I'm working on a retex of the rivet city fighter jets, and for some reason I can't get this insane specular reflection to normalize. I'm using Photoshop CS4 with DXT plug-ins, and i've tinkered with the save settings of my texture and I can't figure it out. It's not the _n.dds specular map, as even using the default doesn't fix it. I've also edited the .nif to enable alpha transparency, I'm hoping that hasn't broken it. If anyone knows what's going on here, or if you need to beta test the textures, I'd much appreciate it. Also, as I'm only an amateur 3D designer, if anybody would be willing to edit the .nif model to unfold the wings, that would be pretty awesome. The US Navy only operated a small number of P-80As, and these were land based trainers, and were never fitted out with folding wings. http://i217.photobucket.com/albums/cc20/petethecommie/specular.jpg