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Laeelin

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  1. Changing the name has nothing to do with what it actually is. You need to use a program to actually set the Master header, not simply rename the file.
  2. I'm working on a mod, and I want to have a soft dependency on another mod. Basically: Mod ABC adds the Faction ActorBusyUsingABC when an actor is busy. If the actor has that faction, then I don't want to add my dialog options. If they don't have that faction I want to add my dialog options to the actor. I don't want to require they install the mod in order for mine to work correctly - I just want to ignore actors with that Faction. I know how to change a mod to an ESM for creating my ESP, and how to remove the required master before I release my mod. I'm just not sure what will happen if it tries to check for a faction/asset from another mod and the mod isn't loaded by the player...
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