Jump to content

FerrenD

Members
  • Posts

    4
  • Joined

  • Last visited

Nexus Mods Profile

About FerrenD

FerrenD's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I had another idea: Seperating forges, grinders, arcane tables, and alchemy labs into their own levels of quality. Such as an average forge versus like, the skyforge, with exceptional properties. Armor and weapons able to be created would be dependant on the quality of the forge. The same could go for improvements with the grinding stone and workbench. This idea could in theory be used to improve enchanting, and alchemy as well.
  2. I just don't like the fact that you are able to craft yourself both the best armor and weapons in the game via a single perk path. It could be handled in multiple ways. I simply feel that the player should have to invest more time to be able to craft the higher ended armor and weapon types.
  3. I've been looking for a place to dump ideas like this. First of all, blacksmithing. At the endgame level it becomes ridiculous. My intended changes: - Choosing between weaponsmithing and armorsmithing. You can not be both at the same time. Weaponsmiths will not be able to improve armor past superior, and vice versa. - Improvements made to armor and weapons will degrade over time as you hit, and are hit by enemies. - You can no longer reach the maximum improvement level with one ingot. You will be required to perform multiple hardenings/sharpenings to reach it. - Generally increase the materials required to craft things, and broaden the type of materials needed. I would really like to take some of the overall power away from enchanting/blacksmithing, so that the best armor and weapons can be found through quests, and in dungeons. In response to your ideas, I agree on most of them. Gameplay post level 20-30 has become tedious and boring for me.
  4. To be honest the new site layout is too generic and dull, at least what I see for tesnexus; I did not really look at the others as they do not apply to my interests. In the sense of constructive feedback I would like to first point out the site header. It lacks any artistic theme regarding to the Elder Scrolls series, as the current site's header does. The fade in background does not help with this at all, leaving the entire header area dull and boring. Second, the all lowercase in the word 'tesnexus' does not suit this template at all, furthermore, in this case it was generally a bad idea to mix and match font styles across the entire layout, for example: the all uppercase font present on the buttons in comparison to the header text 'tesnexus' in all lowercase. Next, the contrast on a few select parts of the default template are very bad, making the fonts in some places, mainly the subject headers, hard to read requiring me to almost squint my eyes to read the text clearly. Light orange on white, even bordered, is not very complimenting to ones eyes. Lastly, to my quick overview of the template, there are a few modules on the site that could use readjustment/repositioning, and I would be happy to explain the such on request, as I really do not want to appear on the comments page as more of a wall of text than this already is. I am not usually much of a critic on impulse, but when it comes to website design, I get the urge to pick at it until it's perfect. That's just me, maybe I am overreacting. EDIT: I use commas too much.
×
×
  • Create New...