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Gantz79 last won the day on December 22 2024
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Excellent work @Demorphic, I still need to change the image that is shown when you do a search of the game, otherwise everything is perfect now.
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Hi @Demorphic thanks for the request to change the image of Captain Tsubasa: Rise of New Champions, but I think some mistake happened because at the moment there is no change in the main page of the game or in the MY GAMES tab.
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Hi, I don't know if this is the right place but since we are talking about respecting official artwork from the game developer, I wanted to comment that the game Captain Tsubasa: Rise of New Champions that is here since 2022 always had a wrong image representing it. CURRENT IMAGE OFFICIAL IMAGE OF THE GAME
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If it said ‘Saved successfully’ the changes are saved but you have to be patient for the changes to be made and displayed, the important thing is not to make more changes until the first ones are already made, the Nexus servers have been very slow in displaying the changes on the mods pages, even when you get messages to the inbox the posts are not displayed until at least 3 or 4 minutes after the warning.
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UE4SS was created for the UE4 version and even though its experimental variant works fine in some UE5 games it can lead to random errors, you have to think that Oblivion Remaster was created with the UE5.3 engine and surely has some conflicts with UE4SS, if you add to that another mod management program the result can be very bad.
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marvel rivals Am I allowed to make interesting and peculiar mods for her?
Gantz79 replied to LimonTuna's topic in General Chat
Thanks @JimboUK, I had not read that part of the rules and they make very clear what in principle I was commenting and it was obvious. I guess then in this case and given that the character regardless of the age that could have (which is not indicated in the game) there will be no problems because the 3D model is that of a adult woman? -
marvel rivals Am I allowed to make interesting and peculiar mods for her?
Gantz79 replied to LimonTuna's topic in General Chat
To me this topic has always puzzled me a little, is not more determinant in a 3D character the childish aspect that could have regardless of what a developer or creator says that is of age, I think to say that a character is 21 years old but then the models of that character seem made by a pedophile should be completely banned and nude modifications even more, in the case of Peni Parker and given the timeline in which the two films are based she would have to be more or less 16~17 years old. Marvel Rivals: How Old is Peni Parker? (2025) -
@showlerSure, and I wish them the best of luck with that request, but it would be like watching Rose old lady at the end of Titanic throw a diamond like a fist over the side of a ship without knowing the context of why she's doing it.
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I think the author is referring to the game The last of us part 2, what he does not seem to comprehend is that in order to understand in the spiral of hatred and violence that leads the protagonist of Part 1 Ellie to the end of Part 2 is necessary 100% to play with Abby and understand why the two are dragged and whipped by the hatred that drives them each with their motives and losses, which in the end hits them both changing them forever.
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I understand perfectly the topic because I created it more than a year and a half ago when I was a newbie with no knowledge of how Nexus works, and as I never received a logical advice being a newbie and the rules that are written are just a mere gibberish and seem to be more a guide than something to take into account, I decided to share a few lines of experience (that maybe the rules do work for the games of (Bethesda - CD Projekt RED) but not for Unreal Engine) In what the UE Scene is plagued of this type of “malicious authors” maybe you are right, I create all my fanmodds without the help of anyone and I find the assets using many hours, it is true that later many variants of them arise from other authors and that does not bother me, it is the replicas that do not contribute any new function that bother me, but as the assets are not mine I suppose they are of the game I have to resign myself and that I have learned the hard way and now I share it with other novice users as I was, something very simple and practical. I don't think you understand how UE modifications work because you won't find many or any mod here in Nexus for Unreal Engine that can be considered original, either the game's own assets are used or they are imported from another one, I assure you that if someone is able to create a new campaign, mission, event, dialogues, maps, etc... for the Unreal Engine you will never see him here wasting his time Fan mods like me are the only mods that exist for UE and my 2.3m Unique Downloads for the 11 games I modded says it all, they are mods that are of interest but will never receive the same numbers here as those from (Bethesda - CD Projekt RED) that can lead to confusion that they are not “Quality*" mods. It is true, I also believe that anyone can create my mods, but for the moment very few do it from 0 and the rest do not waste time to share them or learn to create them, so I think it is very important to tell the new authors who create them from 0 that it is normal that other “authors” replicate it and that this should not discourage them because they think that the members of this site does not take them into account, or maybe I have a lack of understanding of this issue (and maybe I'm the confused one?). Quality* - It must be understood that it is the user who defines quality; a company that defines quality without taking consumers into account runs the risk of producing goods and services with little or no demand, either because customers have other expectations and needs, or because competitors are producing goods with greater added value. ---ISO 9000---
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I have no problem with the visual is a matter of getting used to and finish off some design details. If I have a tremendous eye sore when I see that have been reduced by 1 the mods shown HOT MODS to put the collections, plus 15 of the games I have visited in all of them are advertised obsolete and outdated collections that do not work in the current versions of the games, this as marketing I do not think it works well and will only create more headaches to end users and an even greater aversion against NEXUS collections. SALUDOS
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@alonzo1987Basically what Dante means is that if the company or developer comes here to claim their content and the author can't prove they have the owner's consent when requesting the review it will be removed. Nexus depend on the users, owners or reports and they don't know that this mod exists, that's why there are so many models, music, costumes, weapons, etc.. imported from some games to others in EU, if the owner doesn't report it for piracy the mod will remain hung.
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You have just quoted a post from more than a year and a half ago when I was still a misunderstood on the subject, as I comment in the new post, it is allowed to extract assets from other authors and re-upload them as your own because for Unreal Engine modifications there is no way to prove that the files are your modifications when modifying the game mechanics, all files have the same PackageGuid, PackageFlags and PackageSource and must be the same as vanilla in order to replace them, so there is no difference if I have extracted them from the game or extracted them from another author's mod. In the only cases that you can prove that they are yours is when you export models and textures from other EU games, then you have to use Blender to square the meshes and skeletons and the thing is a little more complex and difficult to replicate. Regarding the modding scene I disagree a lot with your opinion about KHIII, the modding scene for that game is excellent and in general for the whole UE modding scene, something that is very complex given the few tools that exist to be able to make reverse grafting and then repackage everything. I have never talked about stealing anything, everything that is done in UE is to replicate the ideas and mods of other authors, the problem is that thinking that because you modified some mechanics of the game already belong to you is a mistake and that's why I have written these new lines so that other authors do not waste time as it has happened to me and bother the moderation team when they find mods exactly identical to theirs, collecting information, screenshots, precise wording, unpacked files, etc.. ... will do them absolutely no good because they will never be able to prove that those modified vanilla files were extracted by him or by another author, it is not possible in any way to prove it. I know Happybara said the following: I just wanted to clarify a few points to keep in mind that are not explained anywhere in the forums or the rules, so that other novice authors like me do not feel stupid to waste time trying to prove something that is totally impossible to prove, that a vanilla file with UE modifications belongs to them, just by changing a 1 or , the moderators will close the case saying that you do not have sufficient evidence. Here are some examples of what is not necessary to report and what is allowed for UE: Extract resources from another author and version the mod to your liking by changing minimally what the mod does, in this case the mod becomes a new version and it is more logical that it is not considered a replica of an existing mod, it is not necessary to report it because it does not make any sense. Extract resources from another author and then remove part of the assets to offer only a minimal part of what the original mod offered, Example: a mod that grants HP and MP x5 you remove the UASSET that grants HP x5 and leave only the MP x5, to upload it as an own mod, it is not necessary to report it you can not prove anything. Extract resources from another author and then combine them in the same mod, Example: a mod that grants HP x5 and another that offers MP x5 you pack the two UASSET together, to upload it as your own mod, no need to report it you can't prove anything. Extracting resources from another author and adding some minimal changes to them (a 1 or a 0) somewhere that will not be read by the game and making the mod have exactly the same functions and then upload it as if it was your own resource, this can be a bad practice but it is allowed and not necessary to report it because you can't prove anything. Modifying textures from an existing mod that have been imported from another game and linking them to the original mod model is allowed, no author's consent is required and reporting is not necessary. Translating an author's mod and linking to the original mod is also allowed, no author's consent is required and reporting is not necessary. Updating a broken mod for a new version of a game before its original author and uploading it as your own is allowed, no reporting is not necessary. At the moment I have no more information to share, but I hope this will help new authors not to waste time in reporting, I invite more authors to share their experience and comment on what is allowed or not for other games that are not UE and I have no experience with them.
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I resurrect this post now that I have enough experience to answer and share my experience regarding the rules of replicating mods from other authors in Unreal Engine after having made many reports, this is a guide for new authors not to waste time in collecting evidence to send them in reports. As Happybara already commented in his day, here in Nexus is allowed to replicate any mod you want as long as you use your own resources, something that is impossible to demonstrate because the Unreal Engine UASSETs are all exactly the same and do not differentiate if they are own or acquired from another author. Here are some examples of what is not necessary to report and what is allowed for UE: Extract resources from another author and version the mod to your liking by changing minimally what the mod does, in this case the mod becomes a new version and it is more logical that it is not considered a replica of an existing mod, it is not necessary to report it because it does not make any sense. Extract resources from another author and then remove part of the assets to offer only a minimal part of what the original mod offered, Example: a mod that grants HP and MP x5 you remove the UASSET that grants HP x5 and leave only the MP x5, to upload it as an own mod, it is not necessary to report it you can not prove anything. Extract resources from another author and then combine them in the same mod, Example: a mod that grants HP x5 and another that offers MP x5 you pack the two UASSET together, to upload it as your own mod, no need to report it you can't prove anything. Extracting resources from another author and adding some minimal changes to them (a 1 or a 0) somewhere that will not be read by the game and making the mod have exactly the same functions and then upload it as if it was your own resource, this can be a bad practice but it is allowed and not necessary to report it because you can't prove anything. Modifying textures from an existing mod that have been imported from another game and linking them to the original mod model is allowed, no author's consent is required and reporting is not necessary. Translating an author's mod and linking to the original mod is also allowed, no author's consent is required and reporting is not necessary. Updating a broken mod for a new version of a game before its original author and uploading it as your own is allowed, no reporting is not necessary. At the moment I have no more information to share, but I hope this will help new authors not to waste time in reporting, I invite more authors to share their experience and comment on what is allowed or not for other games that are not UE and I have no experience with them.
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@Morticia01 I think that the tape I played the most in my stereo was a tape that had a session of the CHASIS discotheque that also included all the best songs of the last 10 years of MAKINA music in Catalonia.