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TheAtomicCafe

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  1. Can only board a summoned vertibird while in power armor? Weird or what? Anyone ever have an issue boarding a summoned vertibird? All I get is a notification stating 'you can not board at this time'. I'm aware of the typical quest related bugs when boarding but never had an issue while trying to board a summoned BoS vertibird. 1000+ hours of Fallout 4 and never had this issue. Any suggestions? (EDIT) I also noticed that the vertibirds' collision is off while I am trying to board and not is power armor. Mods List:
  2. I just reinstalled Fallout 4 on my PC after a new HDD installation and for some reason the 3rd person character and camera are centered in the middle of the screen. Anyway to fix this? Has anyone ever encountered this weirdness....I'm not running any mods. Haven't had time to install any as this is a fresh install of Fo4.
  3. Hey there...no offense taken... none at all. I agree...dependencies, or lack there of can cause weird things to happen....still testing. :)
  4. Thanks for the input. I'll definitely give it a go again...must keep testing. Yes...all the masters were checked. You're a big help. :)
  5. This is a long shot....pun not intended.... but what are you saving the textures as? DXT 3 or DTX5?
  6. It's very odd....in testing, it crashes...and by testing I mean on a separate PC... not the one I've made the edits on. But there's another question I have... if the player has the "old esp" and then gets the new one, does that player lose any items they may have placed inside the home....armor, weapons etc?
  7. No, I've not changed the name of the esp file when I made the fixes.
  8. Thanks very much...My mistake about the BSP, BSA thing...I've worked for Bethesda.....I never had to do patches...I use the Unreal Engine 4 (UE4) for work now and I teach UE4 at a college....Got BSP's on the brain...I know the difference but thanks for noticing that...I need to pay more attention. All I need to do with my esp is fix some navmesh issues. Not adding anything new to the mod that isn't already there in the way of assets or scripts...So from what you say...there is no way to "patch" esp...without making a new BSA?
  9. Hello fellow Skyrim Modf Authors.... I have a question about putting out an update for my Skyrim mod, Raven's Rest. Raven's Rest is a house mod I released last week...The mod uses a BSP as well as an esp file.... My question...and my issue is this: The issue...I have tried to make a a couple of changes to my esp file...The one that I have locally on my home PC. Then I try and test that new file on another PC here at home (which has the mod dowloaded from the Nexus on it), and it doesn't work. I get CTD 100% of the time. ...now the question... Do I have to make a new BSP along with the esp file to "patch" my mod and then updated it as a new Main File? It makes no sense if that is the solution. I don't want the players to lose anything they may have stored in chests or containers in the home....or have some of the custome items that I have made removed from their inventory. A million thanks, friends.
  10. Sorry about the double posts....I was doing this on my phone.
  11. I have a custom courier quest but I don't know how to have it go active only AFTER the player completes the Main Alduin Quest in Skyrim. How can I make it go active only after this? I'm guessing that it's a Condition in the Quest/Creation Kit? Thanks a bunch! :)
  12. I have a custom courier quest but I don't know how to have it go active only AFTER the player completes the Main Alduin Quest in Skyrim. How can I make it go active only after this? I'm guessing that it's a Condition in the Quest/Creation Kit? Thanks a bunch! :)
  13. Hello everyone. Does anyone know how to make a custom quest go active only AFTER the player has completed the Skyrim Main Quest (defeating Alduin). Thanks very much!
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