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Everything posted by Tenz81
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reasons? mistake is enough of a reason and to me seems need to fix that hundreds of popups start to pop for a mistake. Why purge should start when enabling, disabling a mod, it was not like that some few months ago. There could be a popup suggesting a manual purge instead and a new deploy, not automatic ones, at least there should be an option to choose the approach. Anyway, hundreds or thousands of popus should not happens whatever a user makes
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often I have xedit open and vortex start to purge files cause I start install or something and °I have to close 1 popup per each .esp in my load order saying the resource is not free blablabla pls fix and make only one popup when vortex can't do its things (unwanted purge)
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I would like very much to remove all the single file conflict solutions I set over time between my mods, to have only the default rules working between them (not file by file). Is there a quick way to do it without removing the mods? (which is one of the way to get big problems, since once you removed a mod with single file conflicts set, those file are set to weird mods... in weird order)
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omg finally i can stop setting the filters (updated and no translations) it was a nightmare https://next.nexusmods.com/skyrimspecialedition/mods?sort=updatedAt&excludedTag=Translation bookmarked and done!! Huge Thanks, I was waiting for this day
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Is it possible to have a mod modifying the volume when player starts to be in combat. I don't know if it because the sounds used in combat are louder or if it is even the game making everything louder but when combat starts I have to pause and lower the volume manually or my ears cry, then after combat I have to increase the volume again, every time. It's the most disturbing issue I have now and I have from when I started playing. Please someone do something (cit.)
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After the vortex is uptodate message my vortex started to flash like it didn't some times ago, but worse, because it does it always, not only during deploy as it happened before p.s. just noticed that alt tabbing somewhere and back fix the flash at least
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well one of last updates fixed that and ALSO speed up the very slow disable, installing, enable mods problems. NOW it's much better!
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nope, it didn't solve
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After the update I see the ui flickering when installing and when sorting the rules
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Azeroth Reborn - A World of Warcraft experience right in Skyrim!
Tenz81 replied to taryl80's topic in Skyrim's Skyrim SE
Tecnology releases are delayed in late on purpose. They need to milk all they can from the old ones before to pass new ones to the public. If you think what we could do with kinect sensors, but we are still using keyboard and mouses, I bet also big pharma has also interests in keeping people sit at the desk instead of making sport while gaming... -
I have 1000 mods active, I don't think it's much higher than average. I don't recall having any bug annoying as much as this slow speed 4 minutes merging mods and all for one little mod enabling (from disable) is not acceptable, going MO2 on next reinstall for sure
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Azeroth Reborn - A World of Warcraft experience right in Skyrim!
Tenz81 replied to taryl80's topic in Skyrim's Skyrim SE
no, that was just a one guy work... in 3 months and never did any 3d stuff before he says. Imagine what they could do with a team... but of course they need to finish to milk the golden cow (WoW) to the death before they think to improve anything -
Anyone else experience very slow enable/disable mods times? and also need to deploy twice or more before it detects conflicts sometimes? In general everything is quite slower.
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Azeroth Reborn - A World of Warcraft experience right in Skyrim!
Tenz81 replied to taryl80's topic in Skyrim's Skyrim SE
After seeing the screenshots I am a bit disappointed, I must admit, it looks something like Artaeum mod Summerset isles ( mod is still very good, before you end up there tho). I was hoping for something of this level but still interested! -
Azeroth Reborn - A World of Warcraft experience right in Skyrim!
Tenz81 replied to taryl80's topic in Skyrim's Skyrim SE
that would be just my dream, and what Blizzard shuold have done instead of more of the same (expansions), or again the same with nothing more (classic) better to say "a bit less" even -
It seems I found 2 of the culprits, at least for not snowy areas. Landscape fixes for grass mod for sure caused the problem. Same problem with landscape and water fixes https://ibb.co/924cs1T https://ibb.co/HhRkJNC https://ibb.co/027PC7K
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bethini, now become https://www.nexusmods.com/site/mods/631 or just edit your skyrim.ini bForceNPCsUseAmmo=1
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personally I avoid mods that adds clutter, I even installed one mod that removes some vanilla clutter. I prefer to spend my fps on ENB effects. Just personal choice, but I might not be alone also... If the clutter is found only in interiors I might be interested, since I don't have much fps problems in interiors And your mod seems to add clutter but honestly it should not add much, as I understood everyobject is unique right? I will try it! Maybe make more clear what the mods does... also it would be great to have a quest attached to them, people love quests, I think Also better to have screenoshot of the actual item instead of the inventory item, maybe it will spoil the location but I doubt everybody recognize any place in skyrim, try to take screenshots that won't spoil too much if possible
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Does anyone knows why and how to fix these ugly polygonal landscape? I use dyndolod and underside, I was thinking it might be that and I lowered underside mesh from -500 to -1200, nothing changed. So I removed dyndolod and the undermesh, no changes. other examples: https://ibb.co/584LRV8 (not only in the snow) https://ibb.co/DLG4Gm8 https://ibb.co/jLd42kK most visible is on secondary road/path, not covered by blended roads, and on snow maybe I need to generate lodgen at higher resolution? I thought it impacts only the lods tho.
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I never experienced that before instead and with previous version I set dozens if not hundreds of single file priorities in the conflicts (all lost) without any issues. Anyway glad if I was useful in detecting or confirming the issue at least. thanks for all the work
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of course after I restarted vortex, deployed again, let it finish all it needs but it randomly forget the single files rules, so I ended up deleting the files conflicting the I don't want... also I found textures deployed that were third or forth in the conflict queue, just randomly. Is there any way to go back to previous version?
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yeah I was about to add it, all custom single file conflicts rules are gone... still that is less pain than clicking hundreds (as the esp) times cancel or ok to the alert or kill the app... I wish i didn't update...
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hi, i notice the new vortex auto start some purging and delete some links (no idea what they are ) after every change of rules in the file deploy order (manage file conflicts changes), without waiting me pressing the deploy button. I used to make changes while alt tabbed in game and now this would make vortex mad say it can't do cause files are taken by other app and can't do its purging... this is very annoying. I have all the automatic settings turned off, but I didn't see any about this purging. Also in the old version I could even start (mistakenly) a deployment with game open and there was a message about resources taken but it didn't show an alert for every single esp of the game like it happens now.