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foxcool

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  1. http://www.nexusmods.com/masseffectandromeda/mods/177/? This mod looks like it does just that. Haven't tested it out yet though. After he get the skills to cooldown while off profile, it will be the perfect mod and I reckon it'll be one of the top 10 mods for MEA until someone manage to add new slots for skills.
  2. +1 for no cooldown profile switch. This one simple tweak would make the gameplay 100% better.
  3. You might want to consider using cheatengine. It's fast and easy and works for mats too.
  4. No weapons mod would indeed be awesome since I played a power only build from the start. They can use a dummy gun as a place holder on the equip screen so you can get some of the augment bonus and they can use Overload's charging animation as the default state in game.
  5. What are you talking about? There is only ONE attractive Asian face (preset 1 female) and you had to do a lot of work to make it appealing, the other one was so ugly that no amount of fiddling can make her look good. None of the Asian male is appealing, I'm a pretty ugly looking Asian dude and even I looked better than the male presets in the game. Wish they would model John Cho or Daniel Wu for the male preset.
  6. Hi, I would be really thankful if someone could mod out the cooldown when we switch profiles. It feels so limiting only having 3 active skills, modding out the cooldown when switching profiles would effectively allowing us to use more skills during combat. Also, if someone can make biotic more versatile, it would be great. What I mean is: allow more of the skills to prime or affect protected enemies or do more damage against them. e.g. allow pull to prime shielded or armored enemies, shield powered shockwave and faster travel, make singularity travel faster, make throw do more damage to armor. Enemy scaling after lvl 80 seems to make them into bullet sponge and unfun. Would probably be fixed by EA later but if someone wants to do it before then would be great.
  7. I'm adding them. Dunno about other mod makers.It's already in the vanilla game.
  8. Take Nick, far harbor is almost an extended companion quest for Nick. Lots of unique dialogs and story triggers. I reckon Deacan may also have some unique dialogs but I'm not sure.
  9. Far harbor is a rough place with high radiation, they're supposed to be ugly.
  10. Watch some Bob Ross and learn to paint, everybody can paint, just pick up a brush and do it.
  11. Things we can do to avoid "horse armor" situations... *Never pre-perchase or buy season pass *Buy DLCs responsibly: read reviews and articles first. *Don't give publishers/developers incentive to gut contents that should be in the game in the first place, do not buy "horse armor" dlcs....EVER... vote with your money. Far harbor as a DLC is worth it even if it got some settlement items gutted, it's a proper expansion, the story alone is worth it. However, it would've been even better with the gutted items.
  12. I second this, Home Plate is exactly what OP is asking for, and it already looks like a cave to begin with. But there are perks to regular settlements, The Castle or settlements next to large bodies of water actually generates money by producing purify water.
  13. Reinstall and run vanilla without any mods, if it still runs poorly, turn down graphics settings, if it still runs poorly, maybe you need a new videocard. Mods that claims to improve performance can actually hurt it, those texture optimization mods actually crashes my game. Results may vary. Avoid large mods or mods that changes alot of things in game.
  14. The facing of turrets have little significance, they can turn 360 degrees.
  15. I had this happened to me when I first started, I completely wall off startlight drive-in with only one entrance and the raider spawn inside the settlement when I fast travel to defend it. I've soon realized there's absolutely no advantage to walling off, just build hard to access turrets and house the generator indoors. Build turrets around water supplies, food and generators since those are the ones that can get damage. If you wall off your settlement it'll just takes longer for you to defend since the raiders will need to move slowly to the entrance, it also have zero effect on the settlement's natural defense. Conclusion, forget walls, just build turrets.
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