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TheSwampFox

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  1. Prensa, WOW, just WOW! Everything works like a charm; and looks great! I cannot thank you enough. If I could give you kudos for a month straight I would. Thank you!
  2. @Prensa kudos to you for your detailed response, that no doubt would yield a solution for me. I gave it a shot but simply could not find what was needed to be done in blender. If anyone that has the know-how could possibly DL my .nif file I linked to and be so kind as to fix it and upload it, I would be VERY appreciative and no doubt so would the numerous other folk that requested me to upload said .nif file as a TTW mod.
  3. http://niftools.sourceforge.net/forum/viewtopic.php?f=24&t=6083 As you can see I've already searched for help in the NifTools forums, but they seem rather dead; so I am here hoping for some help on this problem that is infuriating me. If you did not read the post from the link, the problem is that I am all finished up on the T51b power armor I wish to apply to Fawkes (In NifSkope that is), however once in game the right shoulder pauldron is not on the shoulder of Fawkes, but floating about a foot behind him; and his right arm piece is simply not at the same scale size as it is in NifSkope (Smaller). I am rather new to editing meshes with NifSkope, so any help would be appreciated as I do not have the slightest clue as to what the problem is. I have also uploaded the .nif file to MediaFire if you wish to have a look at it yourself. http://www.mediafire.com/download/rf9t89rrwknppdt/smspinebreakervaultArmored.nif
  4. First time creating a custom weapon with 3ds Max, put it in game, only to be disappointed by the fact that there are odd glowing balls in front of the barrel. Images should better describe the problem. http://imgur.com/P4go854,ckeMHqS,QNNvOBE#2 Edit: Forgot to note that the weapon does not have any sound when firing, even though I know with a certainty that I gave it firing sounds.
  5. Thanks for the reply, however the problem was I simply overlooked the first person tab in the ArmorAddon list, I then applied my custom textures and the problem was no more.
  6. Created and applied my custom textures to an armor set, put it in the game, everything is fine and dandy until I equip my weapon (does not matter if it is one or two handed). The problem is that my textures on the gauntlets revert to the vanilla textures once a weapon is unsheathed.
  7. Created a custom texture for the Bonemold armor, booted up the CK and tried to locate the TextureSet but there isn't one. Any advice is appreciated.
  8. Been browsing search engines looking for tutorials on how to edit body mods for New Vegas, but have found none, so I was hoping I could get some help here. I simply want to edit the BNB (Bouncing Natural Breasts) body to my preferences.
  9. Just finished Metro Last Light, great game with plenty of great armors that I would very much like to use in NV. Sadly I don't have the knowledge on how to port over some of the desired armors to NV(I know it is against Nexus rules for mods such as I just described, but this is for personal use only), so I hope someone can help me out.
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