Hi everyone, what exactly is the s.tga of textures that is generated when using CK to export nps facegen data? I always delete the s.tga and pack the remaining textures into BA2. is the s.tga totally unnecessary?
Have you changed the name of the texture?You may need to replace the texture you want to use with a replacement overlay mod texture, in which case you will need to change the name of the texture.
First, create the folders "Textures", "Actors", "Character", "Character Assets", and "TintMasks".
The dds names range from "FacePaint1" to "FacePaint20