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MerchLis

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Everything posted by MerchLis

  1. One of the things that have always upsetted me about the original Skyrim was lack of obvious consequences of the Civil War - as opposed to, for example, The Witcher 3, where you see many dead peasants, hanged corpses etc. While there are two mods, one of which adds dead soldiers around the province along with burning carriages, and another places burnt villages next to the roads, it didn't seem enough to me. Is it possible for someone to cover the land of Skyrim with gallows (most importantly), dead civilians etc., just so it actually feels like the land is ravaged by the viscious civil war? It would be even better, if amount of these was somehow related with a stage of the Civil War quest.
  2. Hm. Adapting Vanila ones keeps the problem of armor mods though, which add new boots... Which was why I didn't install the digitgrade skeleton - boots from the Immersive Armors looked strange with it.
  3. UBR looks very interesting. I didn't really understand, however, how are the shoes and boots handled - is it done in a way similar to Morrowind's (or one I suggested), or are the vanilla ones just reshaped to fit beast races?
  4. I always wondered if it's possible to "forbid" the beast races from wearing usual boots and only allow them to wear certain beast ones. While mods like this one: http://www.nexusmods.com/skyrim/mods/51097/? and this: http://www.nexusmods.com/skyrim/mods/50637/? are great, the amount of armor replacers and mods causes much trouble which would be easily avoided if beast races were only allowed to wear specific boots.
  5. For quite a while already I had this annoying bug, which isn't frequent enough to test and find the reasons easily, but is right about there to make me swear. Did anyone who also had this bug (and from what I've seen it's a frequent one) figure out the reason? As opposed to many other reports, for me it's only my own horse sliding and flying while riding, no other animals do so. My load order:
  6. I think I had it without the mod before, but as I read the description of MFG, I figured out the command which allowed to do it was disabled in the new version of the game, and MFG returns it. Thanks.
  7. As I found out, the problem was indeed to do with xp32 skeleton and reinstalling it with a different quiver position (I used default one originally and reinstalled with a Frostfall one) fixed the issue.
  8. My bolts are invisible while I'm shooting. Does anyone know what might be the reason? I've heard the xp32 does somethign to the bolts, but as far as I'm aware, it's a quiver, not the bolts themselves... http://rghost.ru/8z5VKcrj4/image.png
  9. Oh well, I guess I will have to do that. I hoped there is some way to understand what exactly is causing the issue from the Papyrus log.
  10. So... I've cleaned all my mods with Tes5Edit, made sure the load order is correct using LOOT, created a bashed patch, and still receive a horrendous number of CTDs. Could someone please help? Several logs and load order are attached. Logs (couldn't attach them to the post, since it gives me an error and tells I'm not permitted to upload this kind of file): http://rghost.ru/6KkwNxLqq http://rghost.ru/85lWQbGFM http://rghost.ru/8XHm68QxM I use SKSE, ENB and the Safety Load.
  11. Since I reinstalled the game recently on a new computer I face a problem. I recall console showing a very detailed information on any object/NPC clicked, including the last Base Change, while now it only shows their ID. How do I set it up to show all the information required?
  12. The armor trousers partially overlap the boots, which I cannot unsee after noticing for the first time and it drives me mad. Is it like that in a vanilla game? If so, is there some fix to it? http://rghost.ru/8SYXg9vwY/image.png
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