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Tenz81

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  1. if you are using better dynamic snow and parallax meshes and textures try the new version that doesn't need patching https://www.nexusmods.com/skyrimspecialedition/mods/112386?tab=description
  2. Tecnology releases are delayed in late on purpose. They need to milk all they can from the old ones before to pass new ones to the public. If you think what we could do with kinect sensors, but we are still using keyboard and mouses, I bet also big pharma has also interests in keeping people sit at the desk instead of making sport while gaming...
  3. I have 1000 mods active, I don't think it's much higher than average. I don't recall having any bug annoying as much as this slow speed 4 minutes merging mods and all for one little mod enabling (from disable) is not acceptable, going MO2 on next reinstall for sure
  4. no, that was just a one guy work... in 3 months and never did any 3d stuff before he says. Imagine what they could do with a team... but of course they need to finish to milk the golden cow (WoW) to the death before they think to improve anything
  5. Anyone else experience very slow enable/disable mods times? and also need to deploy twice or more before it detects conflicts sometimes? In general everything is quite slower.
  6. After seeing the screenshots I am a bit disappointed, I must admit, it looks something like Artaeum mod Summerset isles ( mod is still very good, before you end up there tho). I was hoping for something of this level but still interested!
  7. that would be just my dream, and what Blizzard shuold have done instead of more of the same (expansions), or again the same with nothing more (classic) better to say "a bit less" even
  8. It seems I found 2 of the culprits, at least for not snowy areas. Landscape fixes for grass mod for sure caused the problem. Same problem with landscape and water fixes https://ibb.co/924cs1T https://ibb.co/HhRkJNC https://ibb.co/027PC7K
  9. it looks like you need https://www.nexusmods.com/skyrimspecialedition/mods/105843 well, everybody need that
  10. bethini, now become https://www.nexusmods.com/site/mods/631 or just edit your skyrim.ini bForceNPCsUseAmmo=1
  11. personally I avoid mods that adds clutter, I even installed one mod that removes some vanilla clutter. I prefer to spend my fps on ENB effects. Just personal choice, but I might not be alone also... If the clutter is found only in interiors I might be interested, since I don't have much fps problems in interiors And your mod seems to add clutter but honestly it should not add much, as I understood everyobject is unique right? I will try it! Maybe make more clear what the mods does... also it would be great to have a quest attached to them, people love quests, I think Also better to have screenoshot of the actual item instead of the inventory item, maybe it will spoil the location but I doubt everybody recognize any place in skyrim, try to take screenshots that won't spoil too much if possible
  12. Does anyone knows why and how to fix these ugly polygonal landscape? I use dyndolod and underside, I was thinking it might be that and I lowered underside mesh from -500 to -1200, nothing changed. So I removed dyndolod and the undermesh, no changes. other examples: https://ibb.co/584LRV8 (not only in the snow) https://ibb.co/DLG4Gm8 https://ibb.co/jLd42kK most visible is on secondary road/path, not covered by blended roads, and on snow maybe I need to generate lodgen at higher resolution? I thought it impacts only the lods tho.
  13. I never experienced that before instead and with previous version I set dozens if not hundreds of single file priorities in the conflicts (all lost) without any issues. Anyway glad if I was useful in detecting or confirming the issue at least. thanks for all the work
  14. of course after I restarted vortex, deployed again, let it finish all it needs but it randomly forget the single files rules, so I ended up deleting the files conflicting the I don't want... also I found textures deployed that were third or forth in the conflict queue, just randomly. Is there any way to go back to previous version?
  15. yeah I was about to add it, all custom single file conflicts rules are gone... still that is less pain than clicking hundreds (as the esp) times cancel or ok to the alert or kill the app... I wish i didn't update...
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