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bluebrulees

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Everything posted by bluebrulees

  1. I would like a mod that makes it so that in instant action your allies aren't just regular dumb bots.
  2. Did you open frosty mod manager and apply the mods, then press "launch" on frosty?
  3. IGNORE NUMBERS Heroes Clone Commander/Captain: 800 hp* -has skins for captain rex, commander cody, commander gree, ect. -spam left and right trigger, but can only fire 240 rpm in total -not very strong at a range Abilities: enhancing command: gives all nearby allies in a large radius 50% of their max health, dc15: equip a powerful weapon that fires 120 rpm, overload: long activation time, makes the weapon be able to fire as fast as you can pull the triggers, but decreases accuracy and makes it overheat 30% faster. Ashoka: 600 hp* -fast attacks with low defense stamina -moves quickly -fast health and stamina recovery Abilities: precise throw: throws a lightsaber, dealing damage quickly, jedi agility: increases attack speed for a medium time, lightsaber twirl: medium activation time, spins forwards, dealing slightly low damage, can stack up to 2 Mace Windu: 700 hp -medium attack and defense stamina -slower attacks -slow regeneration Abilities: powerful choke: chokes up to 3 enemies, dealing high damage, medium range, discipline: increases melee damage, long duration, violent pull: pulls enemies forwards, dealing high damage, long activation time. Padme: 750 hp* -fires 500 rpm -fast health regen -low ranged damage Abilities: bacta bomb: throws down a bomb that can be detonated to give 75 hp to allies in a large radius, explosive burst: attaches an explosive shot, medium duration, high ranged damage, intensity: grants 20 health to nearby allies for each kill, medium duration, long recharge Bo-Katan: 450 hp -fires 240 rpm -uses flamethrower for melee Abilities: detonators: throws three weak detonators in a fan pattern, combat shield: activates a combat shield but causes the rate of fire to be reduced by 50%, incineration: super-charges flamethrower, dealing high damage in a large area for a short duration, jetpack: medium jetpack time. Qui Gon: 750 hp -low attack stamina, slightly high defense stamina -fast health recovery Abilities: patient strikes: attacks three times rapidly, short recharge, inflictive mind trick: adds 40% duration to enemies abilities, long activation time, trained push: long activation time, high damage, low knockback, goes through blocks. Aayla Secura: 650 hp -quick attacks -faster health recovery -similar defense stamina to maul Abilities: dash twirl: twirls forwards, dealing low damage in a forwards area, stacks up to 2, graceful pull: pulls forwards, thin area of effect, fast activation, saber throw: throws saber vertically very quickly, dealing high damage in a small area. Ki adi Mundi: 850 hp -high defense stamina -slow attacks -moves slowly Abilities: defending stance: stands still but can deflect all blaster shots to the front, medium duration, long activation time, Plo Koon: 750 hp -moderate attack and defense stamina -slightly slow stamina recovery Abilities: emerald lightning: fast activation, fires medium range lightning with moderate damage, medium duration, inspiration: grants damage reduction for a long duration with a large radius, quick strike: force pulls and then attacks, dealing high damage, medium activation time. `10. Kit Fisto: 750 hp -quick attacks -moves quickly -low defense stamina -slightly fast health regen Abilities: saber throw: long range, lunge: lunges forwards and stabs an enemy, fast push: pushes quickly, dealing 75 damage in a slightly small area, can stack up to 2. 19. Nien Nunb: 700 hp -weapon auto cools -lower ranged damage Abilities: pulse cannon: equips a pulse cannon, no recharge time, charges slower than iden’s but has more splash damage, augmented turret: places a powerful turret that moves fast and has more health, orbital strike: calls in an orbital strike that does up to 90 damage across a large area. 20. R2-D2: 700 hp -has a shock prod that deals high damage -has 50% damage resistance to force abilities Abilities: disruption: power blast: fires a medium range bolt of electricity, short duration, 120 dps, oil fire: leaves a trail of oil when moving for a medium duration, then lights it on fire, dealing high damage for a medium duration, fires a large blast that overheats enemy weapons. 20. Jyn Erso: 650 hp -150 rpm, with lower ranged damage -moves quickly Abilities: rifle configuration: switches to a long range rifle, no recharge time, sonic imploder: throws a grenade that deals damage and blinds enemies, long recharge, truncheon surge: lunges forwards, being able to use as many charges as she has 21. Din Djarin: 850 hp -uses blaster pistol with inaccurate reticle, low ranged damage, 120 rpm -moves slowly -slow health regen Abilties: amban pulse rifle: equips a long range, high damage rifle that fires 50 rpm for a medium amount of time,whistling birds: target enemies in a medium radius around him, then fires, dealing 80 damage, medium activation, can fire while doing it, beskar spear: equips a melee spear with high blocking stamina but can’t deflect, long duration. 22. Cara Dune: 650 hp -fires 100 rpm with high ranged damage Abilities: detonators: throws a 125 damage impact grenades with a small radius, throws more if it kills an enemy, throws up to 4, veteran fighter: grants 300 temporary hp, but slows movement, long activation, slug thrower: long duration, equips a powerful shotgun, 23. Kanaan Jarus: 650 hp -sees with color-tinted vision due to his blindness -moderate attack and defense stamina -quick attacks -fast health regen Abilities: agility: increases attack speed and movement speed for a medium duration, wisdom: increases stamina by 50% and reveals up to 3 nearby enemies, feel the force: reduces the recharge time of his other abilities, 2 second activation. 24. Hera Syndulla: 750 hp -fires 500 rpm Abilities: bacta canisters(credit to Y wingpilot2): heal 100 hp, stacks up to 2, tactical info: reveals all nearby enemies in a massive radius to allies and reduces ability recharge time for nearby allies, sonic imploder: throws a 100 damage explosive with a large radius. 27. Zoe Bliss: 600 hp -fires 400 rpm with medium ranged damage and high bloom -fast sprinting speed Abilities: retreat: throws a blinding grenade and increases sprint speed, weaken: fires several blasts that make enemies 30% weaker to damage for a medium duration, dash attack: dashes forwards, kicking and dealing damage and knocking down enemies. 28. Poe Dameron: 750 hp -fires 60 rpm, with high damage -high ranged damage Abilities: stealth mission: increase nearby ally speed and remove them from the radar, medium duration, strength in numbers: boost ally damage, large radius, medium duration, torpedo airstrike: calls an airstrike with a smoke grenade, circular explosion, 100 damage in one large blast. Villains . Ventress: 600 hp* -fast attacks, low defense stamina, Abilities: Nightsister Stealth: be hard to see for the enemy and increase your speed for 10 seconds (credit to Phantom_Jedi from reddit), Brutality: choke and then pull, long activation time, Vicious throw: throw one lightsaber to deal high damage in a small area. Jango Fett: 400 hp* -fires westar 34 pistols 200 rpm, moderate ranged damage -uses blades on forearm for melee Abilities: flamethrower: short activation time, activates a flamethrower for a while, rocket: fires high damage rocket from back, long activation time, kaminoan dart: fires a dart that slows enemies, short recharge time, jetpack: hovers for a moderate amount of time, Cad Bane: 600 hp -fires 120 rpm, low ranged damage Abilities: rolling detonator: roll a thermal detonator on the ground, large explosion area, 90 ish damage, quickdraw: like sharpshot, but has a limit of ten shots that can be spread across different enemies, ex. 5 shots each to two enemies, or 10 shots, 1 for each of 10 enemies, jet boots: blasts in the air, short recharge. Savage Opress: 900 hp -moves slowly -slow attacks with slightly high defense stamina Abilities: vibro axe: equips a very slow attacking vibro axe with more range, deals 200, can not deflect but can block, and can break blocks for a medium amount of time, Savage Power: causes health to regen a limited amount rapidly, Brutal Throw: long activation time, far range, high damage. Embo: 650 hp -uses powerful crossbow with high ranged damage -fires 90 rpm -moves fast -uses hat for melee -can’t use left or right abilities while the other one is active Abilities: cap throw: quick activation, throws his hat to an enemy, dealing damage and knocking them down, overcharge: allows crossbow to fire three bolts at a time without overheating for a while, defensive spin: blocks all damage from the front, dashing in any direction, charges up to 2 Durge: 800 hp -moves slowly -slightly high ranged damage -melee uses arm shields Abilities: ranged punch: stretches arm and punches an enemy, dealing low damage with high knockback, regrowth: regenerates a certain amount of health, but immobilizes in order to heal, can hold down up to 6 seconds, sticky bomb: throws a bomb that can attach to enemies and then explode after a while, dealing 80 damage in a large radius, can hold up to 3. Gar Saxon: 400 hp -fires a sniper rifle with high ranged damage 70 rpm -uses flamethrower for melee Abilities: triple rockets: fires powerful rocket from the back, and then two rockets from the wrist, long activation time, locations revealed: gives thermal vision for a medium duration and 50% more jetpack time, flamethrower charge: charges forwards, dealing damage with his flamethrower, Gar Saxon’s Jetpack: hovers for a slightly short time. Pong Krell: 950 hp -slow attacks and movement -slow stamina and health regen -low attack stamina and high defense stamina -moves very slowly Abilities: saber stomp: lunges forwards a short distance and slashes and stomps, dealing high damage, unbridled rage: force pushes in 4 directions at once, activation time of 2 seconds, dual throw: throws both sabers in a crossing pattern, dealing low damage in a huge area, long activation. Pre Vizsla: 500 hp -uses darksaber with low defense stamina and quick attacks -can block and attack midair -can hold down dash button to dash longer or shorter Abilities: launch blades: fires three precise blades, jetpack: hovers jetpack for a slightly short time, jetpack dash: dash forwards and stab, can activate in the air, stacks up to 2 Dengar: 750 hp -moves slightly slowly -low ranged damage with 600 rpm Abilities: frenzied blast: increases rate of fire for a short time, long activation time, hurricane strike: runs forwards and deals high melee damage, explosive rush: runs forwards and throws 3 sticky bombs. Greedo: 700 hp -fires 200 rpm, with slightly high ranged damage Abilities: explosive blast: throws a thermal detonator and then an impact grenade, longer recharge time, high senses: reveals all nearby enemies for a long duration, precision shots: marks up to 5 enemies and then shoots them, similar to sharp shot, but with higher damage and a shorter recharge. 20. R2-D2: 700 hp -has a shock prod that deals high damage -has 50% damage resistance to force abilities Abilities: energy field: activates a field of energy that deals high damage, still allows shock prod to be used, disruption: power blast: fires a medium range bolt of electricity, short duration, 120 dps, oil fire: leaves a trail of oil when moving for a medium duration, then lights it on fire, dealing high damage for a medium duration, fires a large blast that overheats enemy weapons. Admiral Thrawn: 600 hp -fires 100 bursts of 3 per minute with high ranged damage and accurate reticle -fast health regen Abilities: supercharge: allows all nearby allies to fire their weapon without overheating, medium duration, medium radius, long recharge, tactical combat: reveals enemy locations to all nearby allies, large radius, long duration, airstrike: calls in an airstrike in a strip of area in front, does up to 100 damage. Agent Kallus: 850 hp -moves slowly -slow health regen -fires 175 rpm with low ranged damage Abilities: staff configuration: changes blasters into a powerful melee weapon with unlimited defense and attack stamina, deals 90 damage per swing and deflects inaccurately, medium duration, increased intel: reveals all enemies in a massive radius to allies and increases rate of fire of all nearby ally weapons by 35%, concussion blast: throws a powerful grenade that knocks down enemies in a large radius, dealing 40 damage. Krennic: 650 hp -fires 300 rpm, with low ranged damage Abilities: armor breaker: equips an explosive shell that deals high damage but has a slow projectile speed and overheats in one shot, c2b5 astromech: deloys a stationary droid with a shield that allies can fire through, spews out high damage gas when enemies approach, can continue to attack even when shield is destroyed, wrath of the empire: grants temporary health and damage resistance to allies in a medium radius Fennec Shand: 600 hp -long range rifle with 200 rpm -moves quickly Abilities: vibro knife: throws a knife, dealing high damage quickly, short recharge, sniper shot: equips thermal vision and overloads weapon, firing 300 rpm and having no overheat, beam shot: fires a mid range beam, dealing high damage for a short duration. Moff Gideon: 750 hp* -moves slightly slowly -low damage weapon that fires as fast as the trigger is pulled Abilities: darksaber strikes: high melee damage strikes that are executed in chains of 4, 3 second recharge time, imperial command: boosts ally damage by 20% in a large radius, long duration, heavy shells: long activation, fires explosive shells with high projectile drop at 20 rpm, can fire 3 before it deactivates. Snoke: 500 hp -fires lightning like palatine -high damage -has alt fire that charges up and shoots electric balls -can force jump Abilities: crowd pull: pulls all enemies in a large area, dealing low damage, long activation time, supercharged lightning: deals 75% more damage for primary and alt fire, short duration, medium activation time, blinding blast: shoost a blast that blinds enemies for a medium time, short activation. General Hux: 600 hp -fires 45 rpm, with high damage and large splash area Abilities: rapid fire: medium activation, like sharp-shot, firing 75 rpm but moving slowly, first order’s finest: gives damage reduction to all allies in a large radius, long duration, mouse droid: sends a mouse droid that scans for enemies and gives health to allies close to it, medium duration. Reinforcements Enforcers(most cost 2000 points): Clone Flametrooper: 400 hp -low damage -deals more damage the closer the target is -moves slowly -medium range -has quick charging alt fire with medium damage Abilities: spark grenade: throws a low damage grenade that blind enemies, short recharge, overload: medium duration, reinforce: grants 60% damage reduction but slows movement and prevents rolling, can be used with overload. Galactic Marine: 350 hp -powerful chaingun that has to rev up before firing 600 rpm -moves slowly Abilities: rally: boosts ally health in a medium radius, explosive: throws a stronger version of the heavy’s impact grenade, grants extra health to allies in a large radius, recon droid: send out a weak droid with a blaster that you control instead of your character Drabatan Soldier: 350 hp -fires a spread of blasts 150 rpm with low ranged damage Abilities: charge: charges forwards, medium activation time, overload: fires 225 rpm, medium duration, rally cry: boosts ally health, medium radius. 7. Sullustan Soldier: 350 hp -fires 100 rpm, with medium ranged damage -large splash area Abilities: flash grenade: throws a 20 damage grenade with a large area that stuns and blinds enemies, overload: increases rate of fire to 150 rpm and prevents overheating, cruiser airstrike: throws a smoke grenade on which an airstrike can be fired, knocking down enemies and dealing 40 damage in a large radius. Tank Trooper: 350 hp -fires 200 rpm, with medium ranged damage -deals up to 160 dps Abilities: artillery strike: throws a smoke grenade where a large, 150 damage blast is shot from the air, overload: increases rate of fire to 300 rpm and allows weapon to not overheat, fortified gear: gives 30% damage resistance to himself and all allies in a small radius. 9. First Order Commander(credit to TheSpartanCV): 350 hp -fires 250 rpm with medium ranged damage Abilities: healing dart(credit to The SpartanCV): fires a dart that heals an ally, overload: increases rate of fire to 325 rpm and prevents weapon from overheating, combat shield(credit to The SpartanCV): creates a 200 hp shield that prevents from zooming in that can be launched at enemies to deal damage. Guards(Most cost 2000 points): Jedi Temple Guard: 350 hp -deflects more accurately -slower attacks Abilities: lightsaber throw: long activation time, lower damage than heroes, Jedi Defense: increases blocking stamina for a short time, Defending Push: long activation time, slightly small range. Magnaguard: 300 hp -quicker attacks but less defense stamina -moves faster than most guards Abilites: bulldog: equips a homing, explosive weapon for a short time, Survivability: increases attack and defense stamina for a short while, Neuro poison: fires a poisonous cloud that deals poison damage over time Praetorian Guard: 350 hp -slightly slow attacks Abilites: Glaive: equips a glaive with more range, Agile Attacks: splits staff in half for faster, weaker attacks, se-44c: equips a pistol for a short time Royal Guard: 350 hp -slow attacks with slightly high defense stamina Abilities: t-21: equips a powerful t-21 for a short time, imperial elites: increases blocking stamina for a medium duration, strengthen: grants damage resistance to nearby allies, thrust: quick activation, stabs forwards, dealing high damage, short recharge. Rebel Honor Guard: 400 hp -80 melee melee damage -moves slowly -medium attack and defense stamina Abilities: blaster pistol: equips a mid-range pistol, rebel defense: increases defense stamina but lowers speed, medium duration, dash attack: dashes a short distance and attacks. Mon Calamari Guard: 400 hp -moves slowly -slow attacks with high damage -high defense stamina with low attack Abilities: blaster rifle: equips a strong blaster rifle, medium duration, spin attack: spins in a circle, damaging and knocking down all nearby enemies, flash grenade: throws a grenade that deals 30 damage, stunning and blinding enemies. Snipers(most cost 1000 points): Clone Paratrooper: 275 hp, -slow firing weapon(70 rpm) Abilities: grapple attachment: fires a grappling hook that can pull an enemy in or climb a building sideways, overload: charges up with headshots, allows gun to fire faster without overheating for a short while, dc 15: uses a mid range pistol for a while 2. Clone Shadow trooper: 275 hp -has a skin for the elite clone squad from the bad batch -fires 300 rpm, with low cooling power and high damage Abilities: shotgun attachment: equips a powerful mid range attachment, battle hardened: gives 40% damage resistance for a medium duration, charges with headshots, shadow strike: dashes forwards and deals a high damage strike. 3. Sniper Droideka: 275 hp -slow firing weapon(55 rpm) -takes 75% less damage from the front Abilities: Wheel form: transforms into a wheel mode that is slower than normal droideka, Enhanced firing: charges up with headshots, energy shield: activates a weaker energy shield, fast recharge time. Sniper Commando: 275hp -fires 80 rpm Abilities: hardened armor: charges with headshots, grants 50% damage reduction for a medium time, vampiric grenade: throws an explosive that heals 50% of damage dealt, deals 50 damage in a small area. Range trooper: 275 hp-medium rate of fire(125 rpm)-moves slightly slower Abilites: viper droid: sends a droid with 75 hp with no weapons that can hover, , overload: charges with headshots, Protective gear: gain damage resistance for a medium amount of time 4. Shadow Trooper(credit to BenjaminSpanklin): 275 hp -fires 150 rpm Abilities: mass decelerator(credit to BenjaminSpanklin): freezes enemies for a medium duration, focused blasts: charges with headshots, increases damage by 40% for a short duration, weaken(credit to BanjaminSpanklin): fire a stunning blast that increases an enemy’s incoming damage by 50% for a medium duration. Twi Lek: 275 hp -fires cycler rifle with 60 rpm and high damage -moves slightly fast Abilities: dust pouch: throws a bag of dust that blinds enemies, medium duration, quick-firing: charges with headshots, overloads weapon, increasing rate of fire to 80 rpm, guerilla tactics: increases sprinting speed and removes from the radar. First Order Mountain Trooper: 275 hp -fires 140 rpm Abilities: mid-range attachment: medium activation time, fires a strong weapon with low ranged damage, deadly aim: charges with headshots, slightly short duration, gives aim assist, climbing grapple: lunges forwards using grappling hook. Infiltrators(most cost 1500 points): Arf trooper: 350 hp -fires 140 rpm with weak damage at a range Abilities: exploding shot: equips explosive plasma with 4 ammo per clip that does high damage at a range, tactical scan: reveal nearby enemies, droid popper: throws a stun grenade with a large radius and 2.5 second stun time Umbaran: 300 hp -primary and alt fire similar to sith trooper, but fires slower and deals more damage Abilites: millicreep droid: throw a tiny bug shaped droid that can zap up to three enemies, dealing high damage, combat gas: removes you from the radar and increase your sprint speed Bothan Spy: 200 hp -incinerator overheats fast, 500 rpm -moves fast, with 3 dodges Abilities: time bomb: throws a powerful explosive that takes a long time to arm. Once it has, it can be detonated manually, stealth: turns invisible only to enemies, and increases speed, but becomes visible when he opens fire, regeneration: regenerates allies’ health Imperial Gunner: 300 hp -sonic blaster fires 400 rpm but overheats fast, Abilities: rage: increases damage of allies in a medium radius, enemy detection: reveals all nearby enemies, mortar launcher: equips a mortal launcher that can explode on impact or charge to ricochet Aerial(most cost 1000 points): hovering ones cost 2000 points Geonosian Warrior: 150 hp -costs 2000 points -powerful gun that fires 60 rpm -brain worm: gives damage resistance for a short amount of time, hover: can hover for a while, power burst: fires 5 blasts very rapidly, short recharge Dark Trooper: 200 hp -costs 2000 points -fires 200 rpm, low ranged damage -moves slightly slowly Ability: hover: shorter hover time. BCCK detonator: throws a low damage grenade with a large radius, strengthen: gives temporary health First Order Jump Trooper: 250 hp -uses se-44c with rapid fire Abilities: jetpack dash, rocket launcher, rocket jump. Duros Jet Trooper: 175 hp -costs 1500 points -fires 400 rpm with moderate range Abilities: hover: medium hover time, projectile launcher: equips a projectile launcher that deals 100 damage in a slightly small area, short recharge time, knockdown: flys forwards, knocking down and dealing 75 damage to all enemies in its path, medium duration.
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