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Roni8501

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Everything posted by Roni8501

  1. Hm. Are you using the separate first person texture (1stpersong3assaultrifle.dds) for it? Not sure that would make a difference, but it might.
  2. The only reason I don't want to is that in my next mod, I may want to allow some choices to carry-over through a separate, choice-tracking ESM that will be a dependency for both mods. There isn't any technical issue with it, but having two ESMs (plus, I suppose, a third for the next mod) will just bug me. Purely an illogical, "load-order aesthetics" thing. I'll just do it, though- the mismatched bodies will annoy me more than the ESMs.
  3. I've had my mod flagged as an ESM to avoid the bug where new NPCs will appear with the appropriate head texture, but their bodies are white regardless of race. However, I don't see any need for this mod to be an ESM, and I don't want it to be if it doesn't have to. I've seen other mods use .esp and not have this bug, but every single post online just says to use ESMs to fix it (or mentions the bLoadFaceGenHeadEGTFiles=1 .ini tweak for when you have the opposite issue- proper bodies with white faces). Is there really no other way of fixing this?
  4. So am I good to use occlusion planes semi-liberally? Just plunk them down along walls and let them do their thing?
  5. Hey all, I'm trying to optimize a town I've built in a new worldspace, but the Geck Wiki isn't exactly clear on how to do it- it explains what multibounds and occlusion planes are/do, but it doesn't really explain how to use them. I've noticed the base-game exteriors seem to only use occlusion planes, but I've also read elsewhere that multibounds are better/more effective/etc. Any tips/tricks/guides you know of?
  6. For some reason, every radio I place in the Geck is off when I load into the game, despite me using the "StartON" variants of the radios. I've even tried ticking the "on by default" box in the reference window, which the base game radios do not use, and that didn't work either. Am I missing something incredibly obvious here? It's not the biggest issue in the world, but it does mess with the ambience a bit.
  7. There we go, it worked! It's been awhile since I was first trying so I don't know exactly what I was messing up, but I think I was screwing up the parenting. Thanks!
  8. That is the first thing I tried, and it does not seem to work.
  9. I'm trying to make a static version of a NIF-Bashed gun I made for use in a custom armor for a quest mod character. Despite being very familiar with NifSkope and good enough with Blender to make the regular, usable gun, I am apparently not intelligent enough to figure out how to turn that into a static variant that'll actually show up in an armor mesh. Any help?
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