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drewdebrabandere

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About drewdebrabandere

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  1. maybe i want to fill the corral with wild horses or go out with abi/uncle/john as body guards doing whatever. maybe use dog companion on rufus lot's of reasons not to have peds at beechers!
  2. looking for an actual war horse for running down zombies. More collision damage, auto kicking and maybe some armour or make it look like a robot
  3. is it possible to disable saddle weapons or lock the long guns to the back?
  4. just a thought but maybe a spawned ped could be given 2nd controller input and 2nd monitor output
  5. can the slow down and time limit be removed here?
  6. so I'm using map editor and I can't make a campfire that allows using the grill for herbed BGM and fortified cores. Such a small but huge thing... I thought it might have something to do with having a mortar and pestel. You get one from Hosea. I tried using an Arthur save file and it worked great but he has no M&P as a new character and can't cook with herbs at camp. There is one ambient campfire in the world that I know of that has a working grill and it's out back at Beecher's Hope. That fire has a M&P sitting there so I thought there was a connection but I still have no luck. Any help out there?
  7. Hello, I know you can do this with trainers ect but I don't like using them all I want is for the Saint Denis Market, Ridge View and Adler Ranch and Horseshoe Overlook to show up in the in game fast travel menu Thanks!
  8. looking to kill and set things on fire with the torch without losing it thanks!
  9. Hi folks, having some trouble here. I have tried a few script hooks and mod loaders but I can only get NA 1907 and UN2 to work. Anything like animal spawners or 'simple trainers' won't load in the game or be recognized by the loaders. What am I doing wrong?
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