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SigurdStormhand

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  1. This is definitely against Nexus rules. If you upload a patch to someone else's work you are required to ask permission, unless they have open permissions. https://help.nexusmods.com/article/28-file-submission-guidelines "User-submitted content that is predominantly intended to interact with existing user-submitted content is subject to the approval of all parties involved and may be removed at the request of the author of the original content."
  2. I think the likelihood is that using AI to synthesise voices will be curtailed at some point is quite high. Until there's some official word from Bethesda I'd steer WIDE.
  3. Well, you might be a bot, I don't know! Seriously, though, we know it's an issue but we don't have a better solution right now.
  4. Seconded. One possible issue might be that your answers are case-sensitive. I'm sorry signup has to be such a pain but we've had quite a few issues with bots recently.
  5. Quest items aren't droppable, you'd need to remove the quest flag via a script.
  6. I've never had a problem slaving items to a XMarker. When you purchase the "deed" it runs a script that enables/disables the marker (doesn't matter which) and the correct furniture (the children) all show up.
  7. He said Mod Manager, not download manager. For Oblivion I would recommend Wrye Bash, but this does not necessarily hold for the other games.
  8. That's intended behaviour. Item Interchange is used to filter formid's and load them into the BashedPatch - the mod itself should be disabled. It basically includes every mod Vacuity was aware of that included new items when he made II. You aren't supposed to actually have them all active, pretty sure if you did your game would die!
  9. It is weird. Take a look at the texturing properties in nifskope first of all - is it set to Highlight2? If so the game is trying to render a parallax map when none exists.
  10. You have Oblivion Reloaded 7.0 and an AMD Graphics chip? There's a known issue in Chorrol with AMD cards - disable shadows and go into "data/shaders/oblivion reloaded" and delete the folder "shadows". You can also revert to a previous version of OR to fix the problem.
  11. 4GB is the maximum a 32Bit App can address. If you're having issues with OSR there's something funny going on. Try it again with the default settings - if you still get the issue post the ini and we can look at the settings.
  12. Oblivion Stutter Remover and More Heap by Shademe can mitigate the RAM issue but yes, basically Oblivion has a RAM leak.
  13. Does the problem remain if you go outside of Tamriel? I haven't tried that outside of Tamriel yet, but to be honest it doesn't really bother me as it is extremely unlikely to come up with a vampire outside where I don't kill them shortly anyways. So for now, I am focused on getting rid of CTDs :smile: OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources. Have you fixed your Better Cities yet? Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings? In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work. Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient. Thank you :smile: Are you sure it has to be RAM that causes this? I have 16GB of RAM and before launching oblivion I usually have around 10-12GB free. Could dirty edits cause this? I haven't cleaned all my mods yet as there are some that are supposed to have those edits and I am not sure exactly how to proceed. I do recall using TES4EDIT to clean in the past though, is that method still valid? I am willing to clean all mods that need to be cleaned and switch to Wrye Bash if it can get rid of these annoying CTDs. If there is a sure way of knowing which mods can be safely cleaned from my load order, please let me know. I got rid of Better Cities actually, it made cities look too lore-unfriendly to me. With the exception of a very few mods and OBSE plugins which have been installed manually, everything else is installed with MO2 or through MO2 with OBMM. This may sound like a stupid question, but is there a good guide you would recommend on handling the regular features of Wrye Bash, it always seemed a little too complicated to me compared to OBMM. The main thing I know with Wrye Bash is Rebuilding the Bashed patch as some mods do require it. In the meantime, I used Cobb's Crash Logger to find out what could cause these CTDs and this is the data it gave me. Could you see anything that can give any clue? First of all, remember that vanilla Oblivion will only utilise 1.6GB of RAM as a 32bit Program. By applying the Large Address Aware patch you can get that up to 4GB, but that's the absolute maximum it will utilise and it will often crash if it's using more than 3.8GB in a "real world" test, i.e. as you play., So, above 8GB (assuming some headroom for OS etc.) the amount of RAM you have is going to mean less than the clock speed and latency of that RAM. As regards dirty edits - they're unlikely to cause crashes. Most dirty edits are caused by bugs in the Construction Set. They are usually either "wild" which means rotating a rock 10 degrees 20 cells away from the region you're working in or "ITM" which stands for "identical to Master" - basically records flagged as edited and saved in the plugin without any actual changes. These are the "dirty" edits that get picked up by xEdit and they do nothing but otherride changes made by other mods. I'm sceptical they ever do anything useful. Logically - if you wanted to edit a record you wouldn't want it overwritten by another mod if all that mod was doing was reverting it to its vanilla state - what would be the point? On the other hand, deleted records in plugs CAN cause crashes. This is the real reason you need to clean everything, including the official DLC's. You see, in Oblivion if you delete something in an esp and another esp tries tot edit that record the engine can freak out and throw a crash. On Cobb's crash dump - sorry - can't help, but maybe someone else can?
  14. OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources. Have you fixed your Better Cities yet? Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings? In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work. Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient.
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