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Everything posted by phellen
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In response to post #47541105. #47622285 is also a reply to the same post. Yeah, I like that name. There's actually been a quite a few good suggestions, it will be interesting to see what name they eventually pick for the new nmm.
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"Helix" is a cool word, and it looks good with Nexus. It means or represents a 3 dimentional strand or chain, I.E a connection. Games + Mods + Players = Helix.
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Something that I would like to see is a tracking files centre page, built right into the new NMM.
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In response to post #47493580. #47500655, #47507910, #47533300 are all replies on the same post. I could see automation like this working for mods using the simple "click the NMM button to install" but not for mods that require separate plugins, patches, mod requirements, ini edits, manual downloads, etc. Probably would end up creating more problems for people than it would solve. Then there is the issue of bypassing page views, and the advertisement and support that nexus, and potentially mod authors get (through donations) with those page views. The only way I can imagine this working is if Nexus set up a file sharing system like dropbox that can also connect to the Skyrim data folders and the nexus mod manager, allowing players to share data/ save game files via the cloud. Interesting concept for sure, but sharing data like that could also mean monthly subscription charges to pay for storing all the data on the cloud.
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(NIMS)Nexus: Intuitive Modding Software.
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How about "Nexus Mod Extractor" (NME) pronounced like "Enemy."
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I got it...."NMM: Special Edition" =D
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In response to post #47378620. #47381125, #47382375, #47382860, #47383605, #47383890, #47384455, #47385670, #47386165 are all replies on the same post. N.E.M.O is catchy, but if that's already been ruled out...how about " Nexus Mod Activator (NEMA), or just (NMA).
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When it comes to making money off of mods I think Bethesda is probably in the process of changing up their strategy. They've tried the marketplace idea through steam, and we all know how that turned out. Hosting mods is probably their next best plan. This is just speculation of course, but If I were them, I would find a way to host all the mods (similar to what the nexus does) but for consoles since that is where 90% of all the gamers are going to go to play Bethesda's games.
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Taken from Bethesda.net, (regarding Fallout4) "Early next year we’ll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You'll be able to create your own mods and share them with others. We’re especially excited these same mods will then be coming to Xbox One, and then PlayStation 4."
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If anything, I think this whole event demonstrated just what a good job the Dark0ne and the rest of the Nexus staff do to keep things running smoothly here for everyone, and I know I'm not alone when I say thank you very much for all you guys do, and great job stepping up your game (pun intended) to help moderate over the past few weeks. Sincerely Phellen
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Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
Why couldn't Mods authors make money through advertising the same way that YouTube authors make money for reviewing? Through page views and video ads? This to me seems to make the most sense. Getting paid third party based on how much attention each mod page garners. -
Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
In response to post #24764954. #24765129 is also a reply to the same post. Yep In an ideal community, Everybody has a role or part to play. It doesn't have to come down to those who are able to pay and those who can't. As soon as you start basing community values on a number, it's no longer a community, it's a market place. I'm not saying there's anything wrong with having both. On the Nexus however Dark0ne has made it clear that Donations are the way to go. Giving a donation is a very nice gesture of thanks, but with the sheer amount of mods out there, almost no one can afford to donate to all of them. For the most part it I think comes down to showing support in other ways, and expressing thankfulness through your words and actions. -
Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
In response to post #24761219. Excellent point! -
Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
In response to post #24757069. #24757229, #24757314, #24757684, #24758614, #24758724, #24758949, #24759229, #24759924 are all replies on the same post. That's good, another thing to add to the list. I think that kind of feed back is really useful for modders. I would say what you are doing to help is pretty much a necessity, and in a way makes it sort of a team effort or community effort, that helps a lot of modders perfect their creations. -
Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
In response to post #24757069. #24757229, #24757314, #24757684, #24758614, #24758724, #24759229 are all replies on the same post. True, I think those are both legitimate concerns, and would be something that modders would have to think about and address long before ever choosing to sell or not sell their mods (if it's ever allowed again). Compatibility would have to be really clear for sure. Keep in mind I'm not speaking to you personally, or pointing the finger in your direction in any way. I'm just addressing the majority of the people who were freaking out majorly at modders for wanting to take part in the "new" (now old) system. They had every right to do so, and still deserve users respect. Users have no right to make demands on what modders do with their own mods. -
Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
In response to post #24757069. #24757229, #24757314, #24757684, #24758724, #24758949 are all replies on the same post. I see what your saying, but at the same time those who use the argument. "I can't afford to buy (X), so (X) should never be sold for money" are simply wrong. Fill that (X) in with anything else besides the word "mod", and you'll see what I mean. As far as money is concerned as I said, when it comes to showing appreciation to modders on the nexus for their work there are many other ways to do this that don't involve donations per say. Commenting, endorsing, voting, sharing pictures, helping out by answering others questions, ect... -
Steam and Bethesda remove paid modding from Skyrim Workshop
phellen replied to Dark0ne's topic in Site Updates
Hindsight is 20/20, but I think we can all agree that Skyrim wasn't the right game to try this experiment on. It already had a huge successful following in an open community with great mods still being made every day. To come in and SUDDENLY try to capitalize on that 4 years later, probably wasn't the best move by valve/Bethesda. Timing and transparency was their main mistakes. Don't get me wrong I love Bethesda. They make some of my absolute favorite games and they are a great company. I realize why they wanted to try it, and why some modders were excited to submit their work, it was a great opportunity and in the long run it may have even worked out for everyone the way that Beth/Valve described. However, now with them suddenly backtracking, what ended up happening is that modders are left disappointed with users and visa versa. Business formed a wedge of opinion and stuck it in the middle of a huge successful open community and then suddenly removed it again leaving a mess behind. We should all remember that 6 days ago Skyrim was free, and for the most part everyone was happy with that, and nobody complained. However, these events do bring to light some important issues: 1. Being a user is a privilege, nobody deserves to get mods for free and those who put their valuable time and effort into their creations deserve the full respect and appreciation of the community for sharing all that they do. Modders are the lifeblood of this community, so no one has the right to go around calling them names like traitors or greedy for wanting to sell their work, that's disrespectful and selfish. People who share their work for free deserve the utmost respect and appreciation. 2. Many users do really show appreciation and not just by donating money, but also in other smaller ways. By donating time, by helping on menial tasks like making lists, by helping modders maintain their mod pages or answering users questions who didn't read the desc. for the xteenth time, testing new mods for bugs and discussing and sharing excitement about new updates. Also showing support outside of the community by promoting mods to reviewers and submitting artwork and pictures, videos, endorsing, voting, etc... there's all kinds of ways that users can show their appreciation. So donating is not the only way to do this, but it is the best and most direct way to say thanks. I think the bottom line here is the timing was bad, and maybe that in itself is a good enough argument for Skyrim to always remain free. So now we can all either choose to move on, or remain stuck in yesterday's arguments. Everyone on either side should now be thinking of the future. Curated modding is not gone forever, it's just been postponed for a different time. For some maybe this is something for to look forward to? For others maybe it's not.. Whatever the case, I think we can all agree that no matter which side your opinion falls on, being involved in this community means accepting others for who they are and showing them respect, because without respect there is no community. -
I just want to say a big thank you to Dark0ne and the Nexus for all they do, for keeping mods free and for keeping everyone informed. I think the main thing that separates the Nexus from steam and other sites is the community here and how open and respectful everyone is toward each other. I hope that this never changes because it's something that other sites just don't have and us gamers are lucky to be able to be a part of a site like this. Keep up the good work.
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Quick updates to the site, money money money edition
phellen replied to Dark0ne's topic in Site Updates
I just want to say a big thank you to Dark0ne and the Nexus for all they do, for keeping mods free and for keeping everyone informed. I think the thing that separates the Nexus from steam is the community here and how open and respectful everyone is toward each other. I hope that never changes because it's something that other sites just don't have and us gamers are lucky to be able to be a part of a site like this. -
Quick updates to the site, money money money edition
phellen replied to Dark0ne's topic in Site Updates
In response to post #24599664. #24599799, #24599829, #24599839, #24599979, #24600139, #24600194, #24600244, #24600359, #24600494, #24600539, #24600884, #24600989, #24601494, #24602579, #24602799, #24604084, #24604459, #24604609, #24605019, #24605464, #24605579 are all replies on the same post. ah I see it, Thankyou. @marthgun Like I said in an earlier post, I don't really have a problem with the actual agreement. If It will benefit the nexus then that is a good thing. Keeping things transparent with the community is really important too, that's really all I'm saying. @Gingersnapples Thankyou for pointing me to that thread. :) -
Quick updates to the site, money money money edition
phellen replied to Dark0ne's topic in Site Updates
In response to post #24601489. #24601644, #24601719, #24601884, #24601969, #24602009, #24602079, #24602239, #24602539, #24602874, #24603004, #24603284, #24603614, #24603949, #24603959, #24604344, #24604554 are all replies on the same post. If it's the modders share that gets divided up makes sense. It doesn't make sense that the modders would be given a choice to divvy up some of valves profit. -
Quick updates to the site, money money money edition
phellen replied to Dark0ne's topic in Site Updates
In response to post #24599664. #24599799, #24599829, #24599839, #24599979, #24600139, #24600194, #24600244, #24600359, #24600494, #24600539, #24600884, #24600989, #24601494, #24602579, #24602799, #24604084, #24604459, #24604609, #24605464 are all replies on the same post. Just to be clear I don't have a problem with it either way it's fine. It makes sense from a business stand point, and it's ultimately a good thing for the nexus to be supported in another way. They either become part of the way the modding landscape is changing or in the end they may be left out all together. I just think it's always better to be up front with information and to be transparent and all that. That's all I'm saying, and maybe this is all just speculation but some clarification would be nice. -
Quick updates to the site, money money money edition
phellen replied to Dark0ne's topic in Site Updates
In response to post #24599664. #24599799, #24599829, #24599839, #24599979, #24600139, #24600194, #24600244, #24600359, #24600494, #24600539, #24600884, #24600989, #24601494, #24602579, #24602799, #24604084 are all replies on the same post. Does the 1-5% comes out of the modders profit or Valves profit share? If it's from the modders then I can believe that the nexus didn't know about it ahead of time, but if it's out of Valves profit...then I think that's a grey area to try and say "we didn't know, we're just as surprised as the rest of the community" Earlier Dark0ne said it was Valve's profit, but maybe that was a typo? -
Quick updates to the site, money money money edition
phellen replied to Dark0ne's topic in Site Updates
In response to post #24601489. #24601644, #24601719, #24601884, #24601969, #24602009, #24602079, #24602239, #24602539, #24602874, #24603004 are all replies on the same post. This makes sense from a business stand point. Remember guys, Valve wants free mods and paid mods to co-exist. This ensures the growth and stability of their paid workship. Free mods lead to people wanting to improve their skills and try their hand at selling mods. The main question is did the nexus know about all this beforehand? Did valve contact them to be the messengers, to predict and announce it was happening to kind of ease everyone in a little ahead of time? I'm unsure now, although I'd like to believe that the nexus was just as surprised as we all were.