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Keimpx

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Everything posted by Keimpx

  1. Hello Nexus, I'd like to get some information (and feedback) on how fellow mod authors are structuring their data folders. I read and followed the tutorial on TESAlliance by WilleSea which recommends the following formats: \Oblivion\Data\Meshes\myUserName\myFirstModName \Oblivion\Data\Meshes\myUserName\mySecondModName And the same for textures too. Does anyone else have a better way? What about when you first create your mod? I currently have a folder on my desktop called "Data" where I'm gathering all the meshes and textures I want to use in my mod. It looks a little bit like this: C:\Users\Administrator\Desktop\Fiat Justitia Ruat Caelum\Data\Meshes\Keimpx\FiatJustitiaRuatCaelum C:\Users\Administrator\Desktop\Fiat Justitia Ruat Caelum\Data\Textures\Keimpx\FiatJustitiaRuatCaelum C:\Users\Administrator\Desktop\Fiat Justitia Ruat Caelum\Data\Textures\Menus\Icons\Keimpx\FiatJustitiaRuatCaelum C:\Users\Administrator\Desktop\Fiat Justitia Ruat Caelum\Data\Sound\FX\Keimpx\FiatJustitiaRuatCaelum Do you guys just work directly from your data folders in the Oblivion directory? Am I making life harder for myself in the future? Will my textures remember their paths that I set in NifScope? I'm not new to the CS and TES modding. I made a few things back in 2007/8 but took a long break until now and promptly forgot everything. :ermm: Thanks! ^_^ Keimpx
  2. Thanks for your and everyone elses' replies. My question has been answered. tl;dr; I can do whatever I want with my own game but cannot release (at least not on this site) any material I do not own without the explicit permission of the owner or if permission is specified in the read me file. A moderator can close this now as the question has been answered. :laugh:
  3. So, Oblivion is by modern standards an old game. Many of the people who were around in the modding scene when the game first started have long since left and moved on. I've tried contacting a mod author to ask if I may use his resources in my own mod but it is clear that he is no longer visiting this site or checking the email inbox left in his mod read me file. Legally, a game as old as say - Morrowind or previous TES games are considered 'abandonware'. Do Obivion plugins fall under this catergory too? How does this fit into NexusMods rules? The resources I want haven't been updated since 2008 and I did my best to contact the author. May I use them in my own mod even though the read me says I MUST ask for permission? I don't want to make anyone angry or break any NexusMods rules. I respect that mod authors put a lot of time and effort into their mods. Especially if they're custom meshes and textures. Any advice? Should I just not use the resources? Thanks, Keimpx
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