I still do not have any paid mods, so I assume I am ok?
Other than that, if I understood correctly, paid mod only must be on Creations, as it should be?
Cheers!
Pretty much title guys. I made a lot of mods for Starfield. I am curious if when Xbox mod support comes, will those people be able to download my mods? Or is there something I need to do in order to make mods compatible with Xbox ?
Made a mod that increases vendor credits in a sort of immersive way. You invest into this perk and all vendors gain 5000 / 10000 / 15000/ 20000 / 25000 credits! https://www.nexusmods.com/starfield/mods/5881
I found these on the internet, I have old PC, what is the lowest value I can put these on? And can someone please tell me what they do? [LOD]uiEstimatedCellMemoryCostC=75uiEstimatedLoadingScreenMemoryCostC=75uiMinimumFreeBudgetHighC=256uiMinimumFreeBudgetLowC=64uiMinimumFreeBudgetMediumC=128uMeshLODInitialLoadLevel=2fLODDegradeDistance0=7.5fLODDegradeDistance1=14.0fLODDegradeDistance2=28.0fLODDegradeDistance3=56.0bEnableMemoryPosturing=1uMaxMeshLODLevel=3uMeshLODDBBias=-0.5uMeshLODInitBias=-0.5 [Particle]bEnableHalfResParticles=1uParticleLightingParticleCountQuality=1iMaxEmittersStartedPerFrame=5iMaxNumParticlesPerEmitter=1000iMaxParticleSystemToSpawn=1500bEnableMultiThreadParticleUpdate=1bLeanAndMean=1 [Performance]bBlendedDecalVRSEnabled=1bDeferredVRSEnabled=1bSSSVRSEnabled=1bTerrainVRSEnabled=1fPerfBudgetFrameDurCpuC=12.0fPerfBudgetFrameDurGpu=12.0fPerfBudgetUtilPctHigh=0.85fPerfBudgetUtilPctLow=0.50uPerfBudgetResultsDelay=30uiWaterQuality=1