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zaelm

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  1. I don't understand why this script doesn't work the way I want it to. Basically there are two doors (Two doors in the test version, three in the final version) . I want the door that the player picks first to have the ghouls behind it. Then something else behind the second door they pick. The problem is when I choose the second door there are ghouls behind that one too. I feel like setting DoorCount to 1 should stop it running that part of the script again, but I don't know. Please help me understand. Thanks. http://imgur.com/z2ojDpl
  2. Ok thanks. I just finished watching a youtuber play your mod and have it downloaded and ready to play.
  3. Example: If bDoOnce != 1 If VNPCFollowers.bCassHired != 1 If VNPCFollowers.bCassL38 != 1 If RoseOfSharonCassidyREF.GetInCell MojaveOutpostBarracks01 == 1 If RoseOfSharonCassidyREF.GetSitting != 3 RoseOfSharonCassidyREF.AddScriptPackage FollowersCassDrinkHomeFirstPackage Endif
  4. In the quest data tab when I check "start game enabled" It does not update it in the object window. It should be Y but it stays at N. In game any new dialongue quests does not work now. It happened after I disabled spell check. I don't know what to do, I did reinstalling geck but it didn't work. The other check boxs like "allow repeated conversation topics" and "allow repeated stages" works and updates. Your help is appreciated.
  5. Sorry I ment I know what the file is called but Its just that in my clutter folder, there are no models. There are other peoples mods models but not the offical fallout models. Do I need to enable something to see the files? I'm looking in: FalloutNewVegas\data\meshs\clutter\
  6. I'm trying to change the intercomm model to a dumpster model but can not find the dumpster model at all.
  7. Either they die or become unconscious and the only way to get them on their feet again would be to use a superstim or a combination of chems. Thanks to anyone that can help.
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