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Posts posted by bluebrulees
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I want to know if I should wait until it officially releases.
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I would like his abilities to use his hat.
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Did you open frosty mod manager and apply the mods, then press "launch" on frosty?
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pls someone share this with some modders. I think a team of modders could do a few of these.
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IGNORE NUMBERS
Heroes
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Clone Commander/Captain: 800 hp*
-has skins for captain rex, commander cody, commander gree, ect.
-spam left and right trigger, but can only fire 240 rpm in total
-not very strong at a range
Abilities: enhancing command: gives all nearby allies in a large radius 50% of their max health, dc15: equip a powerful weapon that fires 120 rpm, overload: long activation time, makes the weapon be able to fire as fast as you can pull the triggers, but decreases accuracy and makes it overheat 30% faster.
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Ashoka: 600 hp*
-fast attacks with low defense stamina
-moves quickly
-fast health and stamina recovery
Abilities: precise throw: throws a lightsaber, dealing damage quickly, jedi agility: increases attack speed for a medium time, lightsaber twirl: medium activation time, spins forwards, dealing slightly low damage, can stack up to 2
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Mace Windu: 700 hp
-medium attack and defense stamina
-slower attacks
-slow regeneration
Abilities: powerful choke: chokes up to 3 enemies, dealing high damage, medium range, discipline: increases melee damage, long duration, violent pull: pulls enemies forwards, dealing high damage, long activation time.
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Padme: 750 hp*
-fires 500 rpm
-fast health regen
-low ranged damage
Abilities: bacta bomb: throws down a bomb that can be detonated to give 75 hp to allies in a large radius, explosive burst: attaches an explosive shot, medium duration, high ranged damage, intensity: grants 20 health to nearby allies for each kill, medium duration, long recharge
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Bo-Katan: 450 hp
-fires 240 rpm
-uses flamethrower for melee
Abilities: detonators: throws three weak detonators in a fan pattern, combat shield: activates a combat shield but causes the rate of fire to be reduced by 50%, incineration: super-charges flamethrower, dealing high damage in a large area for a short duration, jetpack: medium jetpack time.
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Qui Gon: 750 hp
-low attack stamina, slightly high defense stamina
-fast health recovery
Abilities: patient strikes: attacks three times rapidly, short recharge, inflictive mind trick: adds 40% duration to enemies abilities, long activation time, trained push: long activation time, high damage, low knockback, goes through blocks.
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Aayla Secura: 650 hp
-quick attacks
-faster health recovery
-similar defense stamina to maul
Abilities: dash twirl: twirls forwards, dealing low damage in a forwards area, stacks up to 2, graceful pull: pulls forwards, thin area of effect, fast activation, saber throw: throws saber vertically very quickly, dealing high damage in a small area.
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Ki adi Mundi: 850 hp
-high defense stamina
-slow attacks
-moves slowly
Abilities: defending stance: stands still but can deflect all blaster shots to the front, medium duration, long activation time,
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Plo Koon: 750 hp
-moderate attack and defense stamina
-slightly slow stamina recovery
Abilities: emerald lightning: fast activation, fires medium range lightning with moderate damage, medium duration, inspiration: grants damage reduction for a long duration with a large radius, quick strike: force pulls and then attacks, dealing high damage, medium activation time.
`10. Kit Fisto: 750 hp
-quick attacks
-moves quickly
-low defense stamina
-slightly fast health regen
Abilities: saber throw: long range, lunge: lunges forwards and stabs an enemy, fast push: pushes quickly, dealing 75 damage in a slightly small area, can stack up to 2.
19. Nien Nunb: 700 hp
-weapon auto cools
-lower ranged damage
Abilities: pulse cannon: equips a pulse cannon, no recharge time, charges slower than iden’s but has more splash damage, augmented turret: places a powerful turret that moves fast and has more health, orbital strike: calls in an orbital strike that does up to 90 damage across a large area.
20. R2-D2: 700 hp
-has a shock prod that deals high damage
-has 50% damage resistance to force abilities
Abilities: disruption: power blast: fires a medium range bolt of electricity, short duration, 120 dps, oil fire: leaves a trail of oil when moving for a medium duration, then lights it on fire, dealing high damage for a medium duration, fires a large blast that overheats enemy weapons.
20. Jyn Erso: 650 hp
-150 rpm, with lower ranged damage
-moves quickly
Abilities: rifle configuration: switches to a long range rifle, no recharge time, sonic imploder: throws a grenade that deals damage and blinds enemies, long recharge, truncheon surge: lunges forwards, being able to use as many charges as she has
21. Din Djarin: 850 hp
-uses blaster pistol with inaccurate reticle, low ranged damage, 120 rpm
-moves slowly
-slow health regen
Abilties: amban pulse rifle: equips a long range, high damage rifle that fires 50 rpm for a medium amount of time,whistling birds: target enemies in a medium radius around him, then fires, dealing 80 damage, medium activation, can fire while doing it, beskar spear: equips a melee spear with high blocking stamina but can’t deflect, long duration.
22. Cara Dune: 650 hp
-fires 100 rpm with high ranged damage
Abilities: detonators: throws a 125 damage impact grenades with a small radius, throws more if it kills an enemy, throws up to 4, veteran fighter: grants 300 temporary hp, but slows movement, long activation, slug thrower: long duration, equips a powerful shotgun,
23. Kanaan Jarus: 650 hp
-sees with color-tinted vision due to his blindness
-moderate attack and defense stamina
-quick attacks
-fast health regen
Abilities: agility: increases attack speed and movement speed for a medium duration, wisdom: increases stamina by 50% and reveals up to 3 nearby enemies, feel the force: reduces the recharge time of his other abilities, 2 second activation.
24. Hera Syndulla: 750 hp
-fires 500 rpm
Abilities: bacta canisters(credit to Y wingpilot2): heal 100 hp, stacks up to 2, tactical info: reveals all nearby enemies in a massive radius to allies and reduces ability recharge time for nearby allies, sonic imploder: throws a 100 damage explosive with a large radius.
27. Zoe Bliss: 600 hp
-fires 400 rpm with medium ranged damage and high bloom
-fast sprinting speed
Abilities: retreat: throws a blinding grenade and increases sprint speed, weaken: fires several blasts that make enemies 30% weaker to damage for a medium duration, dash attack: dashes forwards, kicking and dealing damage and knocking down enemies.
28. Poe Dameron: 750 hp
-fires 60 rpm, with high damage
-high ranged damage
Abilities: stealth mission: increase nearby ally speed and remove them from the radar, medium duration, strength in numbers: boost ally damage, large radius, medium duration, torpedo airstrike: calls an airstrike with a smoke grenade, circular explosion, 100 damage in one large blast.
Villains
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Ventress: 600 hp*
-fast attacks, low defense stamina,
Abilities: Nightsister Stealth: be hard to see for the enemy and increase your speed for 10 seconds (credit to Phantom_Jedi from reddit), Brutality: choke and then pull, long activation time, Vicious throw: throw one lightsaber to deal high damage in a small area.
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Jango Fett: 400 hp*
-fires westar 34 pistols 200 rpm, moderate ranged damage
-uses blades on forearm for melee
Abilities: flamethrower: short activation time, activates a flamethrower for a while, rocket: fires high damage rocket from back, long activation time, kaminoan dart: fires a dart that slows enemies, short recharge time, jetpack: hovers for a moderate amount of time,
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Cad Bane: 600 hp
-fires 120 rpm, low ranged damage
Abilities: rolling detonator: roll a thermal detonator on the ground, large explosion area, 90 ish damage, quickdraw: like sharpshot, but has a limit of ten shots that can be spread across different enemies, ex. 5 shots each to two enemies, or 10 shots, 1 for each of 10 enemies, jet boots: blasts in the air, short recharge.
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Savage Opress: 900 hp
-moves slowly
-slow attacks with slightly high defense stamina
Abilities: vibro axe: equips a very slow attacking vibro axe with more range, deals 200, can not deflect but can block, and can break blocks for a medium amount of time, Savage Power: causes health to regen a limited amount rapidly, Brutal Throw: long activation time, far range, high damage.
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Embo: 650 hp
-uses powerful crossbow with high ranged damage
-fires 90 rpm
-moves fast
-uses hat for melee
-can’t use left or right abilities while the other one is active
Abilities: cap throw: quick activation, throws his hat to an enemy, dealing damage and knocking them down, overcharge: allows crossbow to fire three bolts at a time without overheating for a while, defensive spin: blocks all damage from the front, dashing in any direction, charges up to 2
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Durge: 800 hp
-moves slowly
-slightly high ranged damage
-melee uses arm shields
Abilities: ranged punch: stretches arm and punches an enemy, dealing low damage with high knockback, regrowth: regenerates a certain amount of health, but immobilizes in order to heal, can hold down up to 6 seconds, sticky bomb: throws a bomb that can attach to enemies and then explode after a while, dealing 80 damage in a large radius, can hold up to 3.
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Gar Saxon: 400 hp
-fires a sniper rifle with high ranged damage 70 rpm
-uses flamethrower for melee
Abilities: triple rockets: fires powerful rocket from the back, and then two rockets from the wrist, long activation time, locations revealed: gives thermal vision for a medium duration and 50% more jetpack time, flamethrower charge: charges forwards, dealing damage with his flamethrower, Gar Saxon’s Jetpack: hovers for a slightly short time.
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Pong Krell: 950 hp
-slow attacks and movement
-slow stamina and health regen
-low attack stamina and high defense stamina
-moves very slowly
Abilities: saber stomp: lunges forwards a short distance and slashes and stomps, dealing high damage, unbridled rage: force pushes in 4 directions at once, activation time of 2 seconds, dual throw: throws both sabers in a crossing pattern, dealing low damage in a huge area, long activation.
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Pre Vizsla: 500 hp
-uses darksaber with low defense stamina and quick attacks
-can block and attack midair
-can hold down dash button to dash longer or shorter
Abilities: launch blades: fires three precise blades, jetpack: hovers jetpack for a slightly short time, jetpack dash: dash forwards and stab, can activate in the air, stacks up to 2
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Dengar: 750 hp
-moves slightly slowly
-low ranged damage with 600 rpm
Abilities: frenzied blast: increases rate of fire for a short time, long activation time, hurricane strike: runs forwards and deals high melee damage, explosive rush: runs forwards and throws 3 sticky bombs.
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Greedo: 700 hp
-fires 200 rpm, with slightly high ranged damage
Abilities: explosive blast: throws a thermal detonator and then an impact grenade, longer recharge time, high senses: reveals all nearby enemies for a long duration, precision shots: marks up to 5 enemies and then shoots them, similar to sharp shot, but with higher damage and a shorter recharge.
20. R2-D2: 700 hp
-has a shock prod that deals high damage
-has 50% damage resistance to force abilities
Abilities: energy field: activates a field of energy that deals high damage, still allows shock prod to be used, disruption: power blast: fires a medium range bolt of electricity, short duration, 120 dps, oil fire: leaves a trail of oil when moving for a medium duration, then lights it on fire, dealing high damage for a medium duration, fires a large blast that overheats enemy weapons.
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Admiral Thrawn: 600 hp
-fires 100 bursts of 3 per minute with high ranged damage and accurate reticle
-fast health regen
Abilities: supercharge: allows all nearby allies to fire their weapon without overheating, medium duration, medium radius, long recharge, tactical combat: reveals enemy locations to all nearby allies, large radius, long duration, airstrike: calls in an airstrike in a strip of area in front, does up to 100 damage.
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Agent Kallus: 850 hp
-moves slowly
-slow health regen
-fires 175 rpm with low ranged damage
Abilities: staff configuration: changes blasters into a powerful melee weapon with unlimited defense and attack stamina, deals 90 damage per swing and deflects inaccurately, medium duration, increased intel: reveals all enemies in a massive radius to allies and increases rate of fire of all nearby ally weapons by 35%, concussion blast: throws a powerful grenade that knocks down enemies in a large radius, dealing 40 damage.
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Krennic: 650 hp
-fires 300 rpm, with low ranged damage
Abilities: armor breaker: equips an explosive shell that deals high damage but has a slow projectile speed and overheats in one shot, c2b5 astromech: deloys a stationary droid with a shield that allies can fire through, spews out high damage gas when enemies approach, can continue to attack even when shield is destroyed, wrath of the empire: grants temporary health and damage resistance to allies in a medium radius
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Fennec Shand: 600 hp
-long range rifle with 200 rpm
-moves quickly
Abilities: vibro knife: throws a knife, dealing high damage quickly, short recharge, sniper shot: equips thermal vision and overloads weapon, firing 300 rpm and having no overheat, beam shot: fires a mid range beam, dealing high damage for a short duration.
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Moff Gideon: 750 hp*
-moves slightly slowly
-low damage weapon that fires as fast as the trigger is pulled
Abilities: darksaber strikes: high melee damage strikes that are executed in chains of 4, 3 second recharge time, imperial command: boosts ally damage by 20% in a large radius, long duration, heavy shells: long activation, fires explosive shells with high projectile drop at 20 rpm, can fire 3 before it deactivates.
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Snoke: 500 hp
-fires lightning like palatine
-high damage
-has alt fire that charges up and shoots electric balls
-can force jump
Abilities: crowd pull: pulls all enemies in a large area, dealing low damage, long activation time, supercharged lightning: deals 75% more damage for primary and alt fire, short duration, medium activation time, blinding blast: shoost a blast that blinds enemies for a medium time, short activation.
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General Hux: 600 hp
-fires 45 rpm, with high damage and large splash area
Abilities: rapid fire: medium activation, like sharp-shot, firing 75 rpm but moving slowly, first order’s finest: gives damage reduction to all allies in a large radius, long duration, mouse droid: sends a mouse droid that scans for enemies and gives health to allies close to it, medium duration.
Reinforcements
Enforcers(most cost 2000 points):
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Clone Flametrooper: 400 hp
-low damage
-deals more damage the closer the target is
-moves slowly
-medium range
-has quick charging alt fire with medium damage
Abilities: spark grenade: throws a low damage grenade that blind enemies, short recharge, overload: medium duration, reinforce: grants 60% damage reduction but slows movement and prevents rolling, can be used with overload.
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Galactic Marine: 350 hp
-powerful chaingun that has to rev up before firing 600 rpm
-moves slowly
Abilities: rally: boosts ally health in a medium radius, explosive: throws a stronger version of the heavy’s impact grenade, grants extra health to allies in a large radius, recon droid: send out a weak droid with a blaster that you control instead of your character
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Drabatan Soldier: 350 hp
-fires a spread of blasts 150 rpm with low ranged damage
Abilities: charge: charges forwards, medium activation time, overload: fires 225 rpm, medium duration, rally cry: boosts ally health, medium radius.
7. Sullustan Soldier: 350 hp
-fires 100 rpm, with medium ranged damage
-large splash area
Abilities: flash grenade: throws a 20 damage grenade with a large area that stuns and blinds enemies, overload: increases rate of fire to 150 rpm and prevents overheating, cruiser airstrike: throws a smoke grenade on which an airstrike can be fired, knocking down enemies and dealing 40 damage in a large radius.
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Tank Trooper: 350 hp
-fires 200 rpm, with medium ranged damage
-deals up to 160 dps
Abilities: artillery strike: throws a smoke grenade where a large, 150 damage blast is shot from the air, overload: increases rate of fire to 300 rpm and allows weapon to not overheat, fortified gear: gives 30% damage resistance to himself and all allies in a small radius.
9. First Order Commander(credit to TheSpartanCV): 350 hp
-fires 250 rpm with medium ranged damage
Abilities: healing dart(credit to The SpartanCV): fires a dart that heals an ally, overload: increases rate of fire to 325 rpm and prevents weapon from overheating, combat shield(credit to The SpartanCV): creates a 200 hp shield that prevents from zooming in that can be launched at enemies to deal damage.
Guards(Most cost 2000 points):
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Jedi Temple Guard: 350 hp
-deflects more accurately
-slower attacks
Abilities: lightsaber throw: long activation time, lower damage than heroes, Jedi Defense: increases blocking stamina for a short time, Defending Push: long activation time, slightly small range.
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Magnaguard: 300 hp
-quicker attacks but less defense stamina
-moves faster than most guards
Abilites: bulldog: equips a homing, explosive weapon for a short time, Survivability: increases attack and defense stamina for a short while, Neuro poison: fires a poisonous cloud that deals poison damage over time
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Praetorian Guard: 350 hp
-slightly slow attacks
Abilites: Glaive: equips a glaive with more range, Agile Attacks: splits staff in half for faster, weaker attacks, se-44c: equips a pistol for a short time
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Royal Guard: 350 hp
-slow attacks with slightly high defense stamina
Abilities: t-21: equips a powerful t-21 for a short time, imperial elites: increases blocking stamina for a medium duration, strengthen: grants damage resistance to nearby allies, thrust: quick activation, stabs forwards, dealing high damage, short recharge.
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Rebel Honor Guard: 400 hp
-80 melee melee damage
-moves slowly
-medium attack and defense stamina
Abilities: blaster pistol: equips a mid-range pistol, rebel defense: increases defense stamina but lowers speed, medium duration, dash attack: dashes a short distance and attacks.
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Mon Calamari Guard: 400 hp
-moves slowly
-slow attacks with high damage
-high defense stamina with low attack
Abilities: blaster rifle: equips a strong blaster rifle, medium duration, spin attack: spins in a circle, damaging and knocking down all nearby enemies, flash grenade: throws a grenade that deals 30 damage, stunning and blinding enemies.
Snipers(most cost 1000 points):
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Clone Paratrooper: 275 hp,
-slow firing weapon(70 rpm)
Abilities: grapple attachment: fires a grappling hook that can pull an enemy in or climb a building sideways, overload: charges up with headshots, allows gun to fire faster without overheating for a short while, dc 15: uses a mid range pistol for a while
2. Clone Shadow trooper: 275 hp
-has a skin for the elite clone squad from the bad batch
-fires 300 rpm, with low cooling power and high damage
Abilities: shotgun attachment: equips a powerful mid range attachment, battle hardened: gives 40% damage resistance for a medium duration, charges with headshots, shadow strike: dashes forwards and deals a high damage strike.
3. Sniper Droideka: 275 hp
-slow firing weapon(55 rpm)
-takes 75% less damage from the front
Abilities: Wheel form: transforms into a wheel mode that is slower than normal droideka, Enhanced firing: charges up with headshots, energy shield: activates a weaker energy shield, fast recharge time.
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Sniper Commando: 275hp
-fires 80 rpm
Abilities: hardened armor: charges with headshots, grants 50% damage reduction for a medium time, vampiric grenade: throws an explosive that heals 50% of damage dealt, deals 50 damage in a small area.
Range trooper: 275 hp-medium rate of fire(125 rpm)-moves slightly slower
Abilites: viper droid: sends a droid with 75 hp with no weapons that can hover, , overload: charges with headshots, Protective gear: gain damage resistance for a medium amount of time
4. Shadow Trooper(credit to BenjaminSpanklin): 275 hp
-fires 150 rpm
Abilities: mass decelerator(credit to BenjaminSpanklin): freezes enemies for a medium duration, focused blasts: charges with headshots, increases damage by 40% for a short duration, weaken(credit to BanjaminSpanklin): fire a stunning blast that increases an enemy’s incoming damage by 50% for a medium duration.
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Twi Lek: 275 hp
-fires cycler rifle with 60 rpm and high damage
-moves slightly fast
Abilities: dust pouch: throws a bag of dust that blinds enemies, medium duration, quick-firing: charges with headshots, overloads weapon, increasing rate of fire to 80 rpm, guerilla tactics: increases sprinting speed and removes from the radar.
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First Order Mountain Trooper: 275 hp
-fires 140 rpm
Abilities: mid-range attachment: medium activation time, fires a strong weapon with low ranged damage, deadly aim: charges with headshots, slightly short duration, gives aim assist, climbing grapple: lunges forwards using grappling hook.
Infiltrators(most cost 1500 points):
Arf trooper: 350 hp
-fires 140 rpm with weak damage at a range
Abilities: exploding shot: equips explosive plasma with 4 ammo per clip that does high damage at a range, tactical scan: reveal nearby enemies, droid popper: throws a stun grenade with a large radius and 2.5 second stun time
Umbaran: 300 hp
-primary and alt fire similar to sith trooper, but fires slower and deals more damage
Abilites: millicreep droid: throw a tiny bug shaped droid that can zap up to three enemies, dealing high damage, combat gas: removes you from the radar and increase your sprint speed
Bothan Spy: 200 hp
-incinerator overheats fast, 500 rpm
-moves fast, with 3 dodges
Abilities: time bomb: throws a powerful explosive that takes a long time to arm. Once it has, it can be detonated manually, stealth: turns invisible only to enemies, and increases speed, but becomes visible when he opens fire, regeneration: regenerates allies’ health
Imperial Gunner: 300 hp
-sonic blaster fires 400 rpm but overheats fast,
Abilities: rage: increases damage of allies in a medium radius, enemy detection: reveals all nearby enemies, mortar launcher: equips a mortal launcher that can explode on impact or charge to ricochet
Aerial(most cost 1000 points):
hovering ones cost 2000 points
Geonosian Warrior: 150 hp
-costs 2000 points
-powerful gun that fires 60 rpm
-brain worm: gives damage resistance for a short amount of time, hover: can hover for a while, power burst: fires 5 blasts very rapidly, short recharge
Dark Trooper: 200 hp
-costs 2000 points
-fires 200 rpm, low ranged damage
-moves slightly slowly
Ability: hover: shorter hover time. BCCK detonator: throws a low damage grenade with a large radius, strengthen: gives temporary health
First Order Jump Trooper: 250 hp
-uses se-44c with rapid fire
Abilities: jetpack dash, rocket launcher, rocket jump.
Duros Jet Trooper: 175 hp
-costs 1500 points
-fires 400 rpm with moderate range
Abilities: hover: medium hover time, projectile launcher: equips a projectile launcher that deals 100 damage in a slightly small area, short recharge time, knockdown: flys forwards, knocking down and dealing 75 damage to all enemies in its path, medium duration.
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Can someone please make a mod that improves instant action?
in Discussion
Posted
I would like a mod that makes it so that in instant action your allies aren't just regular dumb bots.