I read Dark0ne's post and I really began to fear for the existence of the modding community as it is today, I am not a modder and please correct me if I am wrong in this assumption, but I believe that what makes a person be willing to develop, perfect and implement a mod, and then on top of that release it for others to try and enjoy, is their enjoyment of a particular game, and the wish to let others enjoy it as well. The main advantage of using mods as they are now is the possibility of changing many things in your games at your discretion. If the curated workshops take over modding, how long will it take for modders to become "freelancers" or "partners" of the developers? And what will that do to the quality/quantity/independence/inovation of the mods they would produce? Personally I believe the greatest advantage of modding games like Fallout New Vegas is the freedom that any modder has to do whatever he/she wants to do with it. Because today we have mods for everything from companions to weapons and quests to new world spaces, not forgetting the choice we have to have naked people or slightly less naked people in our game. This sort of freedom has allow the most talented members of the modding community to produce content that in many ways rival or surpass the original content of the game. I undestand that the time and effort that these people have put into their labour of love should be compensated, if the modder thinks it would be fair to do so before releasing their mods, but I don't think that bringing those talented people under the "protection" of Steam is the best for modding. It may be the best for Steam (and I am not a steam hater), but it would damage the community I think, as not everyone would have the opportunity to play "that really awesome mod that just came out on the Nexus". Not to mention that those numbers that Dark0ne mentioned are super unfair since the modders do all the work and then get robbed of 75% of the money. I am not against having payed mods, but I would not pay for a mod knowing that 75% of my money would go to people who had nothing to do with the development of the mod. If paying has to come at all, I think the Nexus should have a part in it, encouraging gamers to support the modders they think are worth it, while keeping prices at a reasonable level not to exclude anyone who loves modding, and not killing the free mods entirely. I would definitely be willing to donate to modders for their work, but not to Steam for modders's work, nor would I like to see companies controlling what mods get done or released. Once I buy the game they should not tell me how to play it. Anyway in conclusion, I hope that if changes have to come, they preserve the free modding community, and the freedom of both the modder and the downloader to do what they think suits their taste better, instead of having to follow sanctioned mods, which I think really subvert the modding philosophy.