Jump to content

rickmf123

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About rickmf123

rickmf123's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Those look very good, thanks for the info (yeah i know i'm not the one who asked but i also wanted those. If i may add, besides making the grenades not alert enemies consider also making them not have a distance limit so that you can throw them farther Edit: tested the mods but they are not for me, a little convoluted and for not not what i'm searching for, but still a good one tho
  2. Some of the armor in the game simply looks bad, however they offer some very nice damage resistance/legendary sometimes and it just looks bad to have a full combat armor with a single synth leg that have a great legendary. Is it possible to make a mod so that you can customize how a piece appears in your character? for example make a Synth leg piece looks like a Combat armor piece when worn but keeping all stats as the original? Or make it so a hat can look like a helmet, i like some of the helmets but considering they prevent you from using glasses and masks they are kinda bad. Also, if possible add a way to make a piece invisible. This would be a purely cosmetic mod, i just want to look good while having some nice armor.
  3. Yes, it works. You might want to check out this mod as well. It fixes a bug that incorrectly flags your other automatrons as mortal. Thank you, i will check that one as well, now i only need a way to make the automatrons not reset tho. I didn't know they weren't protected, it's good to know that
  4. Thanks, do you know if that mod still works? Thank you for the help, it's not what i wanted but it's already something tho
  5. I saw that but not only you need to install it manually it seems very convoluted, like i said i want to just see the spawn points, nothing more since i already have a mod the moves them outside the base. Yeah, i'm using one, but even so i wan't to know where those were move to so i can properly prepare defenses, that's what i want, it seems such a simple thing to make a mod of and still there is no mod that shows them without extra options that either are too convoluted to use or not necessary for me. Still, thank you both for the comments, this site didn't notify me for some reason
  6. As the name explains, it's very frustrating that sometimes robots handling supply lines suddently loses all upgrades and revert back to a protectron model, is there a mod to stop that from happening?
  7. Is there any mod that allows me to see the spawn point of attackers in settlements without also adding some irrelevant BS that i will never use and can bug the game? I just want to know where the enemies will spawn so i can prepare well for them. Also, maybe a mod where if the locations change (by other mod) the mod also shows where the new location is. (This is my fist time writting here, if i made any mistake please let me know, thank you all for your time)
×
×
  • Create New...