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Deleted1308005User

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Posts posted by Deleted1308005User

  1. I'd guess it's possible to make them do same animations as the 'normal' limbs do.

     

    There was a mod with unpronouncable name that utilized this.. Tho I can't recall what it was called.

    It had some creatures which had four limbs (Troll at least) and AFAIK it didn't look too glitchy.

  2. Honestly i think the best solution would be a a Spell rather than a base unarmed attack the best fit would be a Skyrim variation of the D&D Entanglement spell Black Tentacles

    http://www.d20srd.org/srd/spells/blackTentacles.htm

     

    It's an AOE that holds the target in place and deals constricting damage

     

    Thinking Conjuration summons a Portal at targets feet

    Oh god I remember that abomination from Neverwinter games.

     

    Basically if you failed your rolls, it was instakill.

    And everytime me and my brothers tried to make build with that we couldn't kill a thing.

    (Most likely our RPG skills sucked back then)

  3. In certain sense I agree, but in other sense I actually think this is a great update.

    Skyrim modding has been 'dead" or at least silent for a while. People are still making huge and great mods, it's just a bit different nowadays.
    But now? More modders and content makers are attracted to this matter, because they can actually profit from this.
    Workshop seems to already have some really nice quality weapons and armor sets. (Which I haven't seen before, though I've been away from Nexus for a while. Blame pokemon for that)

    However, the bad thing is that at some point it might turn corrupt. I'm not talking about people stealing content someone else made, it's easy to get it down and I'm quite sure that Valve cares about matters like this.

    Worst thing that probably happens at some point is that people "manipulate" how stuff looks. Similar to most early access games now. (Good ENB can make crappy weapon look gorgeous.)
    And the amount of totally garbage mods with small price tags is probably gonna skyrocket at some point. (I haven't inspected how pricing thingy works. Like, can you make a single .esp without additional files and make it cost some money)

    Anyhow, random ranting and pondering in a hurry, hope you can understand something.

  4. Immersive is basically used for realistic mods.

    But then again, "realistic" would be much more than what "immersive" describes.

     

    Realistic laundry makes it sound like you actually have to clean your clothes, immersive makes it sounds like it exists in certain sense but it's not perfectly realistic.

     

    Also, one difference is that realistic is often used when referring to real life, immersive is used when someone is adding something related to ES lore.

     

    > Immersive armor

    fantasy styled armor, looks like it fits into skyrim

     

    > Realistic armor

    Armor that looks like it's based on real life armor

     

    Not sure if this is a trolley post going around the park, but I can't be arsed about that anyway. Just filling the boredom with useless comments.

  5. If it's made from Skyrim assets and only resemblance is the outlay, there's really nothing they could do about that.

    AFAIK ogre mod you are referring to was built with ripped content, yes?

  6. Well, to me it sounds more like "amused/confused" statement.

    Like "CURVED. SWORD. HOW COULD SUCH A THING EXIST? HOW DOES IT WORK? YOU CAN'T STAB WITH CURVED SWORD. YOU CAN JUST SLASH WITH IT"

    I don't really sense fascination with it, it's just something they don't fully comprehend.

    Though, funny thing is that when you are casting spells they are all like "Put that fire out. Don't hurt anyone", like if they see fireballs everywhere all the time and don't give a flying bidoof about it.

  7. Huh, I thought I wrote and finished my comment.

    Anyhow, Bizkit is more than right with that one.

    Many NPC's use spells that are assigned to "lefthand" "righthand" (They are their own spells with different ID), + some variants with different magnitudes.

     

    So basically this would end up cluttering magic menu worse than PSB command.

  8. What is that you are currently looking for? Wet skin? Boots? Gauntlets?

    To me it looks like the ENB is making bodies extremely shiny. (Notice the face on the background. It shines similarly like the body)

  9. Not a professional in this kind of matter, but did you copy.. What's the branch called..
    BSLightingShader from other mesh to your current one?

    If I remember correctly, there's issue related to importing/exporting said branch, so you just need to replace it. (Or add new one, in case it's not even there)

    Also, you do have the rights from original author to modify said mask? Or is it for personal use only?

  10. "By the time the mod is over, the player will be a priest. There will be a few bonuses, but should the player complete any Daedric quests after that point, they will lose those bonuses and earn a temporary "Scorn of the Gods" penalty."

     

    I like that. Like, actual benefit on disagreeing with daedra. As there's few quests that actually have the "Good" way of getting out from the contract.

     

    Anyhow, Matthiaswagg nailed it. (good thing it was him, not some of these not-so friendly guys)

     

    I recommend you keep working on the mod. Do the thing you can and learn at the same time.

    Modelers who can actually put stuff in-game are usually working on bigger stuff, or doing stuff they love to do. So it's kinda hard to get someone make specific armor for your own set.

    But after you have some more solid content done it's easier to get help from someone.

     

    I'd love to learn Blender myself as well. I'm always eagerly getting the tools but can't figure out some missing pieces so it doesn't work and I can't make it work.

    Anyhow, I wish you luck on this mod, it sounds like something I'd enjoy.

  11. " Skywind and other major mods can take place, why not Skyrim Online Coop?"

     

    Well, Skywind can be built with the current engine. That's the difference.

     

    Even if online has been made as it is in that video, it's still far from being actually playable.

  12. " i read enough threads to know that mod could break games."

    Mods don't break games, users do.

     

    Just read the descriptions carefully and make sure you have all the requirements. Also, I don't recommend installing +50 mods at a time and checking if it works.

     

    after a couple of mods, use console on main menu and type coc whiterun

    There's preset player character there, then use TMM 1 command and you have all map markers, then make sure the mod is working properly and keep going.

  13.  

    CBBE. Probably with one of the 'Fitness body' normal and spec maps.

    Thanks a lot! :blush:

    Do you maybe also know what armor is that? I found the cloak but not the other parts...

     

    Boots and Gauntlets seem to be from some of those TERA packs. as for the bikini.. I generally dislike bikini- stuff, but I think I've actually seen that one.

    Yep, UNP version, not sure if it works for CBBE

    http://www.nexusmods.com/skyrim/mods/21324/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D21324%26user%3D1%26gid%3D110&pUp=1

  14. It could be hard to replicate that exact costume but maybe something like this?

     

     

     

     

    Just a preview of the draft, still needs a bit of nip and tuck + gloves. To be honest, it would look better retextured, which I don't have the time for, unfortunately. Let me know if you want this and I'll pm you when it's ready.

    Actually I think it's fricking awesome :laugh: :laugh:

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