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SigurdStormhand

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Posts posted by SigurdStormhand

  1. So I started uploading my own compatibility mods (Skyrim SE) to nexus yesterday. I thought why not share them if I'm making them anyway?

     

    Problem is I forgot to check the permissions of one of the mods I was patching: Cutting Room Floor. Under modification permissions, CRF says the following:

    "You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances"

     

    Having not noticed this, I uploaded a compatibility patch for AYOP College of Winterhold and CRF without even thinking if I should be asking permission. 3 scripts needed to be merged. In all, I'd say the content of the files is 95% vanilla, 4% AYOP and 1% CRF. And, of course, my patch absolutely requires the original mods its patching.

     

    I've attempted to research precedents for whether compatibility patches are allowed in this manner, but all I've found is more confusion on the matter.

     

     

    So. Have I done something wrong? Am I okay? What actions should I take, if any? I'd appreciate some clarification. As I mentioned, I'm very new to this and I apologize if I've caused trouble for anyone.

     

     

     

    My mod: https://www.nexusmods.com/skyrimspecialedition/mods/100897

    Cutting Room Floor: https://www.nexusmods.com/skyrimspecialedition/mods/276

     

    This is definitely against Nexus rules. If you upload a patch to someone else's work you are required to ask permission, unless they have open permissions.

     

    https://help.nexusmods.com/article/28-file-submission-guidelines

     

    "User-submitted content that is predominantly intended to interact with existing user-submitted content is subject to the approval of all parties involved and may be removed at the request of the author of the original content."

  2. I've tried the case sensitive thing. I'll just keep checking back to see if it works. Thanks for answering me so quickly. Hmm. maybe I am a bot and don't realize it!

     

    Well, you might be a bot, I don't know!

     

    Seriously, though, we know it's an issue but we don't have a better solution right now.

  3. That's intended behaviour. Item Interchange is used to filter formid's and load them into the BashedPatch - the mod itself should be disabled. It basically includes every mod Vacuity was aware of that included new items when he made II. You aren't supposed to actually have them all active, pretty sure if you did your game would die!

  4. You have Oblivion Reloaded 7.0 and an AMD Graphics chip?

     

    There's a known issue in Chorrol with AMD cards - disable shadows and go into "data/shaders/oblivion reloaded" and delete the folder "shadows".

     

    You can also revert to a previous version of OR to fix the problem.

  5. @Sigurd Stormhand,

     

     

    Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

     

    In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

    It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

    It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

     

    Would switching to Wrye Bash fix this issue?

    I really appreciate your input as I am well beyond my wit's end here :smile:

    Does the problem remain if you go outside of Tamriel?

     

    I haven't tried that outside of Tamriel yet, but to be honest it doesn't really bother me as it is extremely unlikely to come up with a vampire outside where I don't kill them shortly anyways. So for now, I am focused on getting rid of CTDs :smile:

     

     

    Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

     

    In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

    It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

    It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

     

    Would switching to Wrye Bash fix this issue?

    I really appreciate your input as I am well beyond my wit's end here :smile:

     

     

    OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources.

     

    Have you fixed your Better Cities yet?

     

    Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings?

     

    In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work.

     

    Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient.

     

    Thank you :smile:

    Are you sure it has to be RAM that causes this? I have 16GB of RAM and before launching oblivion I usually have around 10-12GB free. Could dirty edits cause this? I haven't cleaned all my mods yet as there are some that are supposed to have those edits and I am not sure exactly how to proceed. I do recall using TES4EDIT to clean in the past though, is that method still valid? I am willing to clean all mods that need to be cleaned and switch to Wrye Bash if it can get rid of these annoying CTDs. If there is a sure way of knowing which mods can be safely cleaned from my load order, please let me know.

    I got rid of Better Cities actually, it made cities look too lore-unfriendly to me. With the exception of a very few mods and OBSE plugins which have been installed manually, everything else is installed with MO2 or through MO2 with OBMM.

    This may sound like a stupid question, but is there a good guide you would recommend on handling the regular features of Wrye Bash, it always seemed a little too complicated to me compared to OBMM. The main thing I know with Wrye Bash is Rebuilding the Bashed patch as some mods do require it.

     

    In the meantime, I used Cobb's Crash Logger to find out what could cause these CTDs and this is the data it gave me.

    Could you see anything that can give any clue?

     

    First of all, remember that vanilla Oblivion will only utilise 1.6GB of RAM as a 32bit Program. By applying the Large Address Aware patch you can get that up to 4GB, but that's the absolute maximum it will utilise and it will often crash if it's using more than 3.8GB in a "real world" test, i.e. as you play., So, above 8GB (assuming some headroom for OS etc.) the amount of RAM you have is going to mean less than the clock speed and latency of that RAM.

     

    As regards dirty edits - they're unlikely to cause crashes. Most dirty edits are caused by bugs in the Construction Set. They are usually either "wild" which means rotating a rock 10 degrees 20 cells away from the region you're working in or "ITM" which stands for "identical to Master" - basically records flagged as edited and saved in the plugin without any actual changes. These are the "dirty" edits that get picked up by xEdit and they do nothing but otherride changes made by other mods.

     

    I'm sceptical they ever do anything useful. Logically - if you wanted to edit a record you wouldn't want it overwritten by another mod if all that mod was doing was reverting it to its vanilla state - what would be the point?

     

    On the other hand, deleted records in plugs CAN cause crashes. This is the real reason you need to clean everything, including the official DLC's. You see, in Oblivion if you delete something in an esp and another esp tries tot edit that record the engine can freak out and throw a crash.

     

    On Cobb's crash dump - sorry - can't help, but maybe someone else can?

  6. Thank you for the replies, I hate to admit it but looks like I was taken in by Mod Organizer's friendly interface and the ability to uninstall mods without leaving a trace. I really had no idea they were so badly made. I thought following GamerPoet's MO2 guide letter by letter would make sure that my game is alright. Does anyone know how I can migrate all my mods to Wrye Bash? Is this even possible?

     

    In the meantime, with my current MO2 setup, I'm having a very annoying problem. While I can tolerate occasional random CTDs that can happen almost anytime, there seems to be a certain set of CTDs that happen periodically, mainly when outside world gets loaded. Half an hour into the gameplay if I try to teleport, return from an Oblivion gate, go from a smaller cell into outside, my game would suddenly exit questions asked. Upon reload it is totally fine for another half an hour or so. I did install a mod to purge cell buffers which did ease the problem somewhat but it is still there. If the game cannot throw me out this way, it has other "tricks" up its sleeve. Sometimes the menu backgrounds (which is supposed to be light creamy color) turn fully white, including the map and from this moment on, there is very little time till the game either freezes or just exits on its on

    It is almost impossible to wander around outside and actually enjoy it knowing that the game can freeze or CTD any second.

    It really seems like the game must restart every half an hour as if some resource is getting used up without being cleaned.

     

    Would switching to Wrye Bash fix this issue?

    I really appreciate your input as I am well beyond my wit's end here :smile:

     

     

    OK, I don't think that's your install method specifically. That sounds like you're running out of RAM, which is pretty common with a heavily modded install. Sometimes it can be pure overload, sometimes it's janky scripts hoovering up all your resources.

     

    Have you fixed your Better Cities yet?

     

    Have you installed Oblivion Stutter Remover and tried tweaking it's heap settings?

     

    In terms of migrating your install, if you installed everything with MO you should be able to migrate all your install packages to your Bash Installers folder and install them there. Your saves should work.

     

    Oblivion is rather more resilient to the removal of mods than Skyrim - actually much more resilient.

  7. @Sigurd Stormhand, Considering how old Oblivion is (came out in 2006) we should all be thankful that Microsoft still allows us to play our old games on their current OS.

     

    I do use the Unofficial patches in fact they're almost the first thing i install right after i install Oblivion (but not before i clean the DLC with TES4Edit)

     

    I have tried to use the Oblivion Stutter Remover before but had mix results but am willing to try again.

     

    I've found Bevilex's guide and I've taken on the bull work of converting the mods I plan to use to work with either Wryebash or a Modern Mod Manager.

     

     

    NB (when I first gotten into Modding I wasn't aware that I had to run the game in order to initialize the .ini files).

     

    OSR can be finicky - heap replacement especially can require a lot of tweaking. That being said it's worth the effort if you want to play a heavily modded install for more than half an hour.

  8. Given that XP is an obselete OS that's not helpful.

     

    Firstly - run it natively in Windows 10.

     

    Secondly - get Oblivion Stutter Remover.

     

    Thirdly - Consider Oblivion Reloaded for its more efficient graphical pipeline. It has some issues right now but fortunately for you those seem to be confined to AMD hardware.

     

    Fourthly - get the Unofficial Patch

     

    Now check the game still runs OK.

  9. I see, the problem with the vampires was that they could follow me outside, but if I saved the game with a vampire around and reloaded it, it was giving me an instant CTD.

    But as I said in my previous post, it had to do with "All Natural" mod, so I got rid of it.

    In the meantime, is there an actual way of diagnosing CTDs? I don't mean through random trial and error, but actually finding out what mod could potentially cause the problem?

     

    There's no way to debug the game itself to see what mod is causing a crash.

     

    You might Try David Cobb's crash Debugger: https://www.nexusmods.com/oblivion/mods/48503 If it's an OBSE plugin that might catch it.

     

    Looking at your modlist it looks like you don't have Better Cities fully installed - you have the dummy esp Better Cities .esp and the ESM, but no city mods. Despite this you has Better Cities patch mods. The Dummy Esp is also much lower in the LO than BOSS would put it, so I assume you're using LOOT. Given the nature of LOOT development for Oblivion I would think BOSS was more reliable.

     

    If you leave Jeeleus on the slab and come back for him after you've killed everyone does it still crash?

  10.  

    You shouldn't use any install mod program like Mod organizer, Vortex and stuff, they don't work well with Oblivion.

     

    Manually install your mods, use ObMM to actvate the omods.

     

    Use Wrye Bash to manage your mods and LOOT to set the load order.

     

    Clean them through TES4Edit.

     

    At worst, disable a bunch of mods, check if the problem remains etc.

    Thank you :smile:

    So, even Mod Organizer 2 is not recommended? I was of the opinion that they work just as fine. Even though I am using Mod Organizer 2, I launch OBMM or Wrye Bash through it whenever necessary (if the mod has omod conversion data or something)

    I found the problem with this vampire thing, it had to do with the mod "All Natural" which needed to be disabled as it was very badly made.

     

     

    But now, I have an even bigger problem: EVERY time I am fleeing with Jeelius from the Dagon Shrine there is a certain place at the start of the "Living Quarters" where it gives me a CTD with no error message or anyting. I have arranged my mods with both BOSS and LOOT so I seriously doubt that it has to do with mods.

     

    In any case, is there an actual way to diagnose these CTDs? I don't mean the random trial and error, but actually seeing what is causing it.

    This is getting really frustrating for me as it offers not even a remote clue as to what could be causing this nonsense.

    Thanks again :smile:

     

     

    First off - Mod managers DO work for Oblivion, but many people end up using two, and this causes issues for them. Absolutely do not install your mods manually, that way lies madness, and not the fun kind. Mod Organiser 2 has come in for criticism because it uses a "Virtual File System" which means that if you don't treat it with the upmost respect everything will go horribly wrong and you'll just have a mess of a game.

     

    Frankly, Wrye Bash is capable of doing everything you need from a mod manager, including tracking what saves use what mods and confirming your install and Load Order to the requirments of a given save. This does, however, require you to install everything via BASH itself or - again - it won't work properly.

     

    Now, on to your issue - it sounds like it's related to the game loading something to do with the sun damage effect vampires suffer. This could be the damage effect itself, or the graphical effect.

     

    Does the game crash if a vampire just follows you outside? Or is it only if you save? Have you tried killing a vampire and then saving near the corpse?

  11. I think a certain amount of perspective is called for here.

     

    Oblivion was never designed to run above 60 FPS, at the time of release most people were lucky to get 30 and both Oblivion Stutter Remover and Oblivion Reloaded are aiming to keep your FPS at 30. By default OSR will cap the game at 30 and sacrifice any additional frames you might get for other things - like running another background script.

     

    The three things most likely to cause slowdown are:

     

    1. Lot high-resolution textures.

     

    2. Bad, constantly running, scripts that eat CPU cycles.

     

    3. Lots of objects on screen, especially ones with collision, and especially havok collision.

     

    In your case I would say you're just using too many high resolution flora textures and ground textures and that's hogging all the available RAM and GDDR RAM.

  12. @Oblivionaddicted - that method requires diablying 50% of your mods, then the other 50% to find the culprit, you keep disabling 50% of the remainder until you find the faulty mod. It's rather more than "disable a bunch of mods."


    On the Wrye Bash "Scan for Dirty Edit function - "Oblivion only. Scans the selected plugin for Identical To Master records and deleted references, outputting counts of the dirty edits found. The dirty edit counts may differ from the output provided by TES4Edit as that includes other "junk" records in the ITM count. Wrye Bash does not count these junk records as they are non-harmful."




    12 Purge Cell Buffers - Cell Change.esp [Version 1.0.0]

    13 Purge Cell Buffers - Loading.esp [Version 1.0.0]


    Anything that forcibly purges the cell buffers can cause a crash.


    Do you have any graphical mods of OBSE plugins that don't have ESP files?

  13. Don't use OBMM - it's very out of date, it's installer system is... not grate and its conflict detection is flawed.

     

    Modern versions of Wrye Bash work fine, and they integrate save management, ini management, BOSS, LOOT etc. into program. Further, BAIN is the most reliable way to install mods - it can install any mod where the data directory is the top folder - so even if the mod is just a zip with data/meshes and then a bunch of files BAIN can install it and uninstall it. Bash can also load all mods registered into a save - which is a big help if you like to fiddle with the load order.

     

    In any case, most mods produced after 2009 are going to be "BAIN Ready" - that includes Unique Landscapes (both versions) all major overhaul mods like MMM, OOO, TIE etc., Better Cities, Open Cities, Open Cities Classic...

     

    On the other hand, a lot of mods won't include OMOD Creation Data - and there's no point using a mod manager if you aren't going to use it to manage an install.

     

    BASH also has the ability to create the Bashed Patch esp which is much more important (and useful) for Oblivion than Skyrim.

  14. When I made the switch from Windows 98SE to XP, I had to do a lot of screwing around with DOSBOX to get some of the old games to work at all. My understanding is that some of the newer operating systems like Windows 10 dropped the DOS kernel completely, since I'm still chugging along with XP I have no direct experience with VISTA, 7, 8, or 10. Since the newer systems may have assorted backward compatibility issues, the question "What operating system?" is an important one to answer.

     

    Going to say this just once - you should get off Windows XP.

     

    Now I don't have sound when the game starts. Unreal. I just don't even know where I'm going wrong and if I'm doing anything right.

     

    1. What operating System are you using?

     

    2. Please post your Load Order

     

    3. Are you using any OBSE mods?

     

    4. Are you forcing anything through your GPU driver like anti-aliasing?

     

    As you have a Kaby Lake CPU you should be running Windows 10, any previous OS is not fully compatible with Kaby Lake.

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