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Cheeco88

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About Cheeco88

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    United States
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    Elder Scrolls V: Skyrim
  • Favourite Game
    Demon's Souls

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  1. You'd need an eight year degree in Miracle Creation from the University of Cool-s#*!.
  2. Ah don't worry about reply time; I just now looked at the thread. I'll have to download nifskope and get that cane set up. I may just have to scrap the automatic regen rifle; I can't figure it out either. It's even messing up the normal regen rifles, so it's not worth it at this point.
  3. Thanks, I figured out how to make the dynamite and duoplas rifle work properly, but I'm still having trouble with the regen rifle. I kicked its regen rate all the way up to 500 (just to see what would happen), but it won't even charge up now, even when in daylight, and I tried a few different locations. For some reason, the regular regen rifle I was carrying on the character I tested this with also stopped recharging. I'm thinking I messed something up, but I'm not sure how changing the regen rate on my own rifle also screwed up the regular rifle. They're two different things in the GECK, so I know I didn't just edit the regular regen rifle. That, and it would have changed the one I already had in-game. Do you think it could be somehow conflicting with EVE? All the other energy weapons I've made so far function properly, so it's a strange mess. As for the cane shotgun, I'm completely unsure of how to edit nifs. Is it done in the GECK, or is there another program I need to use?
  4. Yo, I'm Cheeco88, just in case you hadn't noticed. Anyway, I'm currently reworking on the first attempt of a mod I ever put out, but never finished. I'm back to not only finish it, but I'm completely revamping in. In basic, it's adding a whole mess of unique weapons to the game, the locations of which are chosen because of the stories I'm putting behind most of them. Now, I'm having difficulties getting some of the weapons to work the way I want them to (A shocker, I'm sure). I'm just going to make a quick list of the weapons which are proving to be a hassle. (Using G.E.C.K. for everything) 1. Is there any way to make a stick of long-fuse dynamite explode the same way a mini-nuke or an exploding nuclear fusion car would? I thought I could maybe change the Projectile to Mini-nuke, but wouldn't it then just make it look like you're throwing a mini-nuke? It'd be the stick in your hand, but upon lighting and throwing it, I'm thinking it'd turn into the mini-nuke model, which isn't what I need. 2. I'm making a prototype Duo-plas rifle. If you're unaware, there was a previous model for the multi-plas rifle with only two prongs coming out of the front, though it was replaced by the current model, but it's still in the G.E.C.K. I got the model down fine, and that's not the problem. The problem is that I want to make this thing automatic, but not with a firing speed of an assault rifle or anything. About one shot off every .5-.75 of a second. I checked it as automatic and decreased the semi-auto delay for 0.300 to 0.000, but this apparently hasn't worked, so I'm unsure of how to turn it into a fully automatic weapon. 3. I'm also trying to make an automatic Recharger Rifle. I checked it automatic and decreased semi-auto delay the same as the other, but now I can't have it charge up fast enough to stay automatic. It's not firing off a million a minute, I'm just trying to get it to fire once every .25-.4 of a second. 4. Here's the one I have absolutely no clue on how to solve. I'm trying to turn a Dress Cane into a shotgun. So far, everything is I want out of it is correct, except for the fact that I can't figure out how to have the Dress Cane be held horizontally instead of it remaining vertical and glitching through the dude's arm while he looks like he's holding an invisible shotgun. I'm not even sure if this is possible, but if it is, I'd greatly appreciate if anyone could help me out here. All the other weapons just need minor tweaks here and there before they're ready for public testing and whatnot. I really appreciate any help that can be thrown my way regarding those four weapons.
  5. At the end of the quest, "Don't Make a Beggar of Me," Melissa leaves and cannot be found again. This conflicts with the quest, "Oh My Papa," where you have to convince her to speak out against the alliance between the Great Khans and Caesar's Legion. So, I was wondering if anyone would be able to make a mod where she doesn't leave after that quest (unless of course you turn her in), and somehow make her reappear if people have already completed it. I'd just use console commands, but that disables achievements and there's still a bunch I want to get.
  6. I want to try and create a new armor in NifSkope using different parts from different armor, but I can't find the .nif files for anything in the game, only modded content I've added in already. Does anybody know where to find these files?
  7. I'd help if I knew how to script. I could still help out with building interiors, exteriors and weapon/armor modifications if anything of this sort is needed. And if you still need voice actors for anything else, lemme know as well. You can PM me on here, send me an e-mail at [email protected] or hit me up on Skype at anavel88.
  8. To go to DC, you'd have to add the entire Fallout3 wasteland to the game, not to mention all the interior cells, and have to re-work all the quests since NV is ahead a few years in storyline. Doubt it'll ever happen.
  9. Ah, k. That query was bugging me all last night before I thought, "Maybe I should post it." Lol.
  10. I have a few questions about regular and unique downloads. I was looking at how many DLs my NV mod had, and was wondering what's the difference between regular and unique downloads? Also, are both types separate? For example, if it says 150 DLs, and 120 unique DLs, are 120 of those 150 DLs unique, or do you add them both together for total amount of downloads?
  11. I figured my reply would imply I was going to start working on it. After having tried, I realize that I am terrible at it. If perhaps someone would like to fix this NavMesh problem for me, you'll be credited. What I need done is a correct NavMesh fix in and around a tent I have set up in Cottonwood Overlook with my custom NPC. http://www.newvegasnexus.com/downloads/file.php?id=36047 There's the link. Just download the newest version and NavMesh away, I guess. Again, I'll credit anyone who fixes this NavMesh problem for me. You can e-mail me the .esp back at [email protected]
  12. I am currently working on a unique weapons pack as my first mod. One of my weapons is on a custom character I'm making who I am trying to make as a challenging fight to get a unique weapon. My problem is that I can't figure out how to make him stop fleeing. As soon as I take off a few bars of his health, he puts his weapons away and tries to duck and run. I don't understand what exactly the settings are that I'm supposed to change. I'm also having trouble with the tent I created for this NPC to live in. It seems like my companions and my NPC do not see the tent in the away and continue to run into it.
  13. Of course the merchant's inventory respawns! It responds every three days game time. So just go to a merchant who regularly has a large amount of caps, sell'em out, and wait for three days. Rinse and repeat until satisfied. No mods needed whatsoever. (And by wait I mean press T, don't just sit there.)
  14. Fixed it... sort of. I had to set my screen resolution to its highest, and then move the task bar to the side of the screen before I can see the button. LOL.
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