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grc472

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Everything posted by grc472

  1. I have used RegisterForKey() in a quest script, and I do get the OnKeyDown() event. I haven't noticed any problems with those functions.
  2. Sure, that is one possible outcome. It is also possible, and entirely consistent with that update, that there will be a burst of activity and they will publish a beta in a couple months. I'd rather not draw sweeping conclusions based on little or no data. At this point I'm just hoping that they'll give us more frequent status updates (once a month?) so we don't have to speculate. Not a detailed status report, just a few sentences would suffice.
  3. @KainThePheonix, I haven't taken sides but I have read the entire thread all along and it's clear that most if not all of the insults have come from people on one side. It's fine for people to disagree, but they should try to be civil about it. I guess in your mind describing people as "little kids" is not the same as calling them a name? I disagree.
  4. I think if you tried really hard, you could think of a way to express your opinion without insulting anyone. That's a concept that little kids don't understand, but adults do.
  5. A whole lot of ad hominem attacks in that one. Also, you might want to look up the definition of the word "brevity".
  6. I wouldn't say that. There are a lot of great mods that don't use scripting at all. There are also a lot of great mods that do depend on SKSE and the tools it makes possible. Those won't make it onto consoles, but that doesn't mean there won't be a lot of great mods created for those platforms.
  7. Probably not - most people who visit these forums are not script writers, but game players. And my question is from that perspective. Most mods available to the game player in Oldrim are no available in Newrim. If I was "downplaying the importance of SKSE", I was doing so as a game player, who can use most of the important mods in SSE - not as a script writer. I thought that it was obvious from my post, that I was asking as a gamer - why a game player needs to wait for SKSE. Not why a script writer should wait for it. Your snark/speculation about whether I write scripts or not, is therefore rather moot. It was not intended to be snarky. I just wonder why anyone who isn't interested in scripting would spend time following or participating in a thread on SKSE64. Why bother? I just assumed that the people interested in this thread were those who enjoy getting their hands dirty writing scripts, or people who have a strong desire to see certain mods that depend on SKSE get ported to Skyrim SE. A bad assumption on my part, I guess. I don't see why you would spend time on a thread devoted to a subject that you consider to be unimportant to your gaming experience, or whose importance you do not clearly understand.
  8. Skyrim SE is certainly worth playing as it is now, especially if you are running on Windows 10 which limits the memory available to a DX9 application. There are a lot of good mods available for it already. However, there are a lot of excellent mods for the old Skyrim that depend on scripting support. Anyone who has ever written a meaningful script can tell you how important SKSE64 is. I am not just talking about SkyUI and MCM interfaces. Things like hotkeys, crosshair events, mod events, not to mention a far richer API to manipulate the objects and environment of the game. SKSE64 provides far more for scripting than I could possibly mention in one posting here. I have to wonder if the people who downplay its importance have ever written a script in their life.
  9. I find it interesting that you should say that. I don't think it's time to throw our hands up in the air just yet, until the we hear it from the horses mouth I agree. I don't see any reason to believe that SKSE64 won't be ready at some point. A week or two off schedule estimates is nothing. I worked in software development for 30+ years, and I don't think I've ever seen a schedule estimate that didn't slip. It's not that big a deal. Programmers are notoriously bad at estimating the level of effort for their tasks. It all comes down to managing expectations. As soon as the mid-March estimate was put out there it set everyone's expectations. If those expectations have to be reset, fine, it doesn't mean the product won't eventually be released. As a general rule, though, it is always a good idea to proactively manage your users' expectations. If the schedule needs to slip then the sooner you let them know the better. If someone on the team were to login and say "sorry guys, but it won't be ready until May" then most of us would just shut up and wait until May to start asking for another status update.
  10. I haven't seen any impatient people here. Just a lot of people taking turns knocking down the same straw man.
  11. I only know about Enderal for the original 32b Skyrim. All you need is Skyrim, Enderal (8gb size) and the Enderal launcher. Go to their homepage, download and play. Thanks. Unfortunately, my 32-bit Skyrim environment is completely hosed at the moment. I could spend a day or two rebuilding it, but at this point I'd much rather stick with the 64-bit, DX11 version of the game.
  12. Please forgive my ignorance, but does Enderal require SKSE? If not, then is there an SE version of Enderal available?
  13. I saw that was posted on Steam by somebody named Ilja. Anybody know who that is? He may not know any more about this than we do, which is not much.
  14. Yes, I do know that. The way he phrased it was "I don't think there has been progress since December". That isn't a definitive statement. The phrase "I don't think" implies that it is speculative. I was just asking him to clarify it. In a text based medium like this I think it is usually a very bad idea to read between the lines or otherwise make assumptions about someone's intent.
  15. I don't think there has been progress since December. Which is not unsual BTW. Work is usually done in bursts with months of inactivity in between, and more or less autonomously. My comment regarding whether there would be SkyUI 5 for SE was: "I don't know, but I think it's unlikely." It was just my realistic assessment based on experiences of the last 10 years, and if you go by that, you should assume that it's not going to happen (and be positively surprised if it turns out I was wrong). Are you just being a bit pessimistic to lower everyone's expectations, or do you have certain knowledge that there has been no progress since December?
  16. And posts that are made solely to admonish other members for what they have chosen to post are also not helping anyone. Only fulfills your needs. Come to think of it, this post is a good case in point! :laugh:
  17. ModPicker:5E94C6B8
  18. In response to post #43595330. #43598015, #43602180, #43602340, #43602420, #43604900, #43605185 are all replies on the same post. I wouldn't go that far. I love Skyrim more than I love MO. A 64-bit DX11 version of Skyrim is not something I'm willing to wash my hands of. I'll get used to whatever tools are available to make it work.
  19. In response to post #43595330. #43598015, #43602180, #43602340, #43602420 are all replies on the same post. Yeah, MO2 is what we need but unfortunately that's not going to happen. It looks like we MO users will have to switch over to NMM or just do it manually. Make sure you squirrel away a backup copy of the pristine installation before trying to add any mods to it.
  20. In response to post #43582735. #43584850 is also a reply to the same post. It should be available on Steam in the Tools list, but last I checked it isn't there yet. Hopefully they'll put it up on Friday.
  21. In response to post #43584495. If you save the link as a favorite or bookmark, then who cares how long it is?
  22. In response to post #43576085. I've been using MO for the past few years, and I've always found it to be very intuitive and easy to use. I'm bummed that I can't continue to use it with SSE. I downloaded NMM today and installed it, but I can't do much until SSE gets unlocked Thursday night. Before I invest a lot of time learning a new tool, I want to ask if there are any other good alternatives out there or is NMM now the only game in town (at least for SSE)?
  23. That must be it. The wire is definitely turning red. When you say "set up some poles" are you referring to the Power Pylons? I assume so. Damn, I need to go find some more copper!
  24. I'm having trouble figuring out how to get a water purifier to work. I built a generator first, and then went to some nearby water and build a water purifier. My settlement still had no water. Then I noticed there was an option for attaching a wire from the generator to the purifier. That made sense, so I went ahead and did that, but still no water is being produced. I think somehow I failed to attach the wire, but I don't see how. I go to the generator and bring up the workshop display. Then I click on the option to attach a wire. When I turn and start walking down to where the purifier is I can see the animation of a sparking wire in front of me. I get to the purifier and the wire snaps into position to make the connection. At this point the workshop is presenting me with 4 options: Cancel, Attach Wire, Tag for Search, and Exit. I select Attach Wire but nothing happens. It seems that the purifier is still without power. What did I do wrong?
  25. This is a pretty good summary of how I feel about it. I was hoping it would be at least on the level of Skyrim, but in my opinion it's not even close. That doesn't mean it won't be enjoyable to play, but I have no doubt that after I reach the end of the main quest lines I'll be setting this aside and starting a new play through of Skyrim.
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