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Bug???Unable to start the quest "To Kill an Empire"
calibantw replied to icestrike's topic in Skyrim's Skyrim LE
Nope... doesn't work -
Bug???Unable to start the quest "To Kill an Empire"
calibantw replied to icestrike's topic in Skyrim's Skyrim LE
I'm having this problem too. I've played this quest before and it worked fine, so I'm thinking maybe the new patch has bugged it. Also, Babette is as big as an adult. Hoping for a fix soon... -
Needing some texturing assistance on my M1C project
calibantw replied to calibantw's topic in Fallout New Vegas's Discussion
Thanks for the advice... looks like I've discovered a bug in Blender - when importing .NIFs, it doesn't recognize the 1stperson/word texture difference. It completely erased all this data when I imported the mesh. Regardless, I could still use some help making textures for the M84 scope, as I'm no expert on these things -
Hi all, I've been modifying the default "This Machine" into a M1C Garand sniper rifle, and I'm needing some help texturing it. The default texture for the rifle is a paltry 256x256 pixels, which translates to a very low-res appearance in game, and I need help creating a larger high-res texture for it, and mapping that texture to the mesh I'm working on. Some pics: http://i217.photobucket.com/albums/cc20/petethecommie/m1c1.jpg http://i217.photobucket.com/albums/cc20/petethecommie/m1c2.jpg http://i217.photobucket.com/albums/cc20/petethecommie/m1c3.jpg http://i217.photobucket.com/albums/cc20/petethecommie/m1c4.jpg
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Help! Specularity insanity
calibantw replied to calibantw's topic in Fallout 3's Mod Troubleshooting
Both. I shouldn't have to do that, though. Using the default texture's _n.dds doesn't fix the problem, and I don't remember any default textures reflecting in that way -
Help! Specularity insanity
calibantw replied to calibantw's topic in Fallout 3's Mod Troubleshooting
Neither of those seem to make a difference... I've darkened the _n almost to black and that doesn't fix the specularity. -
I'm working on a retex of the rivet city fighter jets, and for some reason I can't get this insane specular reflection to normalize. I'm using Photoshop CS4 with DXT plug-ins, and i've tinkered with the save settings of my texture and I can't figure it out. It's not the _n.dds specular map, as even using the default doesn't fix it. I've also edited the .nif to enable alpha transparency, I'm hoping that hasn't broken it. If anyone knows what's going on here, or if you need to beta test the textures, I'd much appreciate it. Also, as I'm only an amateur 3D designer, if anybody would be willing to edit the .nif model to unfold the wings, that would be pretty awesome. The US Navy only operated a small number of P-80As, and these were land based trainers, and were never fitted out with folding wings. http://i217.photobucket.com/albums/cc20/petethecommie/specular.jpg