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Pokota

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  1. The part about load order that Mentioned GROUPS, one of those GROUPS is called "Dynamic Patches", and t just so happens that DYNAMIC PATCHES get put at the bottom of the load order. But Yea I figured I was wasting my time typing that all out. You seem to insist that your load order can only be correct if you do it by hand. So I suggest you forget all about Vortex, seriously. Just go back to NMM, because there's no way that Vortex and you are going to get along, you're dooming yourself to failure by insisting you MUST manually sort your load order when you've been told that you don't need to. I've been using Vortex for over a year, and using it with absolutely no problems, I know it inside and out, but you just tried it the other day and you "know" that your load order isn't right, even though I'm running a virtually crash-free load order by letting Vortex do it. So, please, stay with NMM, you're just going to be frustrated with Vortex. I have absolutely no idea why you are so combative about this. I seriously do not want to fight about a piece of software. You're acting like I personally insulted you and that's just silly. I mean, what are you even telling me? That my load order is right because your load order is right for you? That makes no sense. I start the game AND I SEE THE PROBLEM. There is no arguing that. Something needs to be adjusted with my load order, period, full stop. As for DYNAMIC PATCHES, I still don't see it on that page. The rest of your post is nothing but over exaggeration. Stop that, it's dishonest. Anyway, the previous poster gave me something to try when he said to make a new group that loads after default. I'll look into that. Seriously, it looks like intention here is to beat down anyone who expresses frustration until they shut up. I think that's unfortunate and probably won't help anything. Either way, I want no part of fanboy warfare. If I have any other problems I'll try elsewhere. Thank you to those who genuinely want to help.
  2. The first thing you are missing, is reading any of the Knowledge Base about Managing Load orders, the entry titled "Managing Your Load Order" would've told you EXACTLY what to do. All you had to do was add the spring cleaning patch to the group "DYNAMIC PATCHES" and it would've gone straight to the bottom of your load order This is covered quite well in the Knowledge Base in the "Managing Your Load Order" topic. However, you shouldn't even be using it, because it's quite old and does it's "thing" in a weird way. You'd be better off with Scrap Everything. OK, not sure here if you were using NMM AND Vortex on the same game, but I can see why you ran into problem if that's the case, or, the other scenario is, you're getting multiple versions of mods installed, you must've tried to install a newer version of a mod and keep picking "Install Variant" rather than "Replace" What that option does is install another variation of the mod so you'll keep getting the same mod installed over and over, Only if you INSIST on micromanaging your load order instead of letting Vortex do it. No, as there's a handy popup window you can open if you press the "MANAGE RULES" menu button, it will open a MANAGE RULES window where you can type the name of the plugins you want to manage a conflict with and easily set from there. As with any program, if you read the manual and learn how to use it, it will work for you, if you insist on forcing Vortex to be NMM, then you're only going to get frustrated Stop using NMM thinking, and learn to think differently when using Vortex. Once you get past the learning curve, it's must faster and easier to use than NMM, because there's none of that "putting your load order in a certain order" that takes hours. That is why you're "Dreading" reinstalling the Animation Framework, because you're still thinking how difficult it is in NMM I didn't see anything about dynamic patches on the page I was looking. https://wiki.nexusmods.com/index.php/Managing_your_Load_Order And, no, I use "replace". F4SE says I have an old version of LooksMenu when the only version I see in Vortex is the new one. I mean, you're saying that I can just let Vortex run and it will be perfect when I'm saying that it's not. That's not up for debate because I can look in my game and see that it's not perfect. Then you're saying that I need to read a knowledge base instead of doing something easy and intuitive. Okay. As I said, I skimmed the whole Groups thing because I was hoping for an easy solution for an incredibly simple problem. Dragging a plugin to the bottom of a load order isn't what I would call micromanaging, either, not by a long shot. Fine, though. I will put off playing until I have time to read the knowledge base and learn all about groups and nodes and singularities and such. Perhaps you're right, after the initial annoyance, it will be easier. However, you can't argue with me about finding this to be a lot more of a pain than learning NMM, as I'm the only one who can answer for myself. If the payoff is worth it or not is yet to be determined. As far as the last line, what do you mean? Why was Advanced Animation Framework difficult in NMM? I don't recall having a problem.
  3. Reading these forums, the basic vibe I get is, "you're wrong to want manual sorting because Vortex will work perfectly without it." Okay, but what if it seems otherwise? I just switched over to Vortex. It was a nightmare that took about four days but, honestly, that's probably because of NMM, which I finally had to end up deleting because I had older versions of mods running at the same time as newer versions (still getting that with LooksMenu, actually). Advanced Animation Framework broke during that so I have it and everything it depends on disabled for now. With NMM, I had a Spring Cleaning compatibility patch that I just dragged toward the end of the load order and it worked as I wanted. Easy as pie. Now Vortex has it up high in the load order and my settlements are filled with trash that I can't get rid of. If this were NMM, I could just drag it down and be done with it. With Vortex, however, I need to ... what? Hunt through 200 plugins and find the exact plugin I need it to "load after"? That seems tedious and unnecessary. Tie it to a random plugin near the end of the order? That seems inelegant and possibly troublesome if I ever need to modify THAT particular plugin. What am I missing? What, in this situation, makes the way Vortex handles things better? This is an honest question, it's why I'm here, in case I missed something while skimming over the "managing your load order" page. And, yes, I admit that I really don't want to read all that about nodes and groups when I just want to solve this quickly and play the game when it was unnecessary before. I'll probably get into that when I go about re-enabling Advanced Animation Framework, which requires a LOT of trial and error and experimentation in terms of load order, so I'm kind of dreading that, too.
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