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ArmlessWunder

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Everything posted by ArmlessWunder

  1. Thanks for the replies! I tried using engineBugFixes just now and it solves the problem for me. I like this solution as it seems to be a universally desirable plugin. Its interesting to hear about the other tools as well. Feels like oblivion has a truly incredible mod community for being able to not only discern so many of these issues, but to make a variety of fixes as well.
  2. I have spent 8 hours bashing my head into the wall trying to make lod work for my mod. I used all the neat tools published including tes4ll and tesqlod and I could not figure out for the life of me why my worldspace with lod meshes and textures would not render the distant land... After some thought I decided to move my mod to the top of my load order and viola, it renders the land... My concern is that if others download my mod they would have to move the mod to first on their load order in order to see the lod... Is there any way around this requirement? Did I do something wrong or is Oblivion not as cool as I thought it would be when it comes to lod for new worldspaces? PS: I can post pics if needed to understand what the issue is
  3. Sometimes Google isn't helpful for nv tools. So much niche knowledge that is and shouldn't be... At any rate, here's my take on these complex tools: Fnv edit lets you modify your mods in ways that the geck doesn't allow. Also includes utilities for error checking and override comparison. Very useful tool. Not 100% sure what all wrye bash does, but I do know its essential for creating a "merged plugin." This plugin can solve the problem of multiple mods modifying the same form. I could be off the mark with this info so any verification would be appreciated. Not everyone needs to use these 2 tools so it's possible you create and use mods without ever touching these two but then again, when you need them, you really need them lol [side note, I used to read it as 'Wyre' for the longest time]
  4. Hello, I started a thread a while back where I got some advice for an issue I had with race in geck. Basically, the race wasn't affecting an npc's skin tone properly (IE: african american has caucasian skin tone; on their head only, body is correct). I received the following 2 pieces of advice: Convert esp to esm (did this and it didn't work) Change some value in fallout .ini (did this and fixed the issue, I can look up the exact changes if it helps)I'm doing a release soon and I thought it was not good to instruct users to do #2 when so many sources indicate that #1 is the correct solution. I've scoured google and found no esm advice that worked for me... What am I doing wrong here? I set esm flag in nv edit then saved file as esm using notepad++. Is this not the right procedure? Is #2 required? Thanks in advance for any help!
  5. Maybe it doesn't allow empty after it was set to something before? Try commenting it out like: ;DisablePlayerControls And see if that is allowed.
  6. I see what you mean, I really like that sort of home as well. And yeah it would kinda ruin encumbrance... Yes, vendors loot would also be ruined. Vendor containers tend to start with the word 'Vendor' and food containers aren't always easy to spot but they generally have the word 'food' or 'drinks' in the formID.
  7. Maybe not on quests but def gonna break a TON of logic for ai in the game. Specifically eating and drinking bc npcs sometimes get food and drink from containers and the containers must respawn or they will no longer be able to eat. Poor Dar-Jee... :,( also you won't be able to revisit dungeons and loot which is kinda lame. But its your game! Any reason you won't simply use a container you carry mod or simply place some containers where you want to stay?
  8. D:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Textures\Landscape\LOD\yourModWorld\DiffuseGenerated ....but you have to move the files to... D:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\Textures\Landscape\LOD\yourModWorld\Diffuse Not sure if thats your issue but I know thats a weird thing the geck does. I have no idea what Mod Organizer 2 does. Also here's much needed lod for your reference: https://www.nexusmods.com/newvegas/mods/64805 Hope something I said helps!
  9. Did you move the generated lod to the actual lod directory? I always thought it was dumb the way they pit the generated lod resources in a folder that wouldn't be referenced. Also there is a tool called 'Much needed LOD' or something that makes more objects render with low details at great distances. Hooe this helps.
  10. That looks pretty close but I didn't like how they don't appear to be hairy in this one... I know I'm super picky lol... maybe I should just try that one and see if maybe I can tweak the model to look more hairy? Thanks for the suggestion laclongquan.
  11. I'm interested in this as well except I'd like it for F3. I'd like for it to just double the damage of all vanilla weapons in the game (including unarmed damage of creatures) since some enemies feel like they have stupid high health. I don't mind making the mod myself someday so I can replay f3 and see how it works. I made one mod that lowered the health of DLC creatures with stupid high health and it helped make the game much more enjoyable. Just reminded myself, I should publish that sometime
  12. Anyone know if this has been done? Looking for a more hairy mole/pig rat that almost looks a bit like a bear, I guess... Very similar to the ones in FO1 or 2. Pic for reference: http://static.wikia.nocookie.net/fallout/images/6/68/FoModel_Mole_rat.png/revision/latest?cb=20140304093705
  13. Nothing wrong with playing neutral. Just get what you want and who cares about what anyone else wants! I think I've played this way the most. I recently decided to try the game as a purely evil character. Its not something I identify with personally so it was kinda tough to get started joining the legion and what not. Bunch of creeps. But as I went on I realized this is a super fun play style. Also focused on melee this go around which is tough at start but pretty fun when you level up. I especially enjoyed the Legion quest where you help the spy. Such good questing! Anyways, I like how this game can be played in a variety of ways that are meaningful. not a lot of games can do that well.
  14. Confirmed this works. Super easy workaround versus finding a mesh using BAE/whatever you use.
  15. Oh okay, yeah oblivion is great, but I played it when it came out a loooong time ago. Not sure if people would receive it as well as I did back then. Probably the best thing about oblivion cs is that its nice to build all the scenic environments. Also there are alot of things that are easier like navmeshing and AI isnt as buggy.
  16. Hmm, I must be thinking of oblivion where a no named activator shows no indication of activation. And also in oblivion typically there is a script like playgroup forward 0; which controls the animation that you can just... not have.
  17. Any reason you can't just set the script to none? Sorry if that was already mentioned, but there was a lot to read Additionally you can set the name to nothing so it doesn't look like an activator.
  18. There have been a lot of posts about the game engine breaking when objects are out of range in the cell. You didn't see those, so people probably won't see your post either. :wink: Also, it's not just the Z dimension. Place objects too far in the X or Y directions and you'll also break the game engine. I don't remember what the limits are for interior cells. For worldspaces, the limit is either 128x64 or 128x128 cells (I think). There are a lot of other limits that will break the game. The GECK doesn't believe in error or limit checking, so it will happily let you create a mod that completely breaks the game engine. This is one of many reasons that I have often said that the GECK is really a secret Vault-Tec experiment designed to test modder's frustration levels. Ahh yes, I recall you giving me this sound advice before :laugh: Over time, I am seeing more and more truth in it.
  19. Okay, I figured it out. My cell's objects were positioned insanely high. (roughly 4,000,000 Z units) If you want to see some weird s***, try this yourself sometime. How did this happen? Somehow when I was making the cell, I had copied and pasted the components from a previous cell into the new one as sort of template and it pasted the objects at (what I assume to be) the max height available for the cell. I had selected an object in the cell view window to center on and didn't think anything extraordinary happened... I was able to salvage the cell by just cut and paste to a more regular height (roughly 2,000 Z units), but, unfortunately I now have to redo my 'favorite' part of making cells: navmeshing/updating script references :sad: At any rate, hopefully no one ever does this again. But when they do; hopefully they will see this post
  20. I've made an interior cell. Within this cell everything is all screwed up. All objects with havok physics shake like crazy when moved. All NPCs twitch all over their bodies. I get stuck moving at a snails pace when running around randomly. Have I entered another dimension? What have I done? I've made a monster!!! Any help would be appreciated!
  21. Lol yeah its pretty much designed for this room only. I'd still prefer a nicer resource but I don't want to get sidetracked on that now
  22. You know what, that vault dresser is super close to what I'm looking for. Posted a pic of what I've done so far. Thanks for the suggestion! I'm still interested in seeing if there are any others out there.
  23. Yeah thats not really what I had in mind. I'm thinking something more professional in appearance. Also I can't imagine what pieces would look good mashed together with a rolling toolbox as the object... I don't mind making my own object but then again I really don't mind not having one at all. I really just wanted to know if anyone knew of an existing resource since it seems like something that's already been done. No need for animated drawers or movable static. It was just going to be used to make the utility room look more realistic in one of my mods. Thanks for any help!
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