-
Posts
97 -
Joined
-
Last visited
Everything posted by kl055
-
and every wood elf is supposed to be the exact same height right? they could have implemented a limited range height slider. ie. wood elves are limited to 4' to 5'6 and high elves are limited from 5'8 to 6'5 or something like that much better than having every single character of the same race at the exact same height
-
Linking Meshes and Textures? No Clue How to Do This
kl055 replied to pyratudehead's topic in Morrowind's Discussion
download nifskope and find a tutorial for it. idk how to make a new mesh tho -
i hope the "radiant story system" doesn't turn out to be like the "radiant ai" it looks like they incorporated a few mods into the game and they finally have a body model comparable to robert's. and the faces don't look so cartoonish anymore :thumbsup: i'm looking forward to it
-
I Will Be Going To Bethesda Studios To Meet The Developers
kl055 replied to stealtrecon's topic in Skyrim's Skyrim LE
i hope we can give races different bodies. i would like a greater degree of customization and i like the clothing slots they used in morrowind better than the body slots they used in oblivion -
How to add "glass appearance" to armor?
kl055 replied to onson's topic in Oblivion's Mod troubleshooting
open up nifskope find NiMaterialProperty Body (or it might say sleeve or leg) right click and select material change the settings. i think glossiness is the one you are looking for, maybe specular -
I Will Be Going To Bethesda Studios To Meet The Developers
kl055 replied to stealtrecon's topic in Skyrim's Skyrim LE
I agree, Relationship would make the game more submersive, look at all the companion mods, they're there for more than just combat support. Its called fable fable is an old game fable 2 is not available on pc fable 3 is not yet out on pc none of them are easily modable don't be an ass -
i just want a decent facegen. i swear even the sims 2 has a better facegen than oblivion. i could make any face i pictured in ts2 while in oblivion it took hours just to make one good face because the sliders were all connected. i would make one change, and the next thing i did would just undo what i did i didn't like the facegen in fallout 3 much either. there weren't enough sliders. i did like how each npc had their own face texture though. i hope they let the player choose a base head model, the texture and the makeup(like in dragon age). i hope they don't omit sliders like they did in fallout 3
-
i think there is a mod called "housewives" or housewife it has wives and a few husbands for your character. but you can edit the esp to change the sex of the spouses to owhatever you want
-
okay. thanks
-
but do npcs react differently to you? i know about the racial stats and stuff
-
does it affect the gameplay at all?
-
nope. zero net force = constant velocity due to inertia. he would have to exert a far greater force to decelerate it to a zero velocity after the meteor resumed it's fall it would have to have experienced some external force to accelerate it back to the original speed (could be a magical force or w/e)
-
That's what you do for grass, the tree esps need to be active all the time. vality's ascadian isles, balmora, and bitter coast addon right? i got those checked. i'm also using vurt's trees. would that be a problem? i don't think it is because the tree that i am noticing the most is a mushroom tree that disappears when i get close to it. i don't think vurt added any mushroom trees
-
the distant view isn't working properly. a certain tree shows up in distant view but as i approach it, it turns into a different tree -_- did i do something wrong? i checked the esps in mge and unchecked the right ones in the launcher
-
I turned off the distant land, I reduced my speed..ok with that...Thank you... BUT...when I load shaders like DX9 HLSL HDR 1 by timeslip for example everything on the game is blur.. I cannot even read the menu or the dialogs... some shaders only work with mge version 3.8.2 make sure you have that one.
-
search the nexus or planetelderscrolls for "npc replacer"
-
I turned off the distant land, I reduced my speed..ok with that...Thank you... BUT...when I load shaders like DX9 HLSL HDR 1 by timeslip for example everything on the game is blur.. I cannot even read the menu or the dialogs... http://www.mwmythicmods.com/MWE.htm there is a list of shaders personally i use cel shader + bloomHDR 1.3 and it looks great http://mgeshaderlibrary.wikispaces.com/Using+Shaders for instructions
-
try renaming mmm.bsa to fcom_convergence.bsa
-
I used BOSS to order it. A few seconds after I get off the ship from alternate start mod, the game crashes. I've been trying to get it to work for 2 days now =(
-
yay!
-
:blush: you have to delete the files one by one
-
how did you manage that? :confused: it only has omod versions
-
Just thought I'd let you guys know the first issue is out get the third link http://www.google.ca/search?hl=en&lr=&safe=off&q=dragon+age+site%3Amediafire.com&aq=f&aqi=&aql=&oq=&gs_rfai= what do you guys think?
-
http://www.tesnexus.com/downloads/file.php?id=30492 http://www.tesnexus.com/downloads/file.php?id=12799 havoked objects