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About SouthernWolfy
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I have been working on a 'follower' based on the ecliptic model S with swapped weapon mesh for Starfield and I want to add the white-hot modification from grendel's 'magazine and battery' to its weapon so it can ignite enemies but I am unable to figure out how. I am hoping someone here can help me. Thank you for your time.
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Custom background with vanilla dialogue options.
SouthernWolfy replied to SouthernWolfy's topic in Starfield's Mod Ideas
Thank you, I was able to merge the dialogue into my custom background. Thank you. -
Custom background with vanilla dialogue options.
SouthernWolfy replied to SouthernWolfy's topic in Starfield's Mod Ideas
I was able to assign the Soldier intro from Lin to the custom background I made following your information BlueBeard and it happened in the game. Thank you. Hopefully, I will be able to merge both of them together -
Hello there. I have made a custom background. Think of it like a former soldier turned long hauler with related staring perks in SF1Edit. The issue is that I would like both the Soldier and Long Hauler dialogue options to be avaliable to choose from but I don't know how. Would it be possible to do this in SF1Edit and how? Or is the yet-to-be-released CreationKit needed?
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Hello everyone. I am new to modding Fallout 4 and I can use some help on tweaking the Sentinel Power Armor from the Creation Club. I have so far added perks and enabled to be effected by LnL magazines and Inspiration perk. Here are some things I would like to add but seems out of my current knowledge. If anyone can help me or point me to videos to do such, I would very much appreciate it. Thank you. - I would like to add the ability to use the Robot Repair Kits, but I assume the "Hack" prompt would override the option. --- I have added the 'DLC01PlayerCanRepairKit' to the 'PAControlQuest' in the 'PowerArmorAIPilot' keywords, as suggested from the other post. Still no option to use the kit when downed, "Hack" still shows. --- Added the keywords 'DLC01PlayerCanRepairKit' and 'ActorRobotType' and messed with the 'Hack' perks and somehow I now have 2 prompts that I have renamed one to 'Repair'. I am now able to hack it as normal and repair it when it goes into a downed state. - Turn the suit "hack" menu to a pipboy or terminal holotape interface. Hopefully that allows the "Repair Kit" prompt to show. --- I have made the interface into a interactive holotape that "Hack" remotely and it spawns in Dawson's footlocker Yay. ---Tried deleting the 'PAperk' and the 'HackPAActivor' but the "Hack" prompt on the suit still appears and works, boo. Must be scripted in as well. - To have the Sentinel to switch between melee and ranged weapons regardless of ammo amount or lack of (infinite ammo). ---I believe a script must be used to force weapon switching. Would anyone be willing to help me come up with a script or a way to "force" switching from ranged and melee in close quarters and vise versa? I would very much appreciate it. - Any other thoughts are welcomed