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shadowkeeper790

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Everything posted by shadowkeeper790

  1. This would be a good idea If this wasn't the case 1. most, if not all. of the raiders in-game are templates (meaning they are exact replicas of another character) this makes it easier for people like me to create new actors just by selecting which template to use. It also creates the problem of not being able to edit the raiders without editing ALL raiders. I have gotten around this simple by creating new raiders and templeting from them to make copies and such. 2. I also like where you are going with that and that is why I need someone who is willing to write new terminal entries and such to make the clans I add make more sense lore wise. 3. I already had a plan to do something like this. For all who are interested this mod is currently up on the nexus http://www.nexusmods.com/fallout4/mods/15937/? Thank you to everyone who put ideas down and more are still welcome.
  2. That is a great idea, Thanks! If you have any more keep them coming. PS: I want to keep it vanilla for compatibility purposes.
  3. Ok, so I am working on a mod that will add multiple raider groups/clans/gangs to the game to replace pre-existing raiders.(Like how the Forged, Rust Devils, and Triggermen work) I feel that this is a much needed feature to help all of the fetch quests in the game feel less generic. My main problem is the inability to think of names and such for these groups. I would love if the community would help with this. If you have an idea order it as such. ​Required: I ask that you fill in at least three (vague ideas are still ideas) 1. Name of Group or Clan 2.Names of Rank structure (like how raiders in game have different names for higher levels) 3.Equipment(Armor) ​ 4.Equipment(Weapons) 5.Possible Locations 6.Any miscellaneous stuff(backstory or quest line etc.) IMPORTENT: You do not have to fill all 6 categories (any you don't fill will be filled by me) I would also like to point out that I would like to do this as vanilla as possible. That being said if your idea does include a mod I will still try to see if I can't get permission to use it in this mod. Thanks for any help that can be offered. PS: will try to add support for consoles when finished. PPS: I will give credit to any person that puts up an idea.
  4. Thank you for the idea! I would happily begin work on this project. If there is anything about this armor set you would like to see but didn't put in the description please pm me.
  5. So I was thinking about the armor in skyrim. I began to wonder why the Dwemer only knew how to use dwemer materials and why the orcs only make armour out of Orichalcum if they are such good smiths. I thought it would be awesome if someone made a mod that made the styles of armor different from the materials the armour is made out of Ex - Ebony Dwemer armor, Iron Nordic armor, and Moonstone Orcish armor. if this has already been done i would love it if someone could point me to that mod.
  6. sounds like a great idea! i would help if i new how
  7. i was thinking of something a little smaller. everyone has there own ideas i was just hoping someone could help me make that idea into a mod.
  8. I was just thinking that maybe someone could make a mod related to how winterhold collapsed into the sea. I know that in the dialogue of the wizards they tell you it was from the eruption of the red mountain but i never believed them. I was just thinking it could have been some evil mage from the college who did it trying to get back at them for kicking him out. He can be a necromancer who perfected immortality. He would live in the rocks below the college and have draugr serve him. you could get a new set of robes (like battle robes?) and a new staff. If you use this idea i would like to help in the process. I hardly have time to build it myself but i would still like to contribute.
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