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Raudzanzz

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  1. [sMAPI] An error occurred in the overridden draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\GetGlam_False_0_0_0_isBaldFalse.xnb'. File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\GetGlam_False_0_0_0_isBaldFalse.xnb' at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.FarmerRenderer.textureChanged() in stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 306 at StardewValley.FarmerRenderer.executeRecolorActions(Farmer farmer) in stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 189 at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] An error occurred in the overridden draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture') at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid_PatchedBy<SMAPI.ErrorHandler>(SpriteBatch this, Texture2D texture) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth) at StardewValley.FarmerRenderer.draw_PatchedBy<PeacefulEnd.FashionSense>(FarmerRenderer this, SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) at StardewValley.Farmer.draw(SpriteBatch b) at StardewValley.GameLocation.drawFarmers(SpriteBatch b) at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b) at StardewValley.Locations.BuildableGameLocation.draw(SpriteBatch b) at StardewValley.Farm.draw(SpriteBatch b) at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) [sMAPI] The game crashed when drawing, and SMAPI was unable to recover the game. [game] The game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 108 at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) in stardewvalley\Farmer\Farmer\Game1.cs:line 20175 at StardewValley.Game1.Draw(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 18928 at StardewValley.GameRunner.Draw(GameTime gameTime) in stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 652 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 829 at Microsoft.Xna.Framework.Game.Tick() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 608 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481 at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 311
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