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MRYUCK

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Everything posted by MRYUCK

  1. Oh please oh please. This is a major need.
  2. I'm looking for something pretty simple, but awesome. The purpose being something very simple and small to cover the neckseam, but fashionable at the same time. Can a mesher please create a small stylish scarf like you'd see on the neck of a cowboy? The need comes from using Calyps Razor Armor. http://www.nexusmods.com/skyrim/mods/26312/? although it looks just completely awesome, without the hood the neck seam is very obvious. Erkingly obvious. Necklaces don't do it. The fur scarf from Immersive Armors is way too intrusive (and bright). It feels...odd trying to sneak with a big scarf and I don't wanna cover my face and hair all the time with an intrusive hood. So, I just need some small, simple, stylish, out of the way fabric to wrap around the neck...preferably in black, lol. Thank you very much modders!
  3. You know, being the Dovahkiin of legend, don't you feel like you should be bearing the shield the Dovahkiin is bearing on Alduin's wall? That odd shield that curves over the knuckles of your hand? If I'm the Dovahkiin...where's my Dovahkiin shield? I can draw up a concept design if someone will make the mesh for me. Just say, you know, "I'm willing!" Lol. Or you can make it yourself, if your feeling real creative. I can also probably make the quest to obtain the shield, make it important. Perhaps give it a special enchantment designed for dragons. If anyone knows how to make an enchantment that reflects Dragonshouts back, that would be saucesome, For the texture, I'm not sure. What would that shield be made out of? I guess it would depend on how the Dragonborn gets such a shield. What are your thoughts?
  4. Okay, I tried doing this before for Oblivion. Unfortunately, I lost interest since I already had a working glow mod out, it wasn't working real well, and it just wasn't worth it with Skyrim coming out. Well, now Skyrim is out! Now I'm vying to make this mod a reality. What is it I want to do: I need a code that checks the weapon/armor to see if it has an enchantment. If it does, the code would tell the game to add text to the end of the mesh file "_glow." It will check to make sure the file actually exists, and if it does, it will switch what nif mesh the weapon/armor will use to the one with _glow at the end of it. Such mesh will have it's Alpha Channel all the way up. If it doesn't have an enchantment, or if the mesh with _glow at the end of it doesn't exist, it will use the default mesh without the Alpha channel all the way up so the glow map does not show up. The effect: All enchanted equipment will have a dynamic glow that will enhance the look of enchanted equipment, while keeping non enchanted equipment looking pretty average. It will help improve immersion by making you actualy feel like you've infused your equipment with magic. I've done glow maps before. I have this mod called "Vibrant Glowing Armor" for Oblivion. It replaces stock equipment textures with new glow maps that give them a unique glow style depending on their importance. http://www.nexusmods.com/oblivion/mods/33951/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D33951%26preview%3D&pUp=1 It's not all that involved, there's no coding or dynamics with it. This time around, I really want the glow maps to have a purpose and really improve your skyrim experience. Edit: Alright, I've clarified exacly how I'd like to see this code work. Check the "What is it I want to do" line for the clarification.
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