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Tenz81

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  1. reasons? mistake is enough of a reason and to me seems need to fix that hundreds of popups start to pop for a mistake. Why purge should start when enabling, disabling a mod, it was not like that some few months ago. There could be a popup suggesting a manual purge instead and a new deploy, not automatic ones, at least there should be an option to choose the approach. Anyway, hundreds or thousands of popus should not happens whatever a user makes
  2. often I have xedit open and vortex start to purge files cause I start install or something and °I have to close 1 popup per each .esp in my load order saying the resource is not free blablabla pls fix and make only one popup when vortex can't do its things (unwanted purge)
  3. I would like very much to remove all the single file conflict solutions I set over time between my mods, to have only the default rules working between them (not file by file). Is there a quick way to do it without removing the mods? (which is one of the way to get big problems, since once you removed a mod with single file conflicts set, those file are set to weird mods... in weird order)
  4. omg finally i can stop setting the filters (updated and no translations) it was a nightmare https://next.nexusmods.com/skyrimspecialedition/mods?sort=updatedAt&excludedTag=Translation bookmarked and done!! Huge Thanks, I was waiting for this day
  5. Is it possible to have a mod modifying the volume when player starts to be in combat. I don't know if it because the sounds used in combat are louder or if it is even the game making everything louder but when combat starts I have to pause and lower the volume manually or my ears cry, then after combat I have to increase the volume again, every time. It's the most disturbing issue I have now and I have from when I started playing. Please someone do something (cit.)
  6. After the vortex is uptodate message my vortex started to flash like it didn't some times ago, but worse, because it does it always, not only during deploy as it happened before p.s. just noticed that alt tabbing somewhere and back fix the flash at least
  7. well one of last updates fixed that and ALSO speed up the very slow disable, installing, enable mods problems. NOW it's much better!
  8. After the update I see the ui flickering when installing and when sorting the rules
  9. if you are using better dynamic snow and parallax meshes and textures try the new version that doesn't need patching https://www.nexusmods.com/skyrimspecialedition/mods/112386?tab=description
  10. Tecnology releases are delayed in late on purpose. They need to milk all they can from the old ones before to pass new ones to the public. If you think what we could do with kinect sensors, but we are still using keyboard and mouses, I bet also big pharma has also interests in keeping people sit at the desk instead of making sport while gaming...
  11. I have 1000 mods active, I don't think it's much higher than average. I don't recall having any bug annoying as much as this slow speed 4 minutes merging mods and all for one little mod enabling (from disable) is not acceptable, going MO2 on next reinstall for sure
  12. no, that was just a one guy work... in 3 months and never did any 3d stuff before he says. Imagine what they could do with a team... but of course they need to finish to milk the golden cow (WoW) to the death before they think to improve anything
  13. Anyone else experience very slow enable/disable mods times? and also need to deploy twice or more before it detects conflicts sometimes? In general everything is quite slower.
  14. After seeing the screenshots I am a bit disappointed, I must admit, it looks something like Artaeum mod Summerset isles ( mod is still very good, before you end up there tho). I was hoping for something of this level but still interested!
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