Jump to content

WeskerBH

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About WeskerBH

WeskerBH's Achievements

Rookie

Rookie (2/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. As topic says, dead bodies have a habit of disappearing immediately after I leave the area they're on. Was this feature added in a patch? If yes, how do I go about modding it back to how it used to be?
  2. After updating to the latest version, it seems companions completely ceased to say their sneak mode comments, both entering and while on it. Is this a glitch, working as intended? Not having the Elmer Fudd line with Cass anymore is a big hit to my fun in the game. Pretty sure it's not a mod, as I tried turning them all off before going back in and try again, and without mods on it keeps happening. Here's what I have: NVSE Classic Weapons Lite CaliberX Holster Gauss Fix Desert Armor Classic Wattz 1000 Laser Pistol Invisible Wall Remover Nevade Skies Sunglasses Energy Weapons DeNerfed Save Cass Companion Sandbox DWDEagle44 Readius Project Nevada New Vegas bounties
  3. Like many others, I love the Templar armor model. It suits the purpose of being an armored juggernaut, and the skirt adds sorta of a ceremonial value to it as well. Now this poses a problem, particularly in Awakening: as Commander of the Grey, I should be walking around in a suit of armor related to the Grey Wardens, not a suit of another order. So, my request is actually quite simple: Would someone be so kind as to create a Templar chestpiece, with the flaming sword insignia replaced by the golden two-headed griffon as presented in the Warden-Commander Armor/Grey Warden Runic Armor? Golden glowing runes like the Runic Armor would be nice too but are not really a necessity. Something like this. Edit: Now that I think about it, the upper model is pretty much the same on all those 3, so it would probably be easier to just slap the lower side of the Templar armor into the Warden-Commander armor rather than trying to alter the model. Orator's Vestments looks as if it was made that way.
  4. I couldn't find any mod that takes it away, so I went playing with GECK for a bit and made one. Nothing special, but here it is: http://www.fallout3nexus.com/downloads/file.php?id=8100
  5. Before, I was using the built-in Realtek soundcard, and everything sounded good in the game. Then I tried to use a mic for another game, and there was no fix to get it to work other than getting another sound card. So I got a Soundblaster Audigy and it worked fine. However, now there's a little problem in Fo3. It doesn't affect much, but every character that uses any sort of Power Armor helmet mostly gets to say one word, and the rest of the dialog does not play (voice distortion in the audible bits still occurs). Is there any way to fix this other than reusing the Realtek, which I'd prefer not to, or maybe a mod that removes the voice distortion effect? (Not sure if relevant, but it's a Audigy 4 and I'm using XP SP3)
×
×
  • Create New...