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Everything posted by FlaviusBelisarius
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I recall an oblivion mod that replaced soul costs for enchanted weapons with magicka costs. This was a systematic change and wasn't applied by hand. Is anything like that possible for Skyrim?
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A bow would be more effective. More effective than what? A gun? Yes. At best your getting an arquebus or caliver, at worst a hand culverin. Both of which are inferior to the bow, one on one, and damage output wise (or real life DPS). A lot of variables with early firearms, and even then they are mostly used for lowering enemy morale. En masse, is a different story. In a rational world that functions according to physics as we know it and has only the technology of the time period, yes. Skyrim has DRAGONS.
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A bow would be more effective. More effective than what? A gun?
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I'm posting this here because I can't think of another place to post it. The NMM should be more integrated with Steam Workshop (which has an atrocious UI). And I have no idea who to suggest this to or how to reach them. Please help!
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You wouldn't even have to populate the world with them... *Cue Breton Scientist/ snake-oil salesman kind of guy* "My dear boy, I have with me the most marvelous device, capable of propelling a metal ball..."etc etc. And as he leaves on his horse "unfortunately I have no idea how to find the explosive powder. Perhaps ask an alchemist?" Cue quest.
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Anyone wishing to model a character (concept WIP)
FlaviusBelisarius replied to Unleashin's topic in Skyrim's Skyrim LE
Mod request. Wrong forum. -
Alright thanks!
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Gildergreen - The sacred Tree of Whiterun...
FlaviusBelisarius replied to SilentResident's topic in Skyrim's Skyrim LE
I second this. -
From my still limited knowledge of Papyrus, I don't know if there is any way to get Skyrim to listen for new key-presses. The scripting system seems to be built primarily for making quests (reading the state of the player's inventory, watching for animations, telling who to shoot who with what, and when). I'm trying to find a way to get the engine to watch for a specific kind of sword swing (Top down power strike with a specific twohander) in order to trigger a spell or custom shout, and I've yet to find anything to do this. I would also be open to using a dedicated key, but as I've said, I can't find anything in the documentation that suggests this is possible. I like the idea though. It reminds me of how in Zelda 64, you had to memorize simple songs in order to trigger events, but your inventory could remind you just in-case you forgot. Having four keys (lets say G H J and K) each tied to a 'shout' forming a sequence that produces magic would be quite cool, and I personally would like the additional challenge (and thus satisfaction) of remembering specific 'chants.' Keep digging through the Creation Kit wiki looking for script commands that listen for key strikes. Thanks! But also would it be possible to set it to only work if you're completely unarmed, and finally to set it to cast instantly or almost-instantly with no charging?
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Only bump. Hope I get a reply.
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I just had an idea for magic that I feel could make magic feel less like an overblown weapon and more like the popular concept of spells. My idea is this: being able to assign each spell a "hotcode" composed of a permutation or combination of the same four letters or numbers. Ideally four unused keys next to each other. Then pressing a sequence of keys for a spell that the player has the magicka to use would result in the spell being instantly cast. I have no idea how this would work. If someone more experienced could provide an opinion on how this could be done, I have every intention of making this mod myself. Thanks in advance!
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For the last one, at least, examine existing player homes and compare them to simliar unowned buildings.
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What does the Steam Workshop mean for the Nexus?
FlaviusBelisarius replied to FlaviusBelisarius's topic in Skyrim's Skyrim LE
Do you think that the SW will have a negative effect on the Skyrim Nexus? -
What does the Steam Workshop mean for the Nexus?
FlaviusBelisarius replied to FlaviusBelisarius's topic in Skyrim's Skyrim LE
How's that? -
What does the Steam Workshop mean for the Nexus?
FlaviusBelisarius replied to FlaviusBelisarius's topic in Skyrim's Skyrim LE
I apologize. It wasn't my intent to show bias, but I felt pessimistic about the SW. I updated the poll options. -
What does the Steam Workshop mean for the Nexus?
FlaviusBelisarius replied to FlaviusBelisarius's topic in Skyrim's Skyrim LE
I agree completely, because I'm fed up as hell with all the porn on the nexus. At the same time though, the creative freedom still isn't quite the same. Someone made a witcher 2 clothing mod for Skyrim. Would that be approved, considering that as a high-profile corporation, steam has a greater need to control copyright infringement than the nexus does? -
What does the Steam Workshop mean for the Nexus?
FlaviusBelisarius replied to FlaviusBelisarius's topic in Skyrim's Skyrim LE
What happens if Steam decides a mod like Deadly reflex from Oblivion is "offensive" because it's "too violent"? I agree that's not likely to happen, but at the same time I don't like the idea of steam having that kind of control. -
As some of you may be aware, I'm pretty excited about the nexus mod manager, and I love the nexus. However, I admit I am worried about the future of Skyrim mods at the nexus. It seems to me that many will ignore or never even learn about the nexus, and opt instead to use the Steam Workshop. I personally dislike the Steam Workshop, so I would hate to see this happen. Also, the SW says it will ban any "offensive" content, which worries me. It seems that if the SW becomes popular, the Nexus will just get all the porn mods that the Workshop disallows. I also worry that the combination of the Nexus Mod Manager and SW mods will become too confusing. Does anyone else have any thoughts on this?
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If someone could get rid of the effing pauses in the singing, that would be great as well. Those pauses ruin the immersion of the singing.
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LE Lock on target for dragons flying
FlaviusBelisarius replied to draco1122's topic in Skyrim's Mod Ideas
I honestly don't know if this is even possible. It was attempted for oblivion, and IIRC, it didn't work. This would be great though. -
LE Take the stupid out of the A.I.
FlaviusBelisarius replied to Harkonian's topic in Skyrim's Mod Ideas
+1 I DO like the witness system. That aspect of stealth/ crime in skyrim is brilliant. Then don't download the damn mod. -
I'm putting together a list of suggestions for mods to be made once the SDK is released and everyone has a chance to figure it out. This will help 1) avoid having a bunch of duplicate mods, and 2) serve as a good list of ideas for anyone looking for a mod to make. The reason I'm trying to put a bunch in one topic is because I will gladly make some of them, and I'm hoping to attract other people who will also watch this thread and make some of these.