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Sluggy42

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Everything posted by Sluggy42

  1. Nope didn't work, crashed again. Please help! :(
  2. Might have solved it. Updated SKSE and SkyUI and hasn't crashed yet
  3. I use SKSE (might not be the latest) as my Skyrim loader and have all the DLC's. My mods are: 1. Havens Bag 2. Custom Family House Moving 4. Invisible Aetherial Crown 5. Open Cities 6. Bellyaches Animal and Creature Pack 7. ABT - Arrows and Bolt Tweak's 8. Sabre Gear Backpack 9. Extra Werewolf Perk's 10. Predator Vision 11. Master Trader 12. Recruit More Blade's 13. More (might not be the latest) 15. Scoped Bow's I recently finished Dawnguard and have just bought Dragonborn. Yesterday there was no crashing but I was playing on a different account. I have just finished the Stormcloak's main quest line as well. At random it will crash but I can still here it. Sometimes when I press Quicksave it crashes but doesn't make a quicksave. I've tried uninstalling Dragonborn, but then SKSE doesn't even open. Please help. Explain yourself when you say something technical because I will have no idea what your talking about.
  4. Ok, so your right about the none related idea so maybe they could be made into 5 different mods but then as a different request have them merged to save having to download each one because thats kind of what I envision merging is, putting mods together. And for the treasure room idea i'm glad you like it. I've thought of another thing for it, the city that its in restocks it with taxes so once you've raided it, it slowly refills and gets harder to get into (more guards, traps, dead ends) Thanks
  5. Thought of something to add to the treasure rooms idea. One of the harder quests you can get from the Thieves Guild is to rob it of a certain amount, no more or less
  6. Below are some small mod ideas that I would like made and then merged. 1. Upgradable Soul Siphon Upgrade the perk Soul Siphon from 5% to 15% 2. Treasure rooms Most fortresses have treasure rooms guarded by traps and guards 3. Chance that bandits will rob you in the night If you are a werewolf you will wake up to fight them 4. A new spell that teleports you to the Soul Cairn (Dawnguard DLC) Uses up one grand soul gem 5. Use weaker soul gems to craft stronger ones Probably a mod already but I have no time for getting permissions Thank you :) ​Please respond, comment or suggest in the space below!
  7. I agree and slightly disagree. Their should be some resemblance just because its your inner demon. Also in the Dawnguard DLC did anyone see Argonian or Khajiit vampires? I didn't. So again maybe different races have a different change. So maybe Khajiit's have a slight lining of fur and have bigger leatherier wings while argonian's have smaller wings and a tail with also slight scales.
  8. The reason we request mods is because if we could make it we would (unless we're to lazy, or for some other reason like school work) And also your signature says "And I take requests! " so either take that down or stop saying you want us to do it ourselves and live up to your signature! Thank you for your time and good day!
  9. I know nothing about modding, I've tried but I failed
  10. On the topic of were beasts (I don't like vampire, go Dawnguard!), Argonian's, as posted before, should turn into Greenbanes (werecroc) and I personally think Khajiits should turn into Weresabres (need a cooler name though) If this is going to be made please don't require Dragonborn! I haven't bought it yet In conclusion: Argonian's = Greenbane (werecroc, few different colours) Khajiit's = Weresabres (need a cooler name, few different colours)
  11. Permission is granted until further notice. All the Aetherium items below are made in the Aetherium Forge The items that you can create from Aetherium have great abilities but for instance the Aetherium Crown grants 2 Stones but has no armour rating. So here is my idea on how to find more Aetherium and smith the new items: Finding More Aetherium: In some Dwarven Structure you can find shards of Aetherium. Typed below are the places you can find it: 1. Nchuand-Zel (2) 2. Blackreach (5) 3. Tolvalds Cave (1) 4. Mzulft (2) 5. Reachwind Eyrie (1) 6. Tower of Mzark (2) Now all the items (armour, weapons, jewellery, upgrades): 1. Aetherium Mask (1 Aetherium Crown, 2 Aetherium Shards, 4 Dragon Bones, 4 Solid Dwemer Metal) Armour rating: 58 (upgradable) Power: Equips the last stone you had as well ash the present one 2. Aetherium Ring/Necklace (1 Aetherium Shard, 1 Solid Dwemer Metal) Power: Increase of all Dwarven smithing ratings by 3 points 3. Aetherium Bow (4 Aetherium Shards, 2 Solid Dwemer Metal) Attack Damage: 70 (upgradable Power: Electrifies target for 1 minute (This mod is merged with Scoped Bows and this one also has a Scope: http://www.nexusmods.com/skyrim/mods/50528/) Thats it! Feel free to comment, criticise or add suggestions! Please make this mod since it seems simple enough!
  12. I'd really appreciate it if this was made. When I first requested a mod like this it was replied to well but the permission to upgrade Haven Bag took to long so it was kind of forgotten :( . Second thing was that it was deleted for some reason (still no idea why). Please make this mod for me. Its quite small apart from the Shellbug room and the Portal to the Soul Cairn room (I would still like these in it though)
  13. This is an updated version of a previous request. The first Haven Bag mod is brilliant for it's style and theme, but I would like a mod that keeps that theme but adds on to the size: This mod request has permission from the modder of Haven Bag to be upgraded :) This mod request will require Dawnguard, Hearthfire and possibly Dragonborn (but I don't know what that adds) Here is the link to the previous request and Haven Bag: http://forums.nexusmods.com/index.php?/topic/1884240-havens-bag-more-rooms/ http://www.nexusmods.com/skyrim/mods/21454/? What I would like added: A greenhouse (planters and 1 apiary, Hearthfire) A bedroom (this is where the bed will be now, also has a lamp and bedside table) A kitchen (this is where the cooking pot will be, also has a small table with chairs) A magic related room (alchemy lab, arcane enchanter, shrines) A doorway to the Soul Cairn (a room with the portal to the Soul Cairn in it, Dawnguard) A falmer room (has a shellbug in it, Dawnguard) A workroom (workbench, anvil, tanning rack, mini smelter, mini forge) Please respond if you have the time and knowledge to do this mod. If you decide to please say so in the comments. All the chests in the main room I would like unchanged. This would need to be compatible with chest sorting mods. That's all and please comment on it :smile:
  14. yup thats my request. so can you tell me why this is happening
  15. So I have one great mod request for Skyrim (In my opinion) and I've been posting on it and so have others. I only got permission for others add to Haven Bag recently. And then I come and check if anyones replied but my topic wasn't there. So then I checked my content and it was there but red. When I clicked on it, it said it couldn't find it and that I didn't have permission. Please help!
  16. Again thank you and if you know anything about modding in the area of animation and are able to try the suggestion I blindly posted earlier please do :)
  17. I have no idea what you just said but thanks :)
  18. still no response to the request of using it as a base :( . I have a feeling I'm not going to get a reply soon :( . If you are able to mod this from scratch please do so. If you don't have the time please make a video showing how to make a player home and an item teleport you there
  19. so you can't copy the animations for each race and then delete the over all one so you have a separate one for each race that can be modified?
  20. Great! If you know anything on modding please help out (i'm as clueless as a termite without legs on the subject) If your just as clueless as me but you know someone who could help please ask them! :)
  21. feel free to add! I will give up on this mod request if you don't :( :( :( (resurrect!)
  22. so maybe that could be the solution? If so then I think the theme of the bag should change a little so not to seem like we're stealing. (But I still love the bag here are some new theme ideas: maybe the bag/bags can be colored and decorated (use the workbench from Hearthfire to change ites looks?) I would still really like all the rooms added (also using the Hearthfire workbench if possible) 1. Box (don't really like this idea) a. Wooded (wooden walls and floor) b. Stone (Stone walls and floor) c. Metal (Iron walls and floor) i. Dwemer (dwemer walls and floor, turning cogs and such) ii. Ebony (ebony walls and floor, intricate designs) iii. Falmer (scaled walls and floor)
  23. I totally agree with your tail statement. I think it should be used in combat but only for stunning slightly/tripping. Also it could be used to swim faster in water (keep the swimming animation, just add the tail moving)
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