun.

     

    But know this, I do now sent you a couple of bucks to buy your friendship. What's that profession again? You know. The one where you pay for friendship. Oh... yeah. Do you measure yourselves that way? Do you think my couple of buck is my way of soliciting you? Or do you just believe us mod users to be beneath you, undeserving of your gratitude and that we can be treated with contempt?

     

    I send you a couple of bucks so you know I appreciate your efforts and want to see more. Now, I do not expect bands and flowers but even my overworked and underpaid waiter says thank you for a gratuity. I expect no less from you when I part with my hard earned bucks to show my approval of your work.

     

    And yes, I am annoyed. Do you not realize how your apparent lack or gratitude makes you look. Have you ever heard the words elitist, snobs or ingrates? Imagine that. You act ungrateful and we think you are ungrateful. Don't act ungrateful, and we won't think you are ungrateful.

     

    Grow some humanity.

     

    Now, for a practical matter. Send your thank you notes from an un-monitored email account. No need to see the circle of emails you have whined about. Or will that cut into your time too much?

    Read the above reasons to see why we can't say thank you to donaters. If the Nexus made donations a bit less strict and open, I think most of us will be more than happy to send a 'thank you' message (except Darren, he's a bit off his rocker right now).

     

    I do have the names of the people who donated, but considering the current rules, I'm not sure if I'm allowed to say at the top of my page:

     

    Thanks to ...................... for donating!

     

    I mean, it was pretty clear there was to be ZERO mention of donations AT ALL without question.

  3. I have received donations before, but here's the thing: the only thing on my PayPal account is their name. I don't have their email nor their username. I deeply appreciate it, but it's kinda hard to thank an invisible person.

     

    So please don't make this into a 'manners' thing, or a generational thing (eurgh), it's just reality. Not to mention, solicitation for donations here is incredibly strict here, so we mod authors just tend to clamp up on the topic.

     

    Even the PM thing you sent is murky: to be honest, if someone sent me that, I won't be sure how to respond. I'm not sure if if I say one thing, that'll lead to solicitation or not. I don't know if it's entrapment, I honestly don't know.

  4. In response to post #39477785. #39477905 is also a reply to the same post.


    exShinra wrote: Its in my view, detrimental for consoles to have mods.

    Mods are one of the last bastion we have as PC gamers. Mods, graphics, and the keyboard and mouse. As we start getting more and more towards the uncanny valley, the only thing left will be consoles. We will be stuck with DLC, mods created solely on consoles (Remember Far Cry 2?).

    We just don't f*#@ing want that. We don't want the dirty console peasants to reap our rewards, we want them to wisen up and make our community a better place.

    Its not bigotry or doucheness to protect your community, especially when the console community as a whole does not appreciate what goes into the creation of mods. If they wanted to have mods, they should have went with PC, since thats our major selling point.

    This has huge, overreaching concerns for many different markets to! If PC gaming falls, then graphic card makers like Nvida and AMD will fall as well. There will just be much less demand for their chips if the only practical application of the new GPUS is complex computations and rendering. The enthusiast class of PC gamers has driven technological progress more than the peasants ever will.

    Stop trying to defend the console players. They don't give a s#*! about what goes into our work, they just want to eat the cake you've made without sharing it.

    I hope the Nexus finds a way to punish mod thieves much more harshly. The best deterrent to crime is the nuclear option.
    PonceMonster wrote: Consoles are the ones that are gonna die out in the next couple of years. Neither microsoft nor sony, have a plan of what to do next. This is mostly just about the present, and what they're doing to f*#@ us over. You need not worry about your mods, but with the community, we do have an obligation to feel angry, or frustrated, or offended with what's happening. Don't feel a need to hate on Console players persay', but if they are talking s#*! to any of our games or our community, well then you know what to do.


    Do you develop mods yourself? If not, you're reaping our rewards too. See the irony?

    Let's not beat around the bush here, I know you make mods, but the overwhelming majority of PC players of this game are not modders, and are more or less identical to console users except their toy is shinier.

    Thing about selling points, if you don't adapt, you die. Remind me to tell people that cars are banned as they ruined the horse riding business. Protecting your own 'selling points' is a surefire way of knowing that -that- is the only advantage you have, and it's a tenuous one.

    Oh, and you'll be surprised how much money Nvidia and AMD make outside of the gamer market. Open your mind up and don't be a peasant, eh?
  5. If you're editing meshes, beyond moving them as a whole or scaling them, don't touch them. Don't use the knife tool, don't bevel, don't do ANYTHING to it besides general stuff. Unless exporting them from .NIF to .OBJ destroyed the doubled verts, check your import settings for Blender: make sure it's set to 'Keep Vert Order' on import.

  6.  

     

     

     

    I haven't found an easy to use modeler program yet. Blender is complicated.

    Modelling is not supposed to be a press button to make stuff.

     

    I know but Zbrush when I tested it years ago wasn't as complicated.

     

    Zbrush really isn't made for accurate modeling especially hard surface. It's mainly used for conceptual work on organics which is then retopoed in another modeling program (like max or blender) if it is going into a game to reduce the poly count. If you are serious about making weapons you should learn one of them even if its complicated.

     

     

    You don't seem to understand Zbrush then...

     

    Back in Zbrush 2, that would be true, but not in the modern world.

     

    http://pixologic.com/blog/wp-content/uploads/2013/05/130510-turntable.jpg

     

    All done in Zbrush (not my work, just an example)

     

    And Zbrush does the retopology work for you in about 20 seconds. 3 clicks and you already have the low poly with the normal maps baked for you.

     

    You can do hard surface in Zbrush. Doesn't mean it's ideal. That being said, Zbrush's remesher is some top stuff: well worth the price of admission IMO. That, and its ability to disregard poly count on a whole.

  7.  

    'VISUAL' modding, as the OP replies show, meant something TECHNICAL- ie., the mickey mouse pseudo programming methods currently taught to unfortunate kids in British and American schools.

     

    Essentially the fantasy of 'drag-n-drop' coding and asset design that 'saves' the user from all need for technical skills or training.

     

    Talk of 'you could use blender or 3dsmax' actually misses the INTENT of the OP request. VISUAL modding is like how settlement building works in the vanilla game- and like all VISUAL computer concepts, is easy but VERY restricted.

     

    The true answer is that VISUAL computing methods (where the world 'visual' does NOT mean something like seeing a mesh on your monitor in blender) are conceptually weak, and therefore you can only achieve what the limitations of the VISUAL computing system allow.

     

    Too many would-be modders are desperate to be told their desires can be achieved easily without real effort. Pointing them to tools does not meet their needs- they've already decided there must be something a LOT easier out there.

     

    And a war is being waged to persuade ordinary people that REAL coders and artists belong to a cult where the real purpose of the cult is to use 'terminology' and 'pretence' of complexity to keep people out (especially females and minorities). "Why do so few women code- because wicked old white male coders work to make things look so hard, women are put off".

     

    The hard truth is that the learning curve for worthwhile modding is STEEP, especially for those with limited coding/modelling experience. But climbing this mountain is very SATISFYING, and this is the message would-be modders need to hear. But would-be modders need to know that for the first age, they will be taking BABY STEPS, and NOT building great mods.

     

    Honestly, if you only wrote the last paragraph, this would be a good post. I dunno about the whole part about there being a war. It's not like people try to tell other people to stay away from technical stuff, people are just naturally afraid of what they don't know much about. I remember being afraid to do technical stuff when I was very young, not because I was told the computer would explode on me, but I just didn't know and assumed the worst about the consequences of a mistake.

     

    Don't mind him, he always has a conspiracy theory ready for any circumstance.

     

    That being said, ZBrush and Blender/Max/Maya operate on different principles. The principles can be somewhat blurred, but on a whole you'll need to understand quite a few technical stuff (coding, not so much) to model somewhat decently.

     

    What's not helping is that a lot of tutorials online don't deal with current tech: instead, they use legacy techniques that don't apply much anymore.

  8. Nah, it's not that.

     

    There's an 'invisible' mesh that is actually just a model of your sword with special flags.

     

    http://i.imgur.com/inGhHuy.jpg

    So, copy the stuff from the highlighted top left to your duplicated blade mesh. Then, change 14 to 15 in 'Flags'. Blood should then disappear.

  9. Considering you're an artist, there's a lot more stuff out there besides be a mod maker, so I'll say you can translate those skills to a job if you cared enough about it. As much as the idea of paid modding and how much it excites me, it's deniable that the first attempt was executed very poorly, with very little announcement and poor transition.

     

    That being said, not quite sure why you made that video and give it such title, or the title of this thread TBH. Also, be careful of your topology of your armour and the flow of it: still looks a bit like a clay structure now.

  10. Jeoshua, if everyone was rational, this world would have no problems and we'd have no conflict. But reality is a bit different, and anarchy is fun as f***, so we have chaps like DD do crazy s***. Because internet, that's why.

     

    Anyway, jokes aside, besides the mountain of requests you get in the comments section, really not that bad. I mean, provided your mod works, if someone tries to bad-mouth it, expect a few other guys to jump him.

     

    That being said, I have no idea why DD continues to mod for a game whose company he hates considerably. I mean, it's not exactly paying the bills, is it?

  11.  

    I can tell you, from experience, that the whole 'no HD weapons' is absolute BS. I feared as much in the beginning, but it turns out it's all just rumours and conjectures. As far as my rifle goes, at least. If we're talking about something that uses absurd texture sizes (i.e. P99), I have no idea.

    It was the assumption based on knowledge of what PS4 & Xbox One's hardware is based on. PS4 GPU = custom AMD HD 7870, Xbox One GPU= Unique variant between AMD HD 7770 and HD 7790. Those GPUs are originally from early 2012. Not very powerful by today's PC standards, not at all. Compare the X1 GPU to Titan X(GTX 1080 is even better than the Titan X), Titan X has 5 times the data output in floating point operations over the Xbox's GPU.

     

    This is a nice mod! You've used it on Xbox One and it's the same as it is on Nexus?

    http://www.nexusmods.com/fallout4/mods/12238/?

    The truth is that something like this is possible(I didn't know for sure if it would be but this mod is living proof) on console only if the author is quite knowledgeable and can do a really good job optimizing his mod. This is an exceptional job, I'm genuinely surprised it was possible on the Xbox. 2048x2048 textures that are extremely well optimized, which is really difficult to do without significantly losing quality. An unskilled modder attempting to do this will either cause major lag(No compression, hogging resources) on Xbox or terrible visual quality(High compression but a poor visual result).

     

    Either way, running multiple mods of this caliber will probably cripple the performance on Xbox One.

     

     

    Long live the PC Master Race...and the console clowns, too, I guess.

    And snobs who are no different from so-called console clowns.

     

    Any perception of "higher financial status" is meaningless. If you want to actually create your own mods, you're going to need a good PC to do it so there's one great reason.

     

    Check out this build with RX 480, which will do 1080p with Fallout 4's max settings probably even at 60. Maybe even 1440p/30fps which is unbelievable for a $199 GPU. https://pcpartpicker.com/user/pandaforest/saved/nVFMnQ. Only a $550 machine.

     

    I want the very best experience for Fallout 4 modding(+TES VI in the future) so it's worth it for me to buy a PC. I want 4K @ a reliable 60 fps even when using mods and possibly ENB so it's worth it for me to go for a GTX 1080, 6700k. I want to be able to add however many mods I want without reduced performance, 250+ like on Skyrim. Around US $2000-$2500 worth of parts doesn't seem unreasonable to me.

    Not with that CPU it's not........hahaha! I'm not sure what angle you're trying to go with here, so if you don't mind, I'd like you to elaborate.

     

    Anyway, that P99 has 4096x4096 for literally every part of the gun (the optional file, not talking about the main one). That's absurd for even a PC, let alone consoles. The normal version is fine for the Xbox One. That being said, there's literally no skill in choosing how much compression you use: the choice is even simpler now that we have BC7. In the past, you only had a choice between BC1/3 and uncompressed. Now, you can have the best of both worlds. Think about it like: you have 3 choices.

     

    BC1/3: 1/8 of uncompressed, horrible banding with darker textures. If you need alpha, then it jumps up to 1/4 of uncompressed.

    BC7: 1/4 of compressed, practically lossless

    Uncompressed: well, uncompressed.

     

    That makes things easy to choose, yet people are still choosing BC1!

     

    For sake of brevity, here's my MK14 and its texture sizes (Xbox One version is identical to PC):

     

    Receiver: 2048x2048

    Chassis: 4096x2048

    Barrel: 2048x1024

    Flash/brake: 512x512

    Scope rail: 1024x1024

    Scope: 1024x1024 - 2048x1024 (depends)

    Stock: 2048x1024-2048x2048 (depends)

     

    I did practically s***-all optimisation on it (no LOD, only used mip-maps) and people weren't noting performance issues.

  12.  

     

    What do you give up exactly by uploading an Xb1 mod?

    This is the thing a lot of people are just ignoring.

     

    There's no reason really simple things like texture swaps, companions, new items, settlement additions, etc can't be on console too. Other than just spite. I understand if someone can't test it themselves due to being on PC only, but reach out to console people and ask them to test or just flag your mod as untested. People on console would be more than happy to take a chance with something than not have it at all, I think.

     

    Stuff like ENBs, mods that need script extender to work, that's not going to happen on console. People will have to deal with it. And I think they will, it's just the idiot Dewritos crowd harassing right now. They'll all drop off for the most part once mods are out and they realize it's not going to happen.

     

    But I think forsaking consoles from having even the simple stuff completely, just to spite people, is completely childish and it honestly disgusts me.

     

    I can agree with this for the most part although I feel strongly that the default recommendation for console players griping about no script extender based mods, no high res armor/weapons basically not having the full complement of visual enhancements available to a strong PC should remain the same:

     

    If you want the complete mod experience you should invest in a custom build PC.

     

    The picture is more clear than usual for building a PC right now because we're right at the launch timing of Nvidia Pascal 1000 series, AMD Polaris, Intel's next gaming processors won't be out for a while(they're currently launching Enthusiast 6/8/10 core processors).

     

     

    In just 2 minutes I made a complete guide right here.

     

    Pick your GPU, based on your budget:

    Full Experience: $599 = GTX 1080, Latest and greatest GPU

    Mid-High Tier: $379 GTX 1070

    Lower to midrange: AMD R9 480X $199/$250

    Mid range: Wait for GTX 1060

    Processor:

    Full experience: i7 6700k = $339

    Mid range: i5 6600 = $230 or maybe wait for an AMD Zen

    Lower: Wait for AMD Zen or buy like a 4690k.

    Monitor: 4K if you bought a 1080 or 1070

    1440p if you bought a 1070 and can't stand to play around with the settings or if you bought an R9 480.

     

    Get a motherboard that's compatible, a 512GB SSD like Samsung EVO, 1-2 TB HDD for like $50, 16GB RAM with DDR4 for ideal and DDR3 for cheaper, power supply unit with enough power, a case, KB+M, maybe headset and you're done.

     

    I can tell you, from experience, that the whole 'no HD weapons' is absolute BS. I feared as much in the beginning, but it turns out it's all just rumours and conjectures. As far as my rifle goes, at least. If we're talking about something that uses absurd texture sizes (i.e. P99), I have no idea.

     

    Long live the PC Master Race...and the console clowns, too, I guess.

    And snobs who are no different from so-called console clowns.

  13. Considering how simple it is to upload mods for XB1 (literally, you press XBox 1 rather than PC), I'll say he's trying to make a message. Especially since from what I've gathered from quite a few people testing my mod out, that performance doesn't seem to be a big issue, or at least when you're appropriate with it (i.e. no silly 4096x4096 textures for everything), as I've received no complaints so far on the performance side of things.

     

    One problem I can already see is that it's hard to disseminate where his assets came from, and the accountability of it. This is troubling as I can see the above member already voicing his concerns about the possibility of unlicensed assets.

  14. I've been reading my way through a few things like this, and as someone who has experience with both the console and the PC, I feel I can say that generally [not all the time] vicious console users.

     

    Much of this argument breaks down to the biggest difference between Consoles and PCs: Convenience vs Customization.

    A console player, more often than not, gets a console because it's easy and straight forward. Just buy a console, plug it in, get some game discs, pop 'em in, and bam you have the same game as everyone else. When a game gets an update, just push a button and it will download, bam done. Want to delete some old game data to make way for new ones? Go to your storage, browse, push a button and bam space cleared. It requires little to no technical knowledge to figure out. Consoles practically built for consumers to just pick up and feel just as awesome as a PC gamer but without all of the technical hassles. Consoles make them feel entitled to having everything offered in a game work perfectly, bug free, and with maximum convenience.

    A PC is a much more nuanced machine than an Xbox and the required technical knowledge varies depending on how far you want to customize your PC gaming experience, from straightforward enough to holy **** this is complicated help me. It requires a great deal of patience, and time to sit down and browse information and files to get the desired result. Modding is an even more complicated business. For example, it took me hours to find out what to do just to edit the number of med-kit uses my soldiers get in XCOM 2. Mods are more than often than not, incredibly complicated to get running and take a lot of time, let alone create a near-perfectly stable mod in the first place.

     

    Now, back to the consoles. Console players are being offered free mods for once, and they want it to be just as simple and fast as buying a game or downloading DLC. However, given how PCs and modding in general works, this is not possible. A PC mod can take days or weeks to script and even longer to test, and even then there are no guarantees to it's stability. Another problem is some of the most jaw-dropping mods require third party software [which consoles are flat-out denied] just to work. PC mods have, in my experience, rarely been convenient. But console users, who as I mentioned before might not have much [if any] technical knowledge, are expecting the same convenience they've been getting through their console experience and when they don't get it, they get upset and whine or complain without knowing anything that goes into modding. And of course, mod authors are the targets of it all. And believe me when I say the vocal part of the console community is the toxic part... Meanwhile, modders who become targets of console hate are spammed with the manner of irradiated goo that is unusual in the PC community but regular in the console community.

    I have no idea how to solve this. I could say "Scrap console mods" but that ruins it for console players who are patient and understanding. More/better active forum moderators might help but moderators aren't can't do it all alone. Educating console users seems like a good idea, except the console users posting so much hate won't read it or give a flying ****.

    I am in no way trying to stereotype either side of this argument. Both sides have good people and bad people. But based on the information I've gathered, *generally* it's the console users at fault here. And because of the nature of the problem, I can see no good solution to this.

     

    tl;dr people suck

    By writing all that, you just stereotyped everyone. If you're willing to believe PC mod users are all patient and understanding, you're in for a very rude shock by some fellows here. If you ask the average PC mod user if they're willing to jump through hoops for a mod, most will say 'no'. Most of what you wrote is more dilineating between mod creators and mod users rather than console users, i.e. most mod users don't have to go through days or weeks to script and test: they just pop it and run off with it.

     

    A lot of the argument the OP made was maliciously misleading: he only focused on the 'good' of PC modding and the 'bad' of console modding, while ignoring everything else in the middle and other side. Honestly, it's more convenient if you split the community by differentiating between 'mod users' and 'modders'. That actually has some dilineation, because modders tend to sympathise more. But, as usual, this generalisation falls apart very quickly, especially with some of the more arrogant ones.

  15. Yeah I still can't do anything useful in Blender. I honestly don't know how anyone does.

    It's like someone ate too many buttons, and ended up vomitting them all on my screen...

    Same could be said for any program, really, especially one you're not familiar with. I started learning Blender around 6 years ago, and I've only started becoming good enough to release stuff without becoming embarrassed by it. That being said, it used to be much worse: 2.5+ was a godsend.

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